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Scheneighnay McBob
Bojo's School of the Trades
3318
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Posted - 2013.12.23 20:57:00 -
[1] - Quote
I've played since there was skirmish 1.0, meaning I've seen the previous "tank 514"; so I just want to say this:
Just have fun with it.
Last time, I was one of those "not going to stoop to their level" guys. I just stuck in the buildings as a shotgun scout, and avoided the HAV spam altogether.
And I regretted it. Up until today, I haven't realistically taken part on one of those huge tank battles that pops up now.
We've already made it very clear to CCP that HAVs are currently broken. So while they change that (and I guarantee you they will), just sit back, relax, call in a MLT HAV, and join the chaos.
It IS pretty fun
We used to have a time machine
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Scheneighnay McBob
Bojo's School of the Trades
3321
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Posted - 2013.12.23 21:57:00 -
[2] - Quote
Btw, too the "real" tankers- my Soma destroyed a madrugar. I new I wouldn't be able to get away, so I just rammed them with a fuel injector active. Ended up flipping them, and surviving.
We used to have a time machine
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Scheneighnay McBob
Bojo's School of the Trades
3323
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Posted - 2013.12.23 23:35:00 -
[3] - Quote
Luk Manag wrote:I wouldn't say they're broken. I remember when we had no redline to speak of, and our missle tanks would just camp under the enemy MCC and shoot guys as they jumped out. We could then pop up over the hill and snipe guys across the map with that same missile turret - it was OP.
I think AV needs a bit of a buff - that's all it will take to thin the tank herd. Well, when any piece of the system isn't working, it's broken. AV and HAVs are part of the same system
We used to have a time machine
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Scheneighnay McBob
Bojo's School of the Trades
3328
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Posted - 2013.12.24 16:09:00 -
[4] - Quote
Phazoid wrote:now the only thing i find op on tanks is the numbers, there are many on the battlefield, and the maps makes targeting infantry easy, thats all i have against tanks Now the only find I find OP on tanks are hardeners.
The rest is just AV stupidity- I use a Soma with no hardeners whatsoever- it has a BPO heavy rep, a BPO light rep, a basic fuel injector, mCRU, and 2 mlt 20gj blasters (blueberries are more helpful than you would think) In that fit, I survived an orbital and several swarm clips.
For the orbital, I just stayed right where I was- sitting under pipes. I went down to 400 armor, but I still survived. For the swarms, I just moved behind a pillar, and watched while the AVers fired volley after volley at me, even though everything was hitting the pillar and not me.
The stacking penalty for active modules needs to be much harsher, and AVers need some way to get WP without destroying a vehicle- they're VERY effective area-denial, after all.
We used to have a time machine
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Scheneighnay McBob
Bojo's School of the Trades
3331
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Posted - 2013.12.24 16:59:00 -
[5] - Quote
Jason Pearson wrote:DeathwindRising wrote: blasters are shield biased, but railgun are also shield biased....
False, Railguns deal 110% to armor, 90% to shields. Meanwhile, projectiles deal 110% to armor 95% to shields, which is why minmatar are statistically the best.
Totally called that the CBR would be the best AR.
We used to have a time machine
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Scheneighnay McBob
Bojo's School of the Trades
3332
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Posted - 2013.12.24 19:06:00 -
[6] - Quote
Zekain K wrote:Luk Manag wrote:I wouldn't say they're broken. I remember when we had no redline to speak of, and our missle tanks would just camp under the enemy MCC and shoot guys as they jumped out. We could then pop up over the hill and snipe guys across the map with that same missile turret - it was OP.
I think AV needs a bit of a buff - that's all it will take to thin the tank herd. We have always had a red line you dumb ****. I'm not sure sure if the attackers in skirmish 1.0 had one (I was literally always an attacker for some odd reason), and after that, the redline was either MUCH farther back or nonexistent. I remember people just sitting under the MCC with HMGs and tanks.
We used to have a time machine
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Scheneighnay McBob
Bojo's School of the Trades
3340
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Posted - 2013.12.25 00:27:00 -
[7] - Quote
Luk Manag wrote:Vrain Matari wrote:Zekain K wrote:Luk Manag wrote:I wouldn't say they're broken. I remember when we had no redline to speak of, and our missle tanks would just camp under the enemy MCC and shoot guys as they jumped out. We could then pop up over the hill and snipe guys across the map with that same missile turret - it was OP.
I think AV needs a bit of a buff - that's all it will take to thin the tank herd. We have always had a red line you dumb ****. But he's exactly right in his description. Kinda makes you look like a fool, dunnit'? Indeed. There were match types that lacked a redline. Those MCCs could move in Skirmish 1.0, and we did camp the MCC. There was also a 3 point map where the MCC was forward of the red line, over a large hill (we camped it as well). Directly down the hill was a point on a little hill, and off to the left there was a big hill and a type of tall building with a controll point (now that building has an odd flatspace used by snipers) and bland 'city' buildings below. On that hill we'd call in LAVs and snipe stuff all across the map. I miss that map. You don't really have to describe the map. We still have it- they just made the mountain somehow disappear, moved the southern MCC back, changed a tower to a medium/small(?) socket, moved C, and added a medium/large socket on top of B http://web.ccpgamescdn.com/newssystem/media/64656/1/ManusPeak_skirmish.jpg
We used to have a time machine
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Scheneighnay McBob
Bojo's School of the Trades
3343
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Posted - 2013.12.25 02:08:00 -
[8] - Quote
Lorhak Gannarsein wrote:Why do people keep saying railguns are anti-armour? My ingame read outs say bonus to shields.
I spend most of my time these days dealing 89% to Somas. Everything I've seen, and the actual percentages I've gotten say that they deal 90% to shields and 110% to armor. As far as dealing 89% to Somas, that's just your initial reading because they still have shields on top of their armor.
We used to have a time machine
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Scheneighnay McBob
Bojo's School of the Trades
3347
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Posted - 2013.12.26 00:31:00 -
[9] - Quote
Denn Maell wrote:I feel that the main issue I have with tanks and their "OPness" was over their initial speed. I feel that even with the AV nerd, it shouldn't be impossible to wreck a tank IF you had a group of infantry working together with AV. The problem I ran into is that when I had that squad work and we actually threatened said tanks, they always just sped up and got away to lick their wounds.
Rumor has it the speed was a glitch (GǪokay, whateverGǪ) but its been a few weeks, now. If the speed were corrected I feel that coordinated squads can break a tank. If we had webifier equipment then some fun ambush opportunities would arise.
My main recommendation for AV strategies now has to be Laser OB, or other vehicles. Which is depressing considering that means all other options require recklessness and luck to pull off. (RE Scouts, god bless you but you are crazy!) The acceleration was corrected (pretty sure the speed was always like that)
However, you'll still get ****** over by fuel injectors.
We used to have a time machine
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Scheneighnay McBob
Bojo's School of the Trades
3347
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Posted - 2013.12.26 03:18:00 -
[10] - Quote
Ryme Intrinseca wrote:Denn Maell wrote:I feel that the main issue I have with tanks and their "OPness" was over their initial speed. I feel that even with the AV nerd, it shouldn't be impossible to wreck a tank IF you had a group of infantry working together with AV. The problem I ran into is that when I had that squad work and we actually threatened said tanks, they always just sped up and got away to lick their wounds.
Rumor has it the speed was a glitch (GǪokay, whateverGǪ) but its been a few weeks, now. If the speed were corrected I feel that coordinated squads can break a tank. If we had webifier equipment then some fun ambush opportunities would arise.
My main recommendation for AV strategies now has to be Laser OB, or other vehicles. Which is depressing considering that means all other options require recklessness and luck to pull off. (RE Scouts, god bless you but you are crazy!) It's pretty crazy really. Has there ever been another patch that made a whole role (AV) obsolete? The most effective anti-tank tactics involve REs and rail tanks, neither of which involve the designated AV weapons that AVers have sunk millions of SP into. I have 28mil SP and plenty of other roles I can play. But it must be devastating for lower SP players who have specialized in a role, which is what everyone always told them to do, but then find there's no place for it anymore. Yes. The build before codex (I wanna say replication, but I have no clue) made AV even more obsolete than it is now. The HAV buff was bigger, as was the AV nerf.
We used to have a time machine
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