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Artificer Ghost
Bojo's School of the Trades
737
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Posted - 2013.12.20 22:22:00 -
[1] - Quote
Sniper Rifles are miniature railguns. Just in case you don't know what a railgun is:
An object (The "bullet" in this case) is propelled at incredible speeds using enormous amounts of energy along 2 metal rails. Look at the barrel of the Sniper Rifle, it has a horizontal split going through it. The 2 parts of the barrel that make up this split are our rails. That much energy, and that much speed, with that little weight, would make it so it had VERY LITTLE bullet drop, if any.
Example: Take a ball. Throw it at a ~medium speed. Now take the same ball, and throw it faster. It dropped MUCH less. I could give a super-long explanation, but there's just a single word you can look at: "Physics"
Yup. True story. Didn't think Art knew physics, did you? I did.
TL;DR, basic physics says that, at the speed the round is travelling/the amount of energy put into said round, makes it so that IF there were to be any drop, it shouldn't really come into effect until around the 600m mark.
NOTICE: I didn't say NOTICEABLE bullet drop. I said ANY bullet drop. And it would drop very slowly.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
738
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Posted - 2013.12.20 23:09:00 -
[2] - Quote
Hm.
Well, hold on.
You proposed no Bullet Drop for the Forge Gun, nor the Railgun, both of which have slower travel speeds than the Sniper Rifle. If you wanted to make sense/be consistent, you'd need to add round drop to them as well. Which would make them almost not viable. Just putting that there.
Yay for math though.
EDIT: Reading the desc., it says "IN EXCESS of 2,000 m/s". Meaning your math is potentially incredibly off. Also, we need to take the size, shape, and weight of the round into account. We know it's 2-inches in length, but what about diameter?
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
738
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Posted - 2013.12.20 23:14:00 -
[3] - Quote
Oh ok then. I probably sound more cheesed off then I actually am, but I'm just pointing out why this is (ATM) a physically impossible objective.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
740
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Posted - 2013.12.21 15:28:00 -
[4] - Quote
Yep, I read it directly from the description in-game. Or rather, the Dust 514 wiki (The saddest wiki of all time), that copies the description word for word.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
747
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Posted - 2013.12.21 19:14:00 -
[5] - Quote
Well. Those are good demands, sure. But I guess I now need to explain how salvage works. This is the one thing I thought was universally understood. :(
Think of a big table. It's undecided. If you win, you and your team get access to this table, which just has a bunch of gear, and dropsuits, and weapons, etc. sitting on top of it. If you win, you get some of this RANDOMLY. Although I think there's an irony to it, because if you run vehicles, most of the time you get AV nades, swarms, or Forge Guns. Either way, it's completely random. There is no "right" salvage for snipers, there's just the salvage that you get, out of luck.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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