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Text Grant
Death Firm. Canis Eliminatus Operatives
275
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Posted - 2013.12.24 05:11:00 -
[1] - Quote
When a tank driver is stupid enough to sit still and let me get behind him, I want to feel like a shotgunner. He should be dead the second I get close enough. I'm thinking somewhere around 2000 damage each should do the trick. Just enough that putting 3 "shotgun" or remotes to their backside will kill them (as long as hardeners are not active) |
Princess Abi-Hime
Pradox XVI
52
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Posted - 2013.12.24 05:41:00 -
[2] - Quote
Let's carry 10 and have a radius of 100m while we're at it.
The Metalhead Mercenary
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Text Grant
Death Firm. Canis Eliminatus Operatives
276
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Posted - 2013.12.24 05:43:00 -
[3] - Quote
Princess Abi-Hime wrote:Let's carry 10 and have a radius of 100m while we're at it. Nah. That may kill the user. |
Alena Ventrallis
The Neutral Zone
358
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Posted - 2013.12.24 05:44:00 -
[4] - Quote
Suppose we have a breach RE, with very high damage and a very small radius?
3500 damage, 0.5m radius. |
Galvan Nized
Deep Space Republic
407
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Posted - 2013.12.24 05:44:00 -
[5] - Quote
It's a slight buff, don't see why it should be out of the question.
Apply it at Pro level. Should carry 4 at ADV and get the damage buff at PRO. This creates an actual reason to use the higher tiers.
Something needs to happen at higher tiers...either this or slightly increased radius. |
Alena Ventrallis
The Neutral Zone
358
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Posted - 2013.12.24 05:46:00 -
[6] - Quote
I quoted by accident. I agree with a RE buff. |
pinsolbaby
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2013.12.24 05:49:00 -
[7] - Quote
Princess Abi-Hime wrote:Let's carry 10 and have a radius of 100m while we're at it. I love this guy.
Swarm Launchers= useless / AV grenades= semi-useless
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Syeven Reed
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
219
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Posted - 2013.12.24 05:52:00 -
[8] - Quote
*grabs popcorn*
Gÿé Syeven 514
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m twiggz
Pradox One Proficiency V.
177
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Posted - 2013.12.24 05:57:00 -
[9] - Quote
If there was a way to make this for AV purposes only and not anti-infantry I would be totally onboard. |
Protocake JR
Royal Uhlans Amarr Empire
1191
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Posted - 2013.12.24 07:45:00 -
[10] - Quote
Alena Ventrallis wrote:Suppose we have a breach RE, with very high damage and a very small radius?
3500 damage, 0.5m radius.
This is the way to go.
+1
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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Cosgar
ParagonX
9011
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Posted - 2013.12.24 07:57:00 -
[11] - Quote
Scale damage up across the tiers, carrying capacity needs to match amount carried, or +1 to capacity/amount carried. They don't need much, just that extra punch. Mines need some serious love though.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Johnny Guilt
Algintal Core
386
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Posted - 2013.12.24 08:09:00 -
[12] - Quote
They can already kill tanks but only on the tanks back,maybe increase damage from 1500(4500 x3RE) to 1800(5400 x3RE)
A strange game.
The only winning move is
not to play.
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calvin b
SCAVENGER'S DAUGHTER
1290
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Posted - 2013.12.24 09:16:00 -
[13] - Quote
Call in LAV strap 7 RE's onto vehicle. Drive like your A** is on fire. Hit HAV in side, sit back with great satisfaction knowing your lose is 0 ISK and theirs, well who cares
TANK514 another sign of cancer in the game
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Kasote Denzara
A Vulture
1556
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Posted - 2013.12.24 09:18:00 -
[14] - Quote
If I didn't keep getting banned for doing it, I'd suggest using six R/Es and a PM to one-shot HAVs.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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shaman oga
Nexus Balusa Horizon
1197
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Posted - 2013.12.24 10:40:00 -
[15] - Quote
We should be able to make chains of RE
"Just another piece of duct tape"
Sciogli le trecce ai cavalli, ballano...
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Chunky Munkey
Amarr Templars Amarr Empire
2726
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Posted - 2013.12.24 10:55:00 -
[16] - Quote
Alena Ventrallis wrote:Suppose we have a breach RE, with very high damage and a very small radius?
3500 damage, 0.5m radius.
Bingo.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2726
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Posted - 2013.12.24 10:56:00 -
[17] - Quote
And for FW?
No.
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ratamaq doc
Edge Regiment
283
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Posted - 2013.12.24 11:06:00 -
[18] - Quote
I like the idea of both increased damage and/or increased count at higher levels. ADV 4 and PRO 5 would be nice.
Until then know this, after you plant the REs hit them with one flux before triggering them. In FW the flux will trigger them. Removing the shield buffer from a maddy, or taking 1500 off the shield from a gunlogi is enough to take them out if hardeners are down with just 3.
YouTube
30D Recruiting
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jenza aranda
BetaMax.
2443
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Posted - 2013.12.24 11:52:00 -
[19] - Quote
a full set of proto REs will kill a tank
I did it :)
Dust 514 101 // Dust 514 Wiki
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shaman oga
Nexus Balusa Horizon
1197
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Posted - 2013.12.24 11:58:00 -
[20] - Quote
Stole the LAV of someone else
"Just another piece of duct tape"
Don't nerf my Bolas Launcher
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Vin Mora
Sanguis Defense Syndicate
264
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Posted - 2013.12.24 12:03:00 -
[21] - Quote
Cosgar wrote:Scale damage up across the tiers, carrying capacity needs to match amount carried, or +1 to capacity/amount carried. They don't need much, just that extra punch. Mines need some serious love though. Slow your roll there Cosgar, this is one of the reasons that REs are balanced, they don't scale in damage and blast radius. IMO, this is exactly how all explosives should work.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
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negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
441
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Posted - 2013.12.24 12:18:00 -
[22] - Quote
I'm down for increasing throw speed
Dedicated Shotgun Scout
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IVIaster LUKE
152
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Posted - 2013.12.24 12:45:00 -
[23] - Quote
Careful what you wish for...
"If you can dodge a Wrench, you can dodge a Duvolle".
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Mortedeamor
1099
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Posted - 2013.12.24 12:51:00 -
[24] - Quote
re's are meant for infantry they need to be nerfed to under 1 k dmg for any re's thats not proto.only proto re's should deal enough dmg to wipe out proto suits
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Makuta Miserix
Better Hide R Die
213
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Posted - 2013.12.24 12:55:00 -
[25] - Quote
Mortedeamor wrote:re's are meant for infantry they need to be nerfed to under 1 k dmg for any re's thats not proto.only proto re's should deal enough dmg to wipe out proto suits
I'm pretty sure they are meant for more than just anti-infantry.
May Scout's rise up again, and bring forth terror upon their enemies.
Dust 514 Private Beta Vet
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
185
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Posted - 2013.12.24 12:58:00 -
[26] - Quote
Alena Ventrallis wrote:Suppose we have a breach RE, with very high damage and a very small radius?
3500 damage, 0.5m radius. umm 2 would kill a best fit tank so....3000
recuruit link
5 to 11 mil isk per 100k recuruit
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Text Grant
Death Firm. Canis Eliminatus Operatives
282
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Posted - 2013.12.24 16:14:00 -
[27] - Quote
Alena Ventrallis wrote:Suppose we have a breach RE, with very high damage and a very small radius?
3500 damage, 0.5m radius. Yes. I love this idea. Although I bet it takes a year to be brought in... |
Toby Flenderson
research lab
163
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Posted - 2013.12.24 16:22:00 -
[28] - Quote
Princess Abi-Hime wrote:Let's carry 10 and have a radius of 100m while we're at it.
This isn't a slippery slope. Can you really argue against a tank surviving an attack that requires incredibly high risk/skill/luck on the part of the attacker with incredibly low skill on the part of the tanker? Tankers can get away with just about anything with shield hardeners so if they're stupid enough to stay vulnerable long enough for a scout with REs to get close then they deserve to lose their tank. They're already being forgiven for just about any mistake they can make by their incredible speed/defense. This is ridiculous to think they can survive this kind of attack. |
Ivy Zalinto
Lo-Tech Solutions Ltd
214
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Posted - 2013.12.24 16:57:00 -
[29] - Quote
Apply flux grenade just before detonation and youll be fine, trust me. The higher tier the better on the flux.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Alena Ventrallis
The Neutral Zone
368
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Posted - 2013.12.24 18:34:00 -
[30] - Quote
jerrmy12 kahoalii wrote:Alena Ventrallis wrote:Suppose we have a breach RE, with very high damage and a very small radius?
3500 damage, 0.5m radius. umm 2 would kill a best fit tank so....3000 Thats the point. A tank should fear getting stuck with these. Make them hesitate entering close quarters where someone can quickly run up and stick them, such as a city. Make them want infantry surrounding them at all times.
It should take 2 to down a militia tank, 3 for the standard tanks. Hardeners up or not. If you can get in close enough to stick a tank, you've earned that kill. |
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Jacques Cayton II
Providence Guard Templis CALSF
348
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Posted - 2013.12.24 18:36:00 -
[31] - Quote
No re is fine tank is what is god mode atm. Re are ddevastating to dropsuit's and that's it's main purpose
We fight for the future of the State not our
personal goals
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Silas Swakhammer
GamersForChrist Orion Empire
313
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Posted - 2013.12.24 18:54:00 -
[32] - Quote
negative49er wrote:I'm down for increasing throw speed
Pineapples on pizza.
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One Eyed King
Eyniletti Rangers Minmatar Republic
88
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Posted - 2013.12.24 22:03:00 -
[33] - Quote
m twiggz wrote:If there was a way to make this for AV purposes only and not anti-infantry I would be totally onboard.
How is 2000 damage going to be worse than 1500 damage to infantry?? It already takes just one RE to kill anyone, why should it matter if they are MORE dead?
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Soulja Ghostface
MCDUSTDONALDS Zero-Day
2121
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Posted - 2013.12.24 22:12:00 -
[34] - Quote
they want to overkill tanks as well
I PITY THE FOOL WHO GOT 40+ KILLS BUT LOST +5 EXPENSIVE FITTINGS
*I RESPECT THE MAN THAT GOT 3 KILLS
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