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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
679
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Posted - 2013.12.20 17:22:00 -
[1] - Quote
Here we go again with the nerf bull****. *shakes his head*
Al right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drow backs also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and matshing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
No lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF alows and tracer rounds alows for fire pattern recognition by the user, alowing them to plant they're shot easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical clime beginning almost immediately after pulling the trigger, so archiving max dps is actually quite difficult if the trigger is depressed for any real length of time.
2. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
679
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Posted - 2013.12.20 17:30:00 -
[2] - Quote
DJINN Marauder wrote:Idk man... When I use the CR I own everything.. Except tanks
It is just as easy to "own everything" with an AR. It just feels more fun because it is new and has some pretty wicked sound effects (the assault version). I use the AR all the friken time and have no problem dealing with CRs.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
680
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Posted - 2013.12.20 17:39:00 -
[3] - Quote
Korvin Lomont wrote:Son-Of A-Gun wrote:Here we go again with the nerf bull****. *shakes his head*
Al right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drawbacks also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and matshing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
No lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF alows and tracer rounds alows for fire pattern recognition by the user, alowing them to plant they're shot easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical clime beginning almost immediately after pulling the trigger, so archiving max dps is actually quite difficult if the trigger is depressed for any real length of time.
2. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR. hmm I still prefere the CR and have no problem dropping duvolle users with the std one. The only target that give me a headache are heavies or laggy enemies. The CR hasa way more precision than the AR (both variants) and a much better damage profile. The ACR has only 6 dps less (~2%) but roughly 6m more range (~13%) more range. The only slightly drawback is that the ACR has a rather low damage per clip so you have to choose your engagements more carefully but it also has faster reload...
Well it is good to hear that you have a preference. Also I had no idea that there crappy Duvolle users out there. Thanx for the info.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
680
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Posted - 2013.12.20 18:15:00 -
[4] - Quote
Bump, because I hate QQ when it's not even close to justifiable.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
683
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Posted - 2013.12.20 18:34:00 -
[5] - Quote
Luna Angelo wrote:And the RR? Is that OP, too?
No!
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
683
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Posted - 2013.12.20 18:49:00 -
[6] - Quote
Sinboto Simmons wrote:Son-Of A-Gun wrote:Luna Angelo wrote:And the RR? Is that OP, too? No! Delusional are we?
It is supposed to excel at ranged combat, it performs that function quite nicely. Really easy to kill in med and CQB (especially CQB). I am skilled with all four weapons. The RR is functioning as intended. A little fore thought before engauging one at range would tell you that that is a loosing senario with anything other than ScR, another RR or mad skill (the later of which I seem to be able to accomplish often enough).
People just seem to get their panties in a bunch over the fact that they can't kill a RR in its optimal, so they QQ. S'not fair, whanh!
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
683
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Posted - 2013.12.20 18:58:00 -
[7] - Quote
CLONE117 wrote:thats funny...ive managed to kill heavies in just a few bursts with the combat rifle.
the rail rifle.
the only version i would say op on would have to be the the proto versions.
60dmg per shot. and possibly over 80 with damage mods and such..
now for the std cr.. its damage currently on how it works feels fine to me. adv and above seems to be where the OP comes in.
the problem is either the rof or damage percentages thats causing the op feeling of it.
id say for the burst version to lower the rof down too 800 and see how that works out. its also highly accurate as in much much much more accurate at hipfire and ads than the other 3 rifles. so as long as u have that cross hairs on some1 ull pretty much hit everytime..
800 RoF? Are you insane? The Allotek burst AR has 937.5 RoF and 34.41 damage and it is a terrible weapon. Your math is way off, plus entirely unnecessary to begin with. There is nothing OP about the CR.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
684
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Posted - 2013.12.20 19:24:00 -
[8] - Quote
Sinboto Simmons wrote:Son-Of A-Gun wrote:Sinboto Simmons wrote:Son-Of A-Gun wrote:Luna Angelo wrote:And the RR? Is that OP, too? No! Delusional are we? It is supposed to excel at ranged combat, it performs that function quite nicely. Really easy to kill in med and CQB (especially CQB). I am skilled with all four weapons. The RR is functioning as intended. A little fore thought before engauging one at range would tell you that that is a loosing senario with anything other than ScR, another RR or mad skill (the later of which I seem to be able to accomplish often enough). People just seem to get their panties in a bunch over the fact that they can't kill a RR in its optimal, so they QQ. S'not fair, whanh! I refer to my last post. It's more then just 'good' in CQC, hence the complaints.
I don't seem to be having a problem with it, unless I am stupidly missing my shots and dude is for some reason landing all of his. Then that is just a matter of skill. Like I said I don't seem to be having a problem.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
685
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Posted - 2013.12.20 20:03:00 -
[9] - Quote
Crimson Cerberes wrote:Why do you guys think the TAC AR was nerfed? If people could only fire 5 rounds per second with it that is only 385 DPS. Why do you think the SCR was considered overpowered (360 DPS @ 5 rounds per second.)
You balance around what is possible, not what some people can/can't do based on a variety of factors.
Anyway, for $20 you can go get a turbo controller and do over 1000 DPS with the CR, SCR, and old TAC AR.
That's funny because the std AR puts out 425 dps.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
687
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Posted - 2013.12.20 20:20:00 -
[10] - Quote
TEXA5 HiTM4N wrote:ok so if i can drop a heavy with 1600 hp at 80 meters in about 2 seconds its still not OP? if it was close range i would be fine with it, but at 80 meters?
Video or it didn't happen. I think the problem is more like you're confusing 20m with 80m.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
687
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Posted - 2013.12.20 20:22:00 -
[11] - Quote
Crimson Cerberes wrote:Psyon Sebiestor wrote:Son-Of A-Gun wrote:Here we go again with the nerf bull****. *shakes his head*
All right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drawbacks also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and mashing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
Now lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF and tracer rounds alows for fire pattern recognition by the user, alowing them to plant their shots easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical climb beginning almost immediately after pulling the trigger, so achieving max dps is actually quite difficult if the trigger is depressed for any real length of time.
3. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR, which is at pro three. The CR is fine, it's people using modded pads that's the problem I can consistently click 6+ times per second without any modded controllers. I am fairly certain I am one of many who can. i.e. I can do 634 DPS with the CR without cheating(modded controller), consistently, as many others can.
Did you use a stop watch, cause I did. Plus. Any one can pull the trigger faster than the burst cycle, so that doesn't mean very much there.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
689
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Posted - 2013.12.20 20:46:00 -
[12] - Quote
Crimson Cerberes wrote:Son-Of A-Gun wrote:
Did you use a stop watch, cause I did. Plus. Any one can pull the trigger faster than the burst cycle, so that doesn't mean very much there.
Unless you have 3 hands you are probably off a bit. Now I am not sure how many more time I have to post a link, but go HERE. It will check how fast you can click.
What relavance does this have to anything the burst cycle is far slower than it is to leisurely spam R1.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
689
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Posted - 2013.12.20 20:50:00 -
[13] - Quote
Crimson Cerberes wrote:I actually have a new question for Son-of-a-gun and the slow button mashers:
If you can only mash so fast, then why would you have a problem reducing the ROF? It would not effect your DPS in the slightest, but it would balance the rifle.
(note: I would actually suggest this lowering of ROF for the SCR as well.)
We are talking about the burst cycle not the RoF on the weapon. With the combat rifle lowing the RoF would indeed lower it's dps.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
690
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Posted - 2013.12.21 02:19:00 -
[14] - Quote
There's not much that I really need. I'd probably save it for when the Gallente heavy and heavy weapon comes out.
{:)}{3GÇó>
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