| Pages: 1 2  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Text Grant
 Death Firm.
 Canis Eliminatus Operatives
 
 275
 
 
      | Posted - 2013.12.24 05:11:00 -
          [1] - Quote 
 When a tank driver is stupid enough to sit still and let me get behind him, I want to feel like a shotgunner. He should be dead the second I get close enough. I'm thinking somewhere around 2000 damage each should do the trick. Just enough that putting 3 "shotgun" or remotes to their backside will kill them (as long as hardeners are not active)
 | 
      
      
        |  Princess Abi-Hime
 Pradox XVI
 
 52
 
 
      | Posted - 2013.12.24 05:41:00 -
          [2] - Quote 
 Let's carry 10 and have a radius of 100m while we're at it.
 
 The Metalhead Mercenary | 
      
      
        |  Text Grant
 Death Firm.
 Canis Eliminatus Operatives
 
 276
 
 
      | Posted - 2013.12.24 05:43:00 -
          [3] - Quote 
 
 Princess Abi-Hime wrote:Let's carry 10 and have a radius of 100m while we're at it. Nah. That may kill the user.
 | 
      
      
        |  Alena Ventrallis
 The Neutral Zone
 
 358
 
 
      | Posted - 2013.12.24 05:44:00 -
          [4] - Quote 
 Suppose we have a breach RE, with very high damage and a very small radius?
 
 3500 damage, 0.5m radius.
 | 
      
      
        |  Galvan Nized
 Deep Space Republic
 
 407
 
 
      | Posted - 2013.12.24 05:44:00 -
          [5] - Quote 
 It's a slight buff, don't see why it should be out of the question.
 
 Apply it at Pro level. Should carry 4 at ADV and get the damage buff at PRO. This creates an actual reason to use the higher tiers.
 
 Something needs to happen at higher tiers...either this or slightly increased radius.
 | 
      
      
        |  Alena Ventrallis
 The Neutral Zone
 
 358
 
 
      | Posted - 2013.12.24 05:46:00 -
          [6] - Quote 
 I quoted by accident. I agree with a RE buff.
 | 
      
      
        |  pinsolbaby
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 2
 
 
      | Posted - 2013.12.24 05:49:00 -
          [7] - Quote 
 
 Princess Abi-Hime wrote:Let's carry 10 and have a radius of 100m while we're at it. I love this guy.
 
 Swarm Launchers= useless / AV grenades= semi-useless | 
      
      
        |  Syeven Reed
 RETR0 PR0 GAMERS
 INTERGALACTIC WARPIGS
 
 219
 
 
      | Posted - 2013.12.24 05:52:00 -
          [8] - Quote 
 *grabs popcorn*
 
 Gÿé Syeven 514 | 
      
      
        |  m twiggz
 Pradox One
 Proficiency V.
 
 177
 
 
      | Posted - 2013.12.24 05:57:00 -
          [9] - Quote 
 If there was a way to make this for AV purposes only and not anti-infantry I would be totally onboard.
 | 
      
      
        |  Protocake JR
 Royal Uhlans
 Amarr Empire
 
 1191
 
 
      | Posted - 2013.12.24 07:45:00 -
          [10] - Quote 
 
 Alena Ventrallis wrote:Suppose we have a breach RE, with very high damage and a very small radius?
 3500 damage, 0.5m radius.
 
 This is the way to go.
 
 +1
 
 The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one. AV spam vs V spam | 
      
      
        |  Cosgar
 ParagonX
 
 9011
 
 
      | Posted - 2013.12.24 07:57:00 -
          [11] - Quote 
 Scale damage up across the tiers, carrying capacity needs to match amount carried, or +1 to capacity/amount carried. They don't need much, just that extra punch. Mines need some serious love though.
 
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" | 
      
      
        |  Johnny Guilt
 Algintal Core
 
 386
 
 
      | Posted - 2013.12.24 08:09:00 -
          [12] - Quote 
 They can already kill tanks but only on the tanks back,maybe increase damage from 1500(4500 x3RE) to 1800(5400 x3RE)
 
 A strange game. 
The only winning move is
 not to play. | 
      
      
        |  calvin b
 SCAVENGER'S DAUGHTER
 
 1290
 
 
      | Posted - 2013.12.24 09:16:00 -
          [13] - Quote 
 Call in LAV strap 7 RE's onto vehicle. Drive like your A** is on fire. Hit HAV in side, sit back with great satisfaction knowing your lose is 0 ISK and theirs, well who cares
     
 TANK514 another sign of cancer in the game | 
      
      
        |  Kasote Denzara
 A Vulture
 
 1556
 
 
      | Posted - 2013.12.24 09:18:00 -
          [14] - Quote 
 If I didn't keep getting banned for doing it, I'd suggest using six R/Es and a PM to one-shot HAVs.
 
 "Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara The Traitor, in the name of "freedom". | 
      
      
        |  shaman oga
 Nexus Balusa Horizon
 
 1197
 
 
      | Posted - 2013.12.24 10:40:00 -
          [15] - Quote 
 We should be able to make chains of RE
 
 "Just another piece of duct tape" Sciogli le trecce ai cavalli, ballano... | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 2726
 
 
      | Posted - 2013.12.24 10:55:00 -
          [16] - Quote 
 
 Alena Ventrallis wrote:Suppose we have a breach RE, with very high damage and a very small radius?
 3500 damage, 0.5m radius.
 
 Bingo.
 
 No. | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 2726
 
 
      | Posted - 2013.12.24 10:56:00 -
          [17] - Quote 
 
 
 And for FW?
 
 No. | 
      
      
        |  ratamaq doc
 Edge Regiment
 
 283
 
 
      | Posted - 2013.12.24 11:06:00 -
          [18] - Quote 
 I like the idea of both increased damage and/or increased count at higher levels. ADV 4 and PRO 5 would be nice.
 
 Until then know this, after you plant the REs hit them with one flux before triggering them. In FW the flux will trigger them. Removing the shield buffer from a maddy, or taking 1500 off the shield from a gunlogi is enough to take them out if hardeners are down with just 3.
 
 YouTube 30D Recruiting | 
      
      
        |  jenza aranda
 BetaMax.
 
 2443
 
 
      | Posted - 2013.12.24 11:52:00 -
          [19] - Quote 
 a full set of proto REs will kill a tank
 
 
 I did it :)
 
 Dust 514 101 // Dust 514 Wiki | 
      
      
        |  shaman oga
 Nexus Balusa Horizon
 
 1197
 
 
      | Posted - 2013.12.24 11:58:00 -
          [20] - Quote 
 
 Stole the LAV of someone else
  
 "Just another piece of duct tape" Don't nerf my Bolas Launcher | 
      
      
        |  Vin Mora
 Sanguis Defense Syndicate
 
 264
 
 
      | Posted - 2013.12.24 12:03:00 -
          [21] - Quote 
 
 Cosgar wrote:Scale damage up across the tiers, carrying capacity needs to match amount carried, or +1 to capacity/amount carried. They don't need much, just that extra punch. Mines need some serious love though. Slow your roll there Cosgar, this is one of the reasons that REs are balanced, they don't scale in damage and blast radius. IMO, this is exactly how all explosives should work.
 
 
 Sanguis Defense Syndicate: Recruitment now open for players of all skill levels | 
      
      
        |  negative49er
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 441
 
 
      | Posted - 2013.12.24 12:18:00 -
          [22] - Quote 
 I'm down for increasing throw speed
 
 Dedicated Shotgun Scout | 
      
      
        |  IVIaster LUKE
 
 152
 
 
      | Posted - 2013.12.24 12:45:00 -
          [23] - Quote 
 Careful what you wish for...
  
 "If you can dodge a Wrench, you can dodge a Duvolle". | 
      
      
        |  Mortedeamor
 
 1099
 
 
      | Posted - 2013.12.24 12:51:00 -
          [24] - Quote 
 re's are meant for infantry they need to be nerfed to under 1 k dmg for any re's thats not proto.only proto re's should deal enough dmg to wipe out proto suits
 
 closed beta veteran 
37mill sp
proto ammar logi, assault, heavy | 
      
      
        |  Makuta Miserix
 Better Hide R Die
 
 213
 
 
      | Posted - 2013.12.24 12:55:00 -
          [25] - Quote 
 
 Mortedeamor wrote:re's are meant for infantry they need to be nerfed to under 1 k dmg for any re's thats not proto.only proto re's should deal enough dmg to wipe out proto suits 
 
 I'm pretty sure they are meant for more than just anti-infantry.
  
 May Scout's rise up again, and bring forth terror upon their enemies. Dust 514 Private Beta Vet | 
      
      
        |  jerrmy12 kahoalii
 Krullefor Organization
 Minmatar Republic
 
 185
 
 
      | Posted - 2013.12.24 12:58:00 -
          [26] - Quote 
 
 Alena Ventrallis wrote:Suppose we have a breach RE, with very high damage and a very small radius?
 3500 damage, 0.5m radius.
 umm 2 would kill a best fit tank so....3000
 
 recuruit link
5 to 11 mil isk per 100k recuruit | 
      
      
        |  Text Grant
 Death Firm.
 Canis Eliminatus Operatives
 
 282
 
 
      | Posted - 2013.12.24 16:14:00 -
          [27] - Quote 
 
 Alena Ventrallis wrote:Suppose we have a breach RE, with very high damage and a very small radius?
 3500 damage, 0.5m radius.
 Yes. I love this idea. Although I bet it takes a year to be brought in...
 | 
      
      
        |  Toby Flenderson
 research lab
 
 163
 
 
      | Posted - 2013.12.24 16:22:00 -
          [28] - Quote 
 
 Princess Abi-Hime wrote:Let's carry 10 and have a radius of 100m while we're at it. 
 This isn't a slippery slope. Can you really argue against a tank surviving an attack that requires incredibly high risk/skill/luck on the part of the attacker with incredibly low skill on the part of the tanker? Tankers can get away with just about anything with shield hardeners so if they're stupid enough to stay vulnerable long enough for a scout with REs to get close then they deserve to lose their tank. They're already being forgiven for just about any mistake they can make by their incredible speed/defense. This is ridiculous to think they can survive this kind of attack.
 | 
      
      
        |  Ivy Zalinto
 Lo-Tech Solutions Ltd
 
 214
 
 
      | Posted - 2013.12.24 16:57:00 -
          [29] - Quote 
 Apply flux grenade just before detonation and youll be fine, trust me. The higher tier the better on the flux.
 
 Dedicated Stealth Scout.  Scout instructor; Learning Coalition Scrambler Pistol dedication | 
      
      
        |  Alena Ventrallis
 The Neutral Zone
 
 368
 
 
      | Posted - 2013.12.24 18:34:00 -
          [30] - Quote 
 
 jerrmy12 kahoalii wrote:Alena Ventrallis wrote:Suppose we have a breach RE, with very high damage and a very small radius?
 3500 damage, 0.5m radius.
 umm 2 would kill a best fit tank so....3000 Thats the point. A tank should fear getting stuck with these. Make them hesitate entering close quarters where someone can quickly run up and stick them, such as a city. Make them want infantry surrounding them at all times.
 
 It should take 2 to down a militia tank, 3 for the standard tanks. Hardeners up or not. If you can get in close enough to stick a tank, you've earned that kill.
 | 
      
      
        |  Jacques Cayton II
 Providence Guard
 Templis CALSF
 
 348
 
 
      | Posted - 2013.12.24 18:36:00 -
          [31] - Quote 
 No re is fine tank is what is god mode atm. Re are ddevastating to dropsuit's and that's it's main purpose
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Silas Swakhammer
 GamersForChrist
 Orion Empire
 
 313
 
 
      | Posted - 2013.12.24 18:54:00 -
          [32] - Quote 
 
 negative49er wrote:I'm down for increasing throw speed 
 
 Pineapples on pizza. | 
      
      
        |  One Eyed King
 Eyniletti Rangers
 Minmatar Republic
 
 88
 
 
      | Posted - 2013.12.24 22:03:00 -
          [33] - Quote 
 
 m twiggz wrote:If there was a way to make this for AV purposes only and not anti-infantry I would be totally onboard. 
 
 How is 2000 damage going to be worse than 1500 damage to infantry?? It already takes just one RE to kill anyone, why should it matter if they are MORE dead?
 
 Nova knifing scout masochist. I would be a sadist, but CCP won't let me. | 
      
      
        |  Soulja Ghostface
 MCDUSTDONALDS
 Zero-Day
 
 2121
 
 
      | Posted - 2013.12.24 22:12:00 -
          [34] - Quote 
 they want to overkill tanks as well
 
 I PITY THE FOOL WHO GOT 40+ KILLS BUT LOST +5 EXPENSIVE FITTINGS  *I RESPECT THE MAN THAT GOT 3 KILLS | 
      
        |  |  | 
      
      
        | Pages: 1 2  :: [one page] |