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RedZer0 MK1
The Generals General Tso's Alliance
143
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Posted - 2013.12.23 21:57:00 -
[1] - Quote
So, we have scout suits. Underpowered is a term most would attribute to them. For me, they haven't been the best choice for any role. Sniping? Not even close. Low hp, one equipment, low amount of high slots(damage mod). Medium and heavy suits bring something to the table more so than scouts. Stealth? Maybe. Sacrificing a bit of speed or stealth, and a medium suit would be granted either more equipment or raw hp. My suggestion is to make light suits the go to suit for either sniping or stealth.
First sniping. A light suit designed for long range engagements. The slot layout would be more skewed towards high slots (for damage mods, or any other mods that may come). On top of that the class bonus could be increased zoom range and/or lessened recoil when firing. A reason to use the "marksman" over other classes to snipe.
The second suit should be more stealth/recon orientated suit. A bit tougher than current scouts, but not as much as Assaults. I like the idea of two equipment slots. A larger base scan radius, and perhaps a rework of scan levels in general. Perhaps the recon could get increased hacking speed as a class bonus. Makes more sense than having it on minmatar Logi. |
RedZer0 MK1
The Generals General Tso's Alliance
146
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Posted - 2013.12.24 00:04:00 -
[2] - Quote
Krom Ganesh wrote:Rather than a refocus, scouts (and light suits) need the focus that CCP never gave them. It seems they threw our suits into the game with only half-baked ideas to support it.
As for the suits:
All light suits should excel in the use of biotics. It allows them to enhance the speed and stamina proficiency light suits obtained from sacrificing their eHP. They should also excel at using active modules/equipment that temporarily boost movement and sprint speed.
As for scouts, they should be focused on the use of E-War equipment/modules. The majority of their strength should lie in their ability to harass the enemy while being hard to detect and catch doing so. By E-War, I mean things like Cloaking, Tacnet/IFF Jammers, an item that boosts passive scanning power, etc.
The marksmen class sounds neat, but it is way too specific.
How about a sniper/AV light-suit class? It can have two light weapons (like many light suit users have wanted since the black eagle) and can have bonuses towards sniper rifles (we need racial variants of them though) and light AV weaponry.
The black eagle is what the commando suits should be, that or a medium. But the marksman could be good for urban overwatch. |
RedZer0 MK1
The Generals General Tso's Alliance
148
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Posted - 2014.01.05 05:33:00 -
[3] - Quote
[quote=Scheneighnay McBob]Scouts are NOT pure snipers- they focus on working by themselves, and are heavily stealth-based.
That can be either stealth combat, or just tanking the long-way around to sneak in and hack unguarded installations. I've probably sniped more uplinks than people with my scout fit, this build.[/quote
I never said they were pure snipers. Just suggesting some kind of focusing of light suits. Like someone said, a level 5 suit can be effective, but not so much before then. This is only true for scouts, every other suit can and does well from standard and up. |
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