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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
679
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Posted - 2013.12.20 17:22:00 -
[1] - Quote
Here we go again with the nerf bull****. *shakes his head*
Al right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drow backs also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and matshing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
No lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF alows and tracer rounds alows for fire pattern recognition by the user, alowing them to plant they're shot easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical clime beginning almost immediately after pulling the trigger, so archiving max dps is actually quite difficult if the trigger is depressed for any real length of time.
2. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR.
{:)}{3GÇó>
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3464
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Posted - 2013.12.20 17:26:00 -
[2] - Quote
Idk man... When I use the CR I own everything.. Except tanks
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
679
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Posted - 2013.12.20 17:30:00 -
[3] - Quote
DJINN Marauder wrote:Idk man... When I use the CR I own everything.. Except tanks
It is just as easy to "own everything" with an AR. It just feels more fun because it is new and has some pretty wicked sound effects (the assault version). I use the AR all the friken time and have no problem dealing with CRs.
{:)}{3GÇó>
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Korvin Lomont
United Pwnage Service RISE of LEGION
388
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Posted - 2013.12.20 17:32:00 -
[4] - Quote
Son-Of A-Gun wrote:Here we go again with the nerf bull****. *shakes his head*
Al right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drawbacks also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and matshing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
No lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF alows and tracer rounds alows for fire pattern recognition by the user, alowing them to plant they're shot easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical clime beginning almost immediately after pulling the trigger, so archiving max dps is actually quite difficult if the trigger is depressed for any real length of time.
2. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR.
hmm I still prefere the CR and have no problem dropping duvolle users with the std one. The only target that give me a headache are heavies or laggy enemies.
The CR hasa way more precision than the AR (both variants) and a much better damage profile. The ACR has only 6 dps less (~2%) but roughly 6m more range (~13%) more range. The only slightly drawback is that the ACR has a rather low damage per clip so you have to choose your engagements more carefully but it also has faster reload... |
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TheD1CK
Dead Man's Game
226
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Posted - 2013.12.20 17:32:00 -
[5] - Quote
From using the CR, I know it is damn good but at anything just out of range you are in trouble
It has extremely fast RoF but it does not pack the punch of the other variants, AR/SR/RR
Anyone trying to say it's OP has to accept the fact that,
If the CR is OP then so are the other 3 racial assault rifles |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
680
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Posted - 2013.12.20 17:39:00 -
[6] - Quote
Korvin Lomont wrote:Son-Of A-Gun wrote:Here we go again with the nerf bull****. *shakes his head*
Al right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drawbacks also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and matshing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
No lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF alows and tracer rounds alows for fire pattern recognition by the user, alowing them to plant they're shot easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical clime beginning almost immediately after pulling the trigger, so archiving max dps is actually quite difficult if the trigger is depressed for any real length of time.
2. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR. hmm I still prefere the CR and have no problem dropping duvolle users with the std one. The only target that give me a headache are heavies or laggy enemies. The CR hasa way more precision than the AR (both variants) and a much better damage profile. The ACR has only 6 dps less (~2%) but roughly 6m more range (~13%) more range. The only slightly drawback is that the ACR has a rather low damage per clip so you have to choose your engagements more carefully but it also has faster reload...
Well it is good to hear that you have a preference. Also I had no idea that there crappy Duvolle users out there. Thanx for the info. 
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
680
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Posted - 2013.12.20 18:15:00 -
[7] - Quote
Bump, because I hate QQ when it's not even close to justifiable.
{:)}{3GÇó>
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calisk galern
BurgezzE.T.F Public Disorder.
1568
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Posted - 2013.12.20 18:20:00 -
[8] - Quote
the larger range, and automatic fire is why I prefer the AR in battles where i'm out numbered and will need the variable range.
overall I prefer the combat rifle simply because if you can aim well it can pay off very well. if you miss any shots then it quickly becomes sub par, the scope is very nice for mid range battles and the hip fire is tight for close range battles. all and all it's very well rounded for all forms of assaults.
for defensive battle though I'd gennerally prefer the SCR or AR depending on what position i'm defending and how much open ground is involved. |
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Luna Angelo
We Who Walk Alone
464
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Posted - 2013.12.20 18:31:00 -
[9] - Quote
And the RR? Is that OP, too?
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
683
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Posted - 2013.12.20 18:34:00 -
[10] - Quote
Luna Angelo wrote:And the RR? Is that OP, too?
No!
{:)}{3GÇó>
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Sinboto Simmons
SVER True Blood Public Disorder.
3293
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Posted - 2013.12.20 18:39:00 -
[11] - Quote
Son-Of A-Gun wrote:Luna Angelo wrote:And the RR? Is that OP, too? No! Delusional are we?
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Michael Epic
The Neutral Zone
172
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Posted - 2013.12.20 18:40:00 -
[12] - Quote
The combat rifle is a step up above the scrambler pistol...its #2 weakest weapon in the game.
Now the rail rifle? Is overpowered from hell. Its the scrambler rifle on steroids.
A balance of those two weapons would improve people bitching, me thinks. |
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Llast 326
An Arkhos
915
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Posted - 2013.12.20 18:44:00 -
[13] - Quote
DJINN Marauder wrote:Idk man... When I use the CR I own everything.. Except tanks
When you use a scout suit you own everything tooGǪ does this mean that Scouts are OPGǪ. Some people will do very well with types of weapons that suit their style. I am not what most people would call a good player, I do decent most times. When I use the CR I do a bit better in open areas than I used to. Is this because The CR is OP? More likely it's the fact that my effective range with my urban fits is extremely close (KN/FL) so the CR gives me a better reach in the open areas. Also I fight a lot of armour loaded people, and use flux to take down shields. When i don't get a flux off taking out a tanked out Cal medium is not the same as dropping a tanked out Gal medium.
TL;DR Dude I think you are just OP
KRRROOOOOOM
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
683
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Posted - 2013.12.20 18:49:00 -
[14] - Quote
Sinboto Simmons wrote:Son-Of A-Gun wrote:Luna Angelo wrote:And the RR? Is that OP, too? No! Delusional are we?
It is supposed to excel at ranged combat, it performs that function quite nicely. Really easy to kill in med and CQB (especially CQB). I am skilled with all four weapons. The RR is functioning as intended. A little fore thought before engauging one at range would tell you that that is a loosing senario with anything other than ScR, another RR or mad skill (the later of which I seem to be able to accomplish often enough).
People just seem to get their panties in a bunch over the fact that they can't kill a RR in its optimal, so they QQ. S'not fair, whanh!
{:)}{3GÇó>
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CLONE117
planetary retaliation organisation
526
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Posted - 2013.12.20 18:49:00 -
[15] - Quote
thats funny...ive managed to kill heavies in just a few bursts with the combat rifle.
the rail rifle.
the only version i would say op on would have to be the the proto versions.
60dmg per shot. and possibly over 80 with damage mods and such..
now for the std cr.. its damage currently on how it works feels fine to me. adv and above seems to be where the OP comes in.
the problem is either the rof or damage percentages thats causing the op feeling of it.
id say for the burst version to lower the rof down too 800 and see how that works out. its also highly accurate as in much much much more accurate at hipfire and ads than the other 3 rifles. so as long as u have that cross hairs on some1 ull pretty much hit everytime.. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
683
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Posted - 2013.12.20 18:58:00 -
[16] - Quote
CLONE117 wrote:thats funny...ive managed to kill heavies in just a few bursts with the combat rifle.
the rail rifle.
the only version i would say op on would have to be the the proto versions.
60dmg per shot. and possibly over 80 with damage mods and such..
now for the std cr.. its damage currently on how it works feels fine to me. adv and above seems to be where the OP comes in.
the problem is either the rof or damage percentages thats causing the op feeling of it.
id say for the burst version to lower the rof down too 800 and see how that works out. its also highly accurate as in much much much more accurate at hipfire and ads than the other 3 rifles. so as long as u have that cross hairs on some1 ull pretty much hit everytime..
800 RoF? Are you insane? The Allotek burst AR has 937.5 RoF and 34.41 damage and it is a terrible weapon. Your math is way off, plus entirely unnecessary to begin with. There is nothing OP about the CR.
{:)}{3GÇó>
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TheD1CK
Dead Man's Game
228
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Posted - 2013.12.20 19:16:00 -
[17] - Quote
The RR should dominate on the long range battles, yes but it is also dominating in CQC unless you are strafing and lucky |
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Sinboto Simmons
SVER True Blood Public Disorder.
3294
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Posted - 2013.12.20 19:17:00 -
[18] - Quote
Son-Of A-Gun wrote:Sinboto Simmons wrote:Son-Of A-Gun wrote:Luna Angelo wrote:And the RR? Is that OP, too? No! Delusional are we? It is supposed to excel at ranged combat, it performs that function quite nicely. Really easy to kill in med and CQB (especially CQB). I am skilled with all four weapons. The RR is functioning as intended. A little fore thought before engauging one at range would tell you that that is a loosing senario with anything other than ScR, another RR or mad skill (the later of which I seem to be able to accomplish often enough). People just seem to get their panties in a bunch over the fact that they can't kill a RR in its optimal, so they QQ. S'not fair, whanh! I refer to my last post.
It's more then just 'good' in CQC, hence the complaints.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Soldiersaint
Deepspace Digital
623
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Posted - 2013.12.20 19:23:00 -
[19] - Quote
To answer every pointless Weapon post. These kids believe that if ANYTHING kills you fast its op. Every body wants to be super man its hilarious. They just need to stop taking this video game seriously. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
684
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Posted - 2013.12.20 19:24:00 -
[20] - Quote
Sinboto Simmons wrote:Son-Of A-Gun wrote:Sinboto Simmons wrote:Son-Of A-Gun wrote:Luna Angelo wrote:And the RR? Is that OP, too? No! Delusional are we? It is supposed to excel at ranged combat, it performs that function quite nicely. Really easy to kill in med and CQB (especially CQB). I am skilled with all four weapons. The RR is functioning as intended. A little fore thought before engauging one at range would tell you that that is a loosing senario with anything other than ScR, another RR or mad skill (the later of which I seem to be able to accomplish often enough). People just seem to get their panties in a bunch over the fact that they can't kill a RR in its optimal, so they QQ. S'not fair, whanh! I refer to my last post. It's more then just 'good' in CQC, hence the complaints.
I don't seem to be having a problem with it, unless I am stupidly missing my shots and dude is for some reason landing all of his. Then that is just a matter of skill. Like I said I don't seem to be having a problem.
{:)}{3GÇó>
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CLONE117
planetary retaliation organisation
527
 |
Posted - 2013.12.20 19:27:00 -
[21] - Quote
i play heavy too. i also play majority of the other classes as well.
as for the 800 rof part?
lets change it to 950 then...
and since the proto burst ar technically is on the same level of the STD COMBAT RIFLE in terms of base damage.
y not?
i have killed multiple players with just a few bursts. with heavies it took me about 6 bursts to down them.
other suits sometimes more sometimes less depending on range or whether i missed or not. not much need of ads anyways because u can hipfire it and hit effectively at mid range.
i may not know the exact stats of every single item the game. but im not going to act like an idiot and defend something with lies.
idc if u think my honesty is lies or not. somethings strong about it. it could be headshot damage bonuses for all i know or maybe its damage percentages are off some how.
ive been slowly speccing into rr and cr at the same time. and at the same time tanks as well as several other different things.
i do not deny the cr of its extreme precision accuracy. because i think its great. toning down rof could raise ttk when faced against the weapon. it doesnt look like much on paper. but it will annihilate in game. what it does is that it quickly drains the shields and then obliterates the armor. heavy shielding doesnt provide much protection against it. its like armor not providing much protection against the scrambler rifle. |
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
141
 |
Posted - 2013.12.20 19:50:00 -
[22] - Quote
Why do you guys think the TAC AR was nerfed? If people could only fire 5 rounds per second with it that is only 385 DPS. Why do you think the SCR was considered overpowered (360 DPS @ 5 rounds per second.)
You balance around what is possible, not what some people can/can't do based on a variety of factors.
Anyway, for $20 you can go get a turbo controller and do over 1000 DPS with the CR, SCR, and old TAC AR. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
685
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Posted - 2013.12.20 20:03:00 -
[23] - Quote
Crimson Cerberes wrote:Why do you guys think the TAC AR was nerfed? If people could only fire 5 rounds per second with it that is only 385 DPS. Why do you think the SCR was considered overpowered (360 DPS @ 5 rounds per second.)
You balance around what is possible, not what some people can/can't do based on a variety of factors.
Anyway, for $20 you can go get a turbo controller and do over 1000 DPS with the CR, SCR, and old TAC AR.
That's funny because the std AR puts out 425 dps.
{:)}{3GÇó>
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TEXA5 HiTM4N
ROGUE SPADES
351
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Posted - 2013.12.20 20:06:00 -
[24] - Quote
ok so if i can drop a heavy with 1600 hp at 80 meters in about 2 seconds its still not OP? if it was close range i would be fine with it, but at 80 meters?
Everything I say or do has the utmost importance.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
142
 |
Posted - 2013.12.20 20:09:00 -
[25] - Quote
Son-Of A-Gun wrote:Crimson Cerberes wrote:Why do you guys think the TAC AR was nerfed? If people could only fire 5 rounds per second with it that is only 385 DPS. Why do you think the SCR was considered overpowered (360 DPS @ 5 rounds per second.)
You balance around what is possible, not what some people can/can't do based on a variety of factors.
Anyway, for $20 you can go get a turbo controller and do over 1000 DPS with the CR, SCR, and old TAC AR. That's funny because the std AR puts out 425 dps.
I feel like I must have missed something here.... or maybe you did.
so, std AR puts out 425 DPS, and the standard CR puts out 640 DPS. So the CR does 146% more damage than the AR.
The old TAC AR was nerfed because it could do a little over 1k DPS (requiring a turbo controller). The current SCR can do a little over 1 K DPS(requiring a turbo controller and overheats in like 1.5 secs). The current CR can do 1K DPS without a turbo controller and without overheating for almost 3 full seconds. |
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Psyon Sebiestor
FACTION WARFARE ARMY
24
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Posted - 2013.12.20 20:10:00 -
[26] - Quote
Son-Of A-Gun wrote:Here we go again with the nerf bull****. *shakes his head*
All right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drawbacks also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and mashing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
Now lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF and tracer rounds alows for fire pattern recognition by the user, alowing them to plant their shots easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical climb beginning almost immediately after pulling the trigger, so achieving max dps is actually quite difficult if the trigger is depressed for any real length of time.
3. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR, which is at pro three.
The CR is fine, it's people using modded pads that's the problem |
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
142
 |
Posted - 2013.12.20 20:15:00 -
[27] - Quote
Psyon Sebiestor wrote:Son-Of A-Gun wrote:Here we go again with the nerf bull****. *shakes his head*
All right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drawbacks also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and mashing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
Now lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF and tracer rounds alows for fire pattern recognition by the user, alowing them to plant their shots easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical climb beginning almost immediately after pulling the trigger, so achieving max dps is actually quite difficult if the trigger is depressed for any real length of time.
3. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR, which is at pro three. The CR is fine, it's people using modded pads that's the problem
I can consistently click 6+ times per second with any modded controllers. I am fairly certain I am one of many who can.
i.e. I can do 634 DPS with the CR without cheating(modded controller), consistently, as many others can.
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Korvin Lomont
United Pwnage Service RISE of LEGION
389
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Posted - 2013.12.20 20:17:00 -
[28] - Quote
Son-Of A-Gun wrote:Korvin Lomont wrote:Son-Of A-Gun wrote:Here we go again with the nerf bull****. *shakes his head*
Al right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drawbacks also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and matshing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
No lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF alows and tracer rounds alows for fire pattern recognition by the user, alowing them to plant they're shot easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical clime beginning almost immediately after pulling the trigger, so archiving max dps is actually quite difficult if the trigger is depressed for any real length of time.
2. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR. hmm I still prefere the CR and have no problem dropping duvolle users with the std one. The only target that give me a headache are heavies or laggy enemies. The CR hasa way more precision than the AR (both variants) and a much better damage profile. The ACR has only 6 dps less (~2%) but roughly 6m more range (~13%) more range. The only slightly drawback is that the ACR has a rather low damage per clip so you have to choose your engagements more carefully but it also has faster reload... Well it is good to hear that you have a preference. Also I had no idea that there crappy Duvolle users out there. Thanx for the info. 
Well to be more clear you compared it to the AR stating that AR outperform the CR, I was just refering to that I beat AR users with the CR in most situations even if they use a hgher tier variant. And I have dumped quite a lot SP into AR (operation 5, sharpshooter 5 and poficiency 5) and still the CR performs better with less SP investment in nearly all situations. So since the new Rifles hit the AR is literally dead for me as the others simply outperform the AR...
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
687
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Posted - 2013.12.20 20:20:00 -
[29] - Quote
TEXA5 HiTM4N wrote:ok so if i can drop a heavy with 1600 hp at 80 meters in about 2 seconds its still not OP? if it was close range i would be fine with it, but at 80 meters?
Video or it didn't happen. I think the problem is more like you're confusing 20m with 80m.
{:)}{3GÇó>
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CLONE117
planetary retaliation organisation
527
 |
Posted - 2013.12.20 20:21:00 -
[30] - Quote
crimson i think u forgot to place the word "out" after your "with".
theres many players with fast trigger fingers.
so that dps level is easily achieved achieved any ways.
and i can pretty much back the ar being dead statement up. as i seem to be the only person in the game currently that still runs an assault rifle.
on day 1 of the 1.7 update every1 was using rail rifles on day2 cr and days from number 2 up to today ive been seeing nothing but combat rifles with the exception of a few rail rifles. |
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KA24DERT
TeamPlayers Negative-Feedback
304
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Posted - 2013.12.20 20:21:00 -
[31] - Quote
TheD1CK wrote:From using the CR, I know it is damn good but at anything just out of range you are in trouble
It has extremely fast RoF but it does not pack the punch of the other variants, AR/SR/RR
Anyone trying to say it's OP has to accept the fact that,
If the CR is OP then so are the other 3 racial assault rifles
Quote for unintentional truth.
Yes, the 4 racial rifles are indeed overpowered. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
687
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Posted - 2013.12.20 20:22:00 -
[32] - Quote
Crimson Cerberes wrote:Psyon Sebiestor wrote:Son-Of A-Gun wrote:Here we go again with the nerf bull****. *shakes his head*
All right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drawbacks also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and mashing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
Now lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF and tracer rounds alows for fire pattern recognition by the user, alowing them to plant their shots easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical climb beginning almost immediately after pulling the trigger, so achieving max dps is actually quite difficult if the trigger is depressed for any real length of time.
3. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR, which is at pro three. The CR is fine, it's people using modded pads that's the problem I can consistently click 6+ times per second without any modded controllers. I am fairly certain I am one of many who can. i.e. I can do 634 DPS with the CR without cheating(modded controller), consistently, as many others can.
Did you use a stop watch, cause I did. Plus. Any one can pull the trigger faster than the burst cycle, so that doesn't mean very much there.
{:)}{3GÇó>
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TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
267
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Posted - 2013.12.20 20:23:00 -
[33] - Quote
TEXA5 HiTM4N wrote:ok so if i can drop a heavy with 1600 hp at 80 meters in about 2 seconds its still not OP? if it was close range i would be fine with it, but at 80 meters? Oh are you talking about the AR? Oh wait you mean the CR, well as a heavy this has never happened to me unless the other guy is using any kind of gallente AR.
Thanks CCP Foxfour
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
143
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Posted - 2013.12.20 20:29:00 -
[34] - Quote
Son-Of A-Gun wrote:
Did you use a stop watch, cause I did. Plus. Any one can pull the trigger faster than the burst cycle, so that doesn't mean very much there.
Unless you have 3 hands you are probably off a bit.
Now I am not sure how many more time I have to post a link, but go HERE. It will check how fast you can click. |
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Kierkegaard Soren
Scions of Athra
41
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Posted - 2013.12.20 20:38:00 -
[35] - Quote
The climb and recoil on the assault CR is virtually zero; I can place two thirds of the clip into a target with pin point accuracy before I have to start pushing down to fight the upward pull. I'm not saying its OP in the slightest, but it feels much more effective than my AR, and they have roughly the same amount of sp invested in each.
The RR hits like a brick at range but I'm happy to go toe to toe with them up close, they both feel pretty balanced tbh. And on a plus note, I'm seeing far fewer duvolles dominating the field now. God, I hate those things ;) |
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
143
 |
Posted - 2013.12.20 20:39:00 -
[36] - Quote
I actually have a new question for Son-of-a-gun and the slow button mashers:
If you can only mash so fast, then why would you have a problem reducing the ROF? It would not effect your DPS in the slightest, but it would balance the rifle.
(note: I would actually suggest this lowering of ROF for the SCR as well.) |
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CLONE117
planetary retaliation organisation
528
 |
Posted - 2013.12.20 20:41:00 -
[37] - Quote
28.1000
i beat the world record!!!! |
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crazy space 1
GunFall Mobilization Covert Intervention
2116
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Posted - 2013.12.20 20:43:00 -
[38] - Quote
Son-Of A-Gun wrote:DJINN Marauder wrote:Idk man... When I use the CR I own everything.. Except tanks
It is just as easy to "own everything" with an AR. It just feels more fun because it is new and has some pretty wicked sound effects (the assault version). I use the AR all the friken time and have no problem dealing with CRs. The CR has higher range tan the AR *and best falloff range*
Burst AR and TAC still need to be removed.
Breach AR has 40m range? it needs a damage buff with t's small clip size and low rof and super low range it's useless. Make it the blaster it's meant to be. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
689
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Posted - 2013.12.20 20:46:00 -
[39] - Quote
Crimson Cerberes wrote:Son-Of A-Gun wrote:
Did you use a stop watch, cause I did. Plus. Any one can pull the trigger faster than the burst cycle, so that doesn't mean very much there.
Unless you have 3 hands you are probably off a bit. Now I am not sure how many more time I have to post a link, but go HERE. It will check how fast you can click.
What relavance does this have to anything the burst cycle is far slower than it is to leisurely spam R1.
{:)}{3GÇó>
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CLONE117
planetary retaliation organisation
528
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Posted - 2013.12.20 20:50:00 -
[40] - Quote
the spam r1 button for the burst isnt the problem is the refire rate of that burst.
slow it down and then ppl will actually have a decent chance of surviving when going up against it then.
this way there is an actual pause between bursts. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
689
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Posted - 2013.12.20 20:50:00 -
[41] - Quote
Crimson Cerberes wrote:I actually have a new question for Son-of-a-gun and the slow button mashers:
If you can only mash so fast, then why would you have a problem reducing the ROF? It would not effect your DPS in the slightest, but it would balance the rifle.
(note: I would actually suggest this lowering of ROF for the SCR as well.)
We are talking about the burst cycle not the RoF on the weapon. With the combat rifle lowing the RoF would indeed lower it's dps.
{:)}{3GÇó>
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Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
101
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Posted - 2013.12.20 21:28:00 -
[42] - Quote
Whether it's OP or not it doesn't really matter to CCP so long as it isn't gamebreaking.
CCP go by whatever sells. They do need to make money on AUR items. |
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CLONE117
planetary retaliation organisation
528
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Posted - 2013.12.20 21:30:00 -
[43] - Quote
when it can maul just about any suit faster than and hmg or smg currently? slowing down the refire rate of the burst would easily balance the gun.
lowering the rof of the gun shouldnt actually make the 3 round burst take longer to complete it should just lower the rate that burst can be refired.
all it does is add in some pause time between bursts.
doesnt mean its going to become useless.. |
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
143
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Posted - 2013.12.20 21:40:00 -
[44] - Quote
CLONE117 wrote:when it can maul just about any suit faster than and hmg or smg currently? slowing down the refire rate of the burst would easily balance the gun.
lowering the rof of the gun shouldnt actually make the 3 round burst take longer to complete it should just lower the rate that burst can be refired.
all it does is add in some pause time between bursts.
doesnt mean its going to become useless..
Couldn't have said it better myself. |
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TheD1CK
Dead Man's Game
235
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Posted - 2013.12.20 21:43:00 -
[45] - Quote
If it wasn't working as it is now, there would be no hope fighting V SR/RR/AR So in that case I agree, all of the racial AR's need to be looked at...
but the CR has enough downsides that it's counterparts are tricky to take on |
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
143
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Posted - 2013.12.20 22:00:00 -
[46] - Quote
TheD1CK wrote:If it wasn't working as it is now, there would be no hope fighting V SR/RR/AR So in that case I agree, all of the racial AR's need to be looked at...
but the CR has enough downsides that it's counterparts are tricky to take on what are the downsides again?
Easiest to fit? Check Highest DPS(without cheating)? Check Amazing damage profile? Check (95/110 averages out to 102.5% dmg) Shortest Reload? Check
Overheat? Nope Lowest range? Nope Highest kick? Nope Most dispersion? Nope Smallest clip? Nope |
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Zimander
Tickle My Null-Sac
16
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Posted - 2013.12.20 22:20:00 -
[47] - Quote
The only thing in CR what is OP is ROF and of course not all CR just the assault V 1200 ROF its to much for my point of view but everything else is all G |
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Daxxis KANNAH
Distinct Covert Initiative
544
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Posted - 2013.12.20 22:55:00 -
[48] - Quote
DJINN Marauder wrote:Idk man... When I use the CR I own everything.. Except tanks
Because you have gun game - the CR and ScR reward gun game. |
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crazy space 1
GunFall Mobilization Covert Intervention
2117
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Posted - 2013.12.21 01:42:00 -
[49] - Quote
I think it would make more sense if these wepaons CR, SMG, and the HMG had overheat.
Lasers on the other hand should use no ammo, just overheat.
Fire your CR too fast BOOM it blows up in your face
The scrambler and laser would be heat control. The scrambler is great, without ammo it would be about the same. Lets be honest, how often do you reload the SCR compared to how many times it overheats? |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
690
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Posted - 2013.12.21 02:19:00 -
[50] - Quote
There's not much that I really need. I'd probably save it for when the Gallente heavy and heavy weapon comes out.
{:)}{3GÇó>
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GHOSTLY ANNIHILATOR
The Corporate Raiders Top Men.
1115
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Posted - 2013.12.21 02:21:00 -
[51] - Quote
U sure its not OP i got a video and it says 100% OP https://www.youtube.com/watch?v=lcTi1l-BCyw&feature=youtube_gdata_player
G£«ASSAULT AK.0 !!!!!*G£«
Check out my Youtube
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Cosgar
ParagonX
8939
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Posted - 2013.12.21 02:47:00 -
[52] - Quote
So glad nobody here works for CCP
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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CLONE117
planetary retaliation organisation
538
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Posted - 2013.12.22 23:18:00 -
[53] - Quote
id say the assault combat rifle is fine... it even does less damage per hit than an smg. but has a little more range.
its the burst variant that the rof probs comes in. |
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HYENAKILLER X
AGGRESSIVE TYPE
411
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Posted - 2013.12.22 23:32:00 -
[54] - Quote
Son-Of A-Gun wrote:Here we go again with the nerf bull****. *shakes his head*
All right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drawbacks also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and mashing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
Now lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF and tracer rounds alows for fire pattern recognition by the user, alowing them to plant their shots easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical climb beginning almost immediately after pulling the trigger, so achieving max dps is actually quite difficult if the trigger is depressed for any real length of time.
3. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR, which is at pro three. I like your points. I dont think its op, but be real, it is every bit as effective as the ar.
The combat rifle is nice.
You are welcome for my leadership
*Proven Aggressive Type
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Sky Kage
Immortal Guides
598
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Posted - 2013.12.23 00:25:00 -
[55] - Quote
Son-Of A-Gun wrote:Well it is good to hear that you have a preference. Also I had no idea that there crappy Duvolle users out there. Thanx for the info. 
personally when i use my duvolle its on a std min assault suit with one complex dam mod and one complex shield extender,
240 shield 240 armor 42 total dps(dam per shot) compact nanohive
pretty simple right, and its easy for anyone to kill me. (if i didnt have 216m i would run just std scr fits, scrambler ftw)
I die alot AND have fun... Who knew?
a¦á_a¦á
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