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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
722
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Posted - 2013.12.20 17:51:00 -
[1] - Quote
I think the game has matured enough with some steady corps in the game where we don't really need to rely on matchmaking when it comes to corps.
There should be a Corp Deploy option that would queue you against other corps in Corp Deploy. This cannot be harmful to the game seeing on how this would cut down on pub stomping. With corp deploy in place it will become embarrassing for a corp to squad deploy into a public ambush for example. And the fun factor will actually go through the roof. We won't be constrained to severely lopsided games that happen 8/10 times.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Atiim
Living Like Larry Schwag
2329
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Posted - 2013.12.20 17:52:00 -
[2] - Quote
Yes.
Holy Fudgenipples!!!
MY HMG WORKS!!! IT ACTUALLY WORKS!!!
\o/
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Luna Angelo
We Who Walk Alone
464
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Posted - 2013.12.20 17:55:00 -
[3] - Quote
That's what PC is for... oh, wait, nevermind.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6517
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Posted - 2013.12.20 17:58:00 -
[4] - Quote
It'd be really nice if we could have this. But no, we have to have friendly fire with blueberries. And blueberries in general.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
90
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Posted - 2013.12.20 18:11:00 -
[5] - Quote
TEAM DEPLOY |
R F Gyro
Clones 4u
885
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Posted - 2013.12.20 18:22:00 -
[6] - Quote
1. Corp/team deploy your mains into FW. 2. Corp/team deploy your alt corp into FW on the opposite side, at the same time. 3. Have your mains kill your alts, and your alts revive each other.
If you can figure out how to prevent this then you may be in with a chance.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
722
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Posted - 2013.12.20 18:27:00 -
[7] - Quote
R F Gyro wrote:1. Corp/team deploy your mains into FW. 2. Corp/team deploy your alt corp into FW on the opposite side, at the same time. 3. Have your mains kill your alts, and your alts revive each other.
If you can figure out how to prevent this then you may be in with a chance.
I thought this is what the Oceania server is for. Plus ppl who have interest or discipline to cap their SP will do it either way. Ppl who are cheap enough to boost will do so anyway yet again with or w/o clan deploy. Lastly with the huge SP gap w/e helps that motivated newb get their SP - they are welcome to it.
I would note though, that the odds of getting placed into the same game on opposite sides under Corp Deploy would be just as improbable as it is now with random matchmaking if enough corps participated.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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R F Gyro
Clones 4u
885
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Posted - 2013.12.20 18:33:00 -
[8] - Quote
Ludvig Enraga wrote:R F Gyro wrote:1. Corp/team deploy your mains into FW. 2. Corp/team deploy your alt corp into FW on the opposite side, at the same time. 3. Have your mains kill your alts, and your alts revive each other.
If you can figure out how to prevent this then you may be in with a chance. I thought this is what the Oceania server is for. Plus ppl who have interest or discipline to cap their SP will do it either way. Ppl who are cheap enough to boost will do so anyway yet again with or w/o clan deploy. Lastly with the huge SP gap w/e helps that motivated newb get their SP - they are welcome to it. I would note though, that the odds of getting placed into the same game on opposite sides under Corp Deploy would be just as improbable as it is now with random matchmaking if enough corps participated. Two teams of 16 on opposite FW sides q-syncing will almost inevitably be pitched against teach other. I don't see how the matchmaking system can do anything else. It could, I suppose, pitch a full team of 16 against squads or individuals instead, but that would hardly be fair. It would also probably work out if there were dozens of full teams deploying every minute, but we don't have the player count for that.
Anyway, afaik this is the issue that is preventing team deploy being implemented.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
723
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Posted - 2013.12.20 18:41:00 -
[9] - Quote
R F Gyro wrote:Ludvig Enraga wrote:R F Gyro wrote:1. Corp/team deploy your mains into FW. 2. Corp/team deploy your alt corp into FW on the opposite side, at the same time. 3. Have your mains kill your alts, and your alts revive each other.
If you can figure out how to prevent this then you may be in with a chance. I thought this is what the Oceania server is for. Plus ppl who have interest or discipline to cap their SP will do it either way. Ppl who are cheap enough to boost will do so anyway yet again with or w/o clan deploy. Lastly with the huge SP gap w/e helps that motivated newb get their SP - they are welcome to it. I would note though, that the odds of getting placed into the same game on opposite sides under Corp Deploy would be just as improbable as it is now with random matchmaking if enough corps participated. Two teams of 16 on opposite FW sides q-syncing will almost inevitably be pitched against teach other. I don't see how the matchmaking system can do anything else. It could, I suppose, pitch a full team of 16 against squads or individuals instead, but that would hardly be fair. It would also probably work out if there were dozens of full teams deploying every minute, but we don't have the player count for that. Anyway, afaik this is the issue that is preventing team deploy being implemented.
I think you are not thinking about it right. If there was clan deply function, this is where all real corps would go for meta game. With player count of about 3k at any given time, corp deploy would maybe have 300 players in it (not too far fetched to me). That's enough to have 10 games going. An average FW game lasts about 10 min. That means that on average there is gonna be a game launched every 1 min - with that many ppl playing it's far from guarantee that you would be able to queue sync successfully. So all ppl who really want to SP boost would go back to Oceania where they have always been which would be the far easier way to cap SP if one desired to do so.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Michael Epic
The Neutral Zone
172
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Posted - 2013.12.20 18:45:00 -
[10] - Quote
R F Gyro wrote:1. Corp/team deploy your mains into FW. 2. Corp/team deploy your alt corp into FW on the opposite side, at the same time. 3. Have your mains kill your alts, and your alts revive each other.
If you can figure out how to prevent this then you may be in with a chance.
I agree with you 100%...
However, I feel like if they tagged your CORP to your IP or PS3's mac address, bam! No more corp's for you coming off of your internet connection. Its like having an acct, which you have....but instead of being tied to your PSN acct, its tied to something that cannot be changed (PS3 mac address?)
That would force people to pick a corp, pick a side and stick with it instead of sitting on the fence. If I had my own game, I'd do that in a heartbeat from day one. |
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