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Thread Statistics | Show CCP posts - 0 post(s) |
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
168
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Posted - 2013.12.22 07:11:00 -
[1] - Quote
railguns are way to damm powerful, reduce thier damage by 100 and reduce thier fire rate to 1.6 levels, limit thier range to 350m. reduce assault dropship hulls to atleast 200k isk, thier way to expensive for thier effectiveness. increase invubus pg to 1400 &/or decrease cpu & pg costs of basic 120mm plates and basic heavy rep. increase python pg by 100 the shield fitting skill is useless with complex pg upgrade. reduce railgun installation range to 150m or 200m dammit im tired of LOL railgun installations. reduce the angle of which a railgun can aim up slightly.
some of these things can be hotfixed
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5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
168
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Posted - 2013.12.22 07:14:00 -
[2] - Quote
also make railguns do 70% or 60% damage to shields like WTH pythons get 2 shotted by MLT railguns with 2550 shield sometimes and railguns fire too fast to get out of the way. also increase python acceleration to be fast as a gunlogi or lav and speed they cant put afterburners. /rant
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
168
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Posted - 2013.12.22 07:28:00 -
[3] - Quote
ps EVERY light shield vehicle reps faster than a heavy shield vehicle, but EVERY armor vehicle regens ALOT slower than a HEAVY vehicle, invubus needs a buff to at least fit a basic or enhanced armor rep with sacrificing ALL tank and afterburners, heck i should regen faster than a madrugar, but 90 hp/s is what you get.......
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
168
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Posted - 2013.12.22 08:01:00 -
[4] - Quote
bump these broken things must be fixed asap
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
168
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Posted - 2013.12.22 09:25:00 -
[5] - Quote
Pvt Numnutz wrote:Woah that's a lot for a hotfix. I would agree that having a longer charge time is needed for rail/dropship balance. I barley get a chance to turn on my mods before the second shot comes. And that's only when i don't have to correct my flight patch to avoid crashing. That would be a good hotfix some are patch some are hotfix, like fire rate and pg and damage
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
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Posted - 2013.12.22 10:50:00 -
[6] - Quote
darkiller240 wrote:Agree with all but the range nerf they are ment for long range Also the pyphon shouldent have nockback as its a shieldtanker ok 400m range so no redliners? but the ADS's hull's are 312k and are weak with mods (railgun vs python,)(LOL armor rep for incubus)less hp means higher regen i had 60% of 3600 armor and got 1 shotted, ADS's need a resistance to LOL forges
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
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Posted - 2013.12.22 10:52:00 -
[7] - Quote
Beld Errmon wrote:dropship pilots need to HTFU seriously, the only thing that can counter us is railguns and a very skilled forge gunner, asking for either to be nerfed is asking to be invincible and it already feels overly easy to go 20-30/0 with my ADS, 90% of my dropship losses tend to be pilot error or the suddenly RDV of death, if all of your losses are to railguns your not being good at your profession. oh yea the best player can avoid an instant 2hk from a rail noob, or a LOL forge gun hitscan(basicly)noob, buff swarm dmg by 20
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
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Posted - 2013.12.22 21:40:00 -
[8] - Quote
Reav Hannari wrote:If you want to fly you need to learn to use speed, height and cover or you'll be walking home. Take out your anti-vehicle fit ADS and deal with the situation. Installations do not move and are easy to destroy. Redline tanks tend to be thin and run away to be recalled if you start hitting them. pythons gets 2 shotted and is too slow to get out of the way and railguns are still broken
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
|
Posted - 2013.12.22 22:01:00 -
[9] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:railguns are way to damm powerful, reduce thier damage by 100 and reduce thier fire rate to 1.6 levels, limit thier range to 350m. reduce assault dropship hulls to atleast 200k isk, thier way to expensive for thier effectiveness. increase invubus pg to 1400 &/or decrease cpu & pg costs of basic 120mm plates and basic heavy rep. increase python pg by 100 the shield fitting skill is useless with complex pg upgrade. reduce railgun installation range to 150m or 200m dammit im tired of LOL railgun installations. reduce the angle of which a railgun can aim up slightly.
some of these things can be hotfixed Yeah nerf the only good AV weapon i have left.HTFU. Railguns are... F I N E X) buff swarms by 20 or 30 damage
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
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Posted - 2013.12.22 22:08:00 -
[10] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:railguns are way to damm powerful, reduce thier damage by 100 and reduce thier fire rate to 1.6 levels, limit thier range to 350m. reduce assault dropship hulls to atleast 200k isk, thier way to expensive for thier effectiveness. increase invubus pg to 1400 &/or decrease cpu & pg costs of basic 120mm plates and basic heavy rep. increase python pg by 100 the shield fitting skill is useless with complex pg upgrade. reduce railgun installation range to 150m or 200m dammit im tired of LOL railgun installations. reduce the angle of which a railgun can aim up slightly.
some of these things can be hotfixed Yeah nerf the only good AV weapon i have left.HTFU. Railguns are... F I N E X) buff swarms by 20 or 30 damage No: Give[b] Swarms a RANGE Did you know: railguns have higher damage and fire rate than compressed railguns.
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
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Posted - 2013.12.22 22:09:00 -
[11] - Quote
Henchmen21 wrote:Well if you want rails reduced to 350m I want blasters down to 75m. fine they have too much range anyways
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
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Posted - 2013.12.22 22:11:00 -
[12] - Quote
CLONE117 wrote:lower rof would really be all that could be needed or we could increase the rate it over heats instead..
now for the rail gun installation.
id say 400meters would be good..
still too much, railguns need 100 less damage and 1.6 fire rate or 1.6 fire rate with a 1800 dmg cap to prevent damage modded proto rails getting the same broken effect as CX damage mods
recuruit link
5 to 11 mil isk per 100k recuruit
|
jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
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Posted - 2013.12.22 22:13:00 -
[13] - Quote
True Adamance wrote:jerrmy12 kahoalii wrote:railguns are way to damm powerful, reduce thier damage by 100 and reduce thier fire rate to 1.6 levels, limit thier range to 350m. reduce assault dropship hulls to atleast 200k isk, thier way to expensive for thier effectiveness. increase invubus pg to 1400 &/or decrease cpu & pg costs of basic 120mm plates and basic heavy rep. increase python pg by 100 the shield fitting skill is useless with complex pg upgrade. reduce railgun installation range to 150m or 200m dammit im tired of LOL railgun installations. reduce the angle of which a railgun can aim up slightly.
some of these things can be hotfixed You mean a mass accelerated slug magically disappears at 350m rather than going the KM's it normally would? Those are some very odd physics you subscribe to. then they need a bigger damage nef since people redline snipe, railguns are ranged weapons not DPS machines but CCP broke that.
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
169
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Posted - 2013.12.22 22:24:00 -
[14] - Quote
Henchmen21 wrote:jerrmy12 kahoalii wrote:CLONE117 wrote:lower rof would really be all that could be needed or we could increase the rate it over heats instead..
now for the rail gun installation.
id say 400meters would be good..
still too much, railguns need 100 less damage and 1.6 fire rate or 1.6 fire rate with a 1800 dmg cap to prevent damage modded proto rails getting the same broken effect as CX damage mods Is that where it just wont fire once the damage mod is activated? Cus I just had that happen to me, cost me a kill. no, i just want a cap on the max damage to prevent fully auto breach forge shots, on my 4000 armor maddie i had 60% armor left and a forge 1 hitted me, thats why you call op. reduce thier damage by at least 200 reduce charge time. same with my incubus but hardened
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
Krullefor Organization Minmatar Republic
170
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Posted - 2013.12.23 01:10:00 -
[15] - Quote
ThePlayerkyle13 wrote:Reducing Rail Gun damage? really? Their're supposed to be powerful, i get shot by them all the time but i don't compain about it. they aren't suposed to be high dps, dps tradeoff for range, look @ the HMG now
recuruit link
5 to 11 mil isk per 100k recuruit
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