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StaySqueezy
ZilchmobZ Industries
5
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Posted - 2013.12.24 02:50:00 -
[1] - Quote
Is anyone getting any use out of the combat rifle. It seems to do nothing when I use it. I like the idea of a burst rifle but need help using it. Any suggestions?
"How do you keep a dog from biting you on monday?".........."You kill it on sunday."
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Reav Hannari
Red Rock Outriders
2252
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Posted - 2013.12.24 02:58:00 -
[2] - Quote
The combat rifle is now my preferred weapon. Keep your range under 65 meters and have a quick trigger finger and you can put people down quick.
// Adapt or Die // Matari Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Llast 326
An Arkhos
949
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Posted - 2013.12.24 03:02:00 -
[3] - Quote
Reav Hannari wrote:The combat rifle is now my preferred weapon. Keep your range under 65 meters and have a quick trigger finger and you can put people down quick. This and ADS, at least for me it makes a difference.
KRRROOOOOOM
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Lonewolf Heavy
ROGUE SPADES
1
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Posted - 2013.12.24 03:04:00 -
[4] - Quote
I use it on a few of my commando fits. It can beat out the rail rifle in a close quarters fight and its a good finisher at under 65 meters. You just need to have a good trigger finger and be able to effectively bounce between aiming down sights and hip fire at closer ranges. Just don't fire away at someone with full shields (mostly heavies) unless you can line up head shots to take it off fast. |
Draxus Prime
BurgezzE.T.F Public Disorder.
2202
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Posted - 2013.12.24 03:06:00 -
[5] - Quote
spam r1
GǃIf you try to fail at something and fail is it a fail or a success?" -Draxus Prime
Closed Beta/EVE/MAG Vet
Minja/Logi
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StaySqueezy
ZilchmobZ Industries
5
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Posted - 2013.12.24 03:09:00 -
[6] - Quote
Ok thanks. Ive been keeping the distance under 65m for most of the place but maybe its just my trigger finger. Are the any CR's with iron sites? Those might be helpful at close range.
"How do you keep a dog from biting you on monday?".........."You kill it on sunday."
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Draxus Prime
BurgezzE.T.F Public Disorder.
2202
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Posted - 2013.12.24 03:13:00 -
[7] - Quote
StaySqueezy wrote:Ok thanks. Ive been keeping the distance under 65m for most of the place but maybe its just my trigger finger. Are the any CR's with iron sites? Those might be helpful at close range. assault varients have ironsights and are full auto
GǃIf you try to fail at something and fail is it a fail or a success?" -Draxus Prime
Closed Beta/EVE/MAG Vet
Minja/Logi
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Llast 326
An Arkhos
949
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Posted - 2013.12.24 03:17:00 -
[8] - Quote
Lonewolf Heavy wrote:I use it on a few of my commando fits. It can beat out the rail rifle in a close quarters fight and its a good finisher at under 65 meters. You just need to have a good trigger finger and be able to effectively bounce between aiming down sights and hip fire at closer ranges. Just don't fire away at someone with full shields (mostly heavies) unless you can line up head shots to take it off fast. I run it on my Min Scout, and carry flux to take down shield. Out of curiosity what are you running for the other Light on your Commando?
KRRROOOOOOM
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gbghg
L.O.T.I.S.
4204
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Posted - 2013.12.24 03:17:00 -
[9] - Quote
use a CR like you would an SMG, close the range and hose them down, the thing excels in CQ. even the caldari suits need fear us in our optimal.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Lonewolf Heavy
ROGUE SPADES
3
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Posted - 2013.12.24 03:19:00 -
[10] - Quote
StaySqueezy wrote:Ok thanks. Ive been keeping the distance under 65m for most of the place but maybe its just my trigger finger. Are the any CR's with iron sites? Those might be helpful at close range.
The assault variant has ironsights.
My opinion on those, Control your fire or you will waste away all your ammo (Shoots faster then an SMG) and keep them within 40 meters. Other then that like i said before, be very effective at bouncing between ADS and hip fire.
Blueberries are delicious and an essential part of my diet ;)
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Lonewolf Heavy
ROGUE SPADES
3
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Posted - 2013.12.24 03:21:00 -
[11] - Quote
Llast 326 wrote:Lonewolf Heavy wrote:I use it on a few of my commando fits. It can beat out the rail rifle in a close quarters fight and its a good finisher at under 65 meters. You just need to have a good trigger finger and be able to effectively bounce between aiming down sights and hip fire at closer ranges. Just don't fire away at someone with full shields (mostly heavies) unless you can line up head shots to take it off fast. I run it on my Min Scout, and carry flux to take down shield. Out of curiosity what are you running for the other Light on your Commando?
Lets just say I run every light weapon, about 20 different commando fits and 5 heavy fits (no Hybrids). But for the ones with the CR, i usually pair it with laser weapons or a shotgun.
Blueberries are delicious and an essential part of my diet ;)
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Llast 326
An Arkhos
949
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Posted - 2013.12.24 03:23:00 -
[12] - Quote
Lonewolf Heavy wrote:Llast 326 wrote:Lonewolf Heavy wrote:I use it on a few of my commando fits. It can beat out the rail rifle in a close quarters fight and its a good finisher at under 65 meters. You just need to have a good trigger finger and be able to effectively bounce between aiming down sights and hip fire at closer ranges. Just don't fire away at someone with full shields (mostly heavies) unless you can line up head shots to take it off fast. I run it on my Min Scout, and carry flux to take down shield. Out of curiosity what are you running for the other Light on your Commando? Lets just say I run every light weapon, about 20 different commando fits and 5 heavy fits (no Hybrids). But for the ones with the CR, i usually pair it with laser weapons or a shotgun. Yeah the laser weapons would make for a great combo. All light weapons True Commando then o7
KRRROOOOOOM
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Lonewolf Heavy
ROGUE SPADES
3
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Posted - 2013.12.24 03:27:00 -
[13] - Quote
Llast 326 wrote:Lonewolf Heavy wrote:Llast 326 wrote:Lonewolf Heavy wrote:I use it on a few of my commando fits. It can beat out the rail rifle in a close quarters fight and its a good finisher at under 65 meters. You just need to have a good trigger finger and be able to effectively bounce between aiming down sights and hip fire at closer ranges. Just don't fire away at someone with full shields (mostly heavies) unless you can line up head shots to take it off fast. I run it on my Min Scout, and carry flux to take down shield. Out of curiosity what are you running for the other Light on your Commando? Lets just say I run every light weapon, about 20 different commando fits and 5 heavy fits (no Hybrids). But for the ones with the CR, i usually pair it with laser weapons or a shotgun. Yeah the laser weapons would make for a great combo. All light weapons True Commando then o7
Yea pretty much, 25mil SP and fully spec'ed into Commando and heavy pays off. But when I get frustrated i tear protos apart with my militia heavy. Playing since Closed has been very interesting. I don't recommend using CR's or RR's to take on heavies head on.
Blueberries are delicious and an essential part of my diet ;)
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knight of 6
SVER True Blood Public Disorder.
886
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Posted - 2013.12.24 03:29:00 -
[14] - Quote
as with everything allow yourself a period of adjustment.
say to yourself, "I'm going to do poorly and that is okay". take your most comfortable fit, the one that fits like a second set of skin and change only the gun on it play, don't worry about the isk, or your kdr you can get them sorted later. accept that you suck and that that sucking is temporary adapt and change your playstyle to match the change in firearm.
remember how your gun fits and use it to it's natural advantages. you don't swarm a gunnlogi and you don't PLC a maddy. the CB is strong against armor fits you will be at a disadvantage against shield tanks own that and plan accordingly.
???? profit
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Ghosts Chance
Inf4m0us
577
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Posted - 2013.12.24 03:33:00 -
[15] - Quote
tactics against various other ARS
against rail rifles - abuse their spool up time to duck in and out of cover taking pot shots at them using that half second to put two bursts into them before their weapon starts to fire, at close range try to get them to stop shooting and re-spool up as much as possable, duck and weave is the name of the game.
Against Scrambler rifles - that first shot HURTS, try to bait out the first shot and make sure it DOESNT HIT YOU, their heat build up is their weakness and that first shot builds up alot of heat, after the first shot they only have a few rapid shots left before they have to stop shooting, dont let them have a free moment to let their weapon cool off or your going to face another charge shot coming at your head. If you dodge the first shot and manage to not get hit to oftin in the barrage that follows engage hard and they will either overheat trying to hit you, stop shooting, or revert to a sidearm.
Against Plasma rifles - you have the range advantage so if you can use it you can strait out DPS them, if you cant use it (if they are smart they wont fully engage untill their optimal) then they can put DPS on you pretty fast, it doesnt have an inherit weakness built in like everything else so the key with this one is to try to bait a reload, cover is your friend in this case as avoiding DPS will involve putting things between you and them, if you can catch them on a reload its over your rifle + the potshots you should be taking at them throughout the fight should overcome their sidearm if you havnt taken too much damage.
Against other Combat Rifles - its all going to boil down to how well you can use the rifle, whoever uses it best wins. duck and weave, know that both of you have high burst damage, waiting for a reload isnt an option, so repositioning and making sure to get your burst off while denying them theirs is what you want to do. play agressivly while higging cover, make sure your the first to fire and duck back into cover before they can return fire.
The combat rifles advanatage is burst damage, you can put out 2-300 damage in under a second if your aim is good and playing peekaboo games with your oponents is standard practice. a good trigger finger is important as the faster you can pull that trigger the more reliable your burst is going to be. that will come with practice though.
the assault varient is a bigger SMG, hipfire is your friend only aim down the sights in a one sided engagement (aka shooting someone in the back) it puts out monster DPS but its rate of fire is also its biggest weakness if your not hitting with most of your clip you will lose out on your damage potential and end up caught on a reload.
the combat rifle is a hit and run weapon in most cases, cover, positional advantage and repositioning are going to have to be your staplles, dont be afraid to give up ground when you have to, tactical retreats have gotten me more kills then i can count alowing me to retake the ground i gave up.
of course this will change slightly depending on what suit you use and what suits your against, i tend to face the different rifles slightly different based off the suit im facing as well, but this is the most reliable way to engage most targets with the combat rifle reguardless of anything else.
heavys, specialists weapons, sidearms, and other targets are all a different story but most of the same reflexes still work its just a matter of trial and error. using the same tactics you use against the main 4 rifles against other targets works surprizingly well with the exception of mass drivers.... make sure your positioned so they cant splash you and would have to direct hit you, i stand behind small hills and use elevated positions. |
Lonewolf Heavy
ROGUE SPADES
3
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Posted - 2013.12.24 03:43:00 -
[16] - Quote
Ghosts Chance wrote:
heavys, specialists weapons, sidearms, and other targets are all a different story but most of the same reflexes still work its just a matter of trial and error. using the same tactics you use against the main 4 rifles against other targets works surprizingly well with the exception of mass drivers.... make sure your positioned so they cant splash you and would have to direct hit you, i stand behind small hills and use elevated positions.
For heavies I recommend (from personal experience) kiting them if in the open. Just keep moving away and forcing them to pop out. However in close quarters, be really good at aiming for the head and be ready to fall back.
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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Aisha Ctarl
0uter.Heaven
2389
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Posted - 2013.12.24 03:46:00 -
[17] - Quote
Triple complex damage mods Scrambler Rifle says hi
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Ghosts Chance
Inf4m0us
578
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Posted - 2013.12.24 03:48:00 -
[18] - Quote
Aisha Ctarl wrote:Triple complex damage mods Scrambler Rifle says hi
tripple dmg mod scrabler has no shields and combat rifles is VERY effective against armor.... 4 bursts will put you down.... you better hope to land that first shot |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2436
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Posted - 2013.12.24 03:49:00 -
[19] - Quote
Ghosts Chance wrote:Aisha Ctarl wrote:Triple complex damage mods Scrambler Rifle says hi tripple dmg mod scrabler has no shields and combat rifles is VERY effective against armor.... 4 bursts will put you down.... you better hope to land that first shot
I'm putting my money on the scrambler rifle.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Ghosts Chance
Inf4m0us
579
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Posted - 2013.12.24 03:52:00 -
[20] - Quote
Cyrius Li-Moody wrote:Ghosts Chance wrote:Aisha Ctarl wrote:Triple complex damage mods Scrambler Rifle says hi tripple dmg mod scrabler has no shields and combat rifles is VERY effective against armor.... 4 bursts will put you down.... you better hope to land that first shot I'm putting my money on the scrambler rifle.
he IS pretty mean with that thing. |
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