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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
141
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Posted - 2013.12.20 19:50:00 -
[1] - Quote
Why do you guys think the TAC AR was nerfed? If people could only fire 5 rounds per second with it that is only 385 DPS. Why do you think the SCR was considered overpowered (360 DPS @ 5 rounds per second.)
You balance around what is possible, not what some people can/can't do based on a variety of factors.
Anyway, for $20 you can go get a turbo controller and do over 1000 DPS with the CR, SCR, and old TAC AR. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
142
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Posted - 2013.12.20 20:09:00 -
[2] - Quote
Son-Of A-Gun wrote:Crimson Cerberes wrote:Why do you guys think the TAC AR was nerfed? If people could only fire 5 rounds per second with it that is only 385 DPS. Why do you think the SCR was considered overpowered (360 DPS @ 5 rounds per second.)
You balance around what is possible, not what some people can/can't do based on a variety of factors.
Anyway, for $20 you can go get a turbo controller and do over 1000 DPS with the CR, SCR, and old TAC AR. That's funny because the std AR puts out 425 dps.
I feel like I must have missed something here.... or maybe you did.
so, std AR puts out 425 DPS, and the standard CR puts out 640 DPS. So the CR does 146% more damage than the AR.
The old TAC AR was nerfed because it could do a little over 1k DPS (requiring a turbo controller). The current SCR can do a little over 1 K DPS(requiring a turbo controller and overheats in like 1.5 secs). The current CR can do 1K DPS without a turbo controller and without overheating for almost 3 full seconds. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
142
|
Posted - 2013.12.20 20:15:00 -
[3] - Quote
Psyon Sebiestor wrote:Son-Of A-Gun wrote:Here we go again with the nerf bull****. *shakes his head*
All right here are the real numbers:
Just had a friend time me with the std burst CR. I can get off barely five burst in one second. This comes out to 480 dps, and there are major drawbacks also:
1. Small clip size and less damage per clip GÇó damage per clip for the CR: 1,728 GÇó damage per clip for the AR: 2,040
2. The weapon fires at such a high RoF that a single burst happens nearly instantaneously, so if you miss a single burst increment you loose 96 dps. Droping the dps down to 384.
3. Bursts must be manually fired, and mashing the button to maximize bursts/sec (like I did to get 5 burst in one second) results in inconstant burst timing pattern, making it easy to miss time and thus miss your target. A slightly slower but consistant rate of burst fire will achieve better results, but will also lower dps.
4. It is very difficult to achieve max dps in CQB due to strafing a moving target up close with a burst fire weapon.
Now lets look at the AR:
1. Fully auto and reliable fire timing alows one to maximize dps in CQB by simply releasing the trigger when the target is not between your cross hairs.
2. A significantly larger damage per clip alows one to take on more opponents consitantly without reloading
3. Lower RoF and tracer rounds alows for fire pattern recognition by the user, alowing them to plant their shots easily at any range.
4. If you were looking for drawbacks there are none. Sorry.
Ah, but what about the assault variant, will be your next question. Well let's take a look at it then:
1. The adv version has an abismal damage/clip at 1,496. While, at adv, the AR does 2,142 damage/clip.
2. Have you ever fired the assault variant? The thing has a masive vertical climb beginning almost immediately after pulling the trigger, so achieving max dps is actually quite difficult if the trigger is depressed for any real length of time.
3. The dps for the adv ACR is 440, while the dps for the adv AR is 446.25.
None of these weapons are OP. the combat rifle has enough drawbacks to more than make up for its strengths. The burst variant excels at med range, where it burst fire can be more reliably counted on. And the assault variant of the CR is simply all around a an inferior weapon to the AR.
Please do not start this nerf bull**** again, just when there seems to be a really good balance to the assault type weapons in the game now.
Btw, I am skilled into all assault type weapons to proficiency four with the exception of the SR, which is at pro three. The CR is fine, it's people using modded pads that's the problem
I can consistently click 6+ times per second with any modded controllers. I am fairly certain I am one of many who can.
i.e. I can do 634 DPS with the CR without cheating(modded controller), consistently, as many others can.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
143
|
Posted - 2013.12.20 20:29:00 -
[4] - Quote
Son-Of A-Gun wrote:
Did you use a stop watch, cause I did. Plus. Any one can pull the trigger faster than the burst cycle, so that doesn't mean very much there.
Unless you have 3 hands you are probably off a bit.
Now I am not sure how many more time I have to post a link, but go HERE. It will check how fast you can click. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
143
|
Posted - 2013.12.20 20:39:00 -
[5] - Quote
I actually have a new question for Son-of-a-gun and the slow button mashers:
If you can only mash so fast, then why would you have a problem reducing the ROF? It would not effect your DPS in the slightest, but it would balance the rifle.
(note: I would actually suggest this lowering of ROF for the SCR as well.) |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
143
|
Posted - 2013.12.20 21:40:00 -
[6] - Quote
CLONE117 wrote:when it can maul just about any suit faster than and hmg or smg currently? slowing down the refire rate of the burst would easily balance the gun.
lowering the rof of the gun shouldnt actually make the 3 round burst take longer to complete it should just lower the rate that burst can be refired.
all it does is add in some pause time between bursts.
doesnt mean its going to become useless..
Couldn't have said it better myself. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
143
|
Posted - 2013.12.20 22:00:00 -
[7] - Quote
TheD1CK wrote:If it wasn't working as it is now, there would be no hope fighting V SR/RR/AR So in that case I agree, all of the racial AR's need to be looked at...
but the CR has enough downsides that it's counterparts are tricky to take on what are the downsides again?
Easiest to fit? Check Highest DPS(without cheating)? Check Amazing damage profile? Check (95/110 averages out to 102.5% dmg) Shortest Reload? Check
Overheat? Nope Lowest range? Nope Highest kick? Nope Most dispersion? Nope Smallest clip? Nope |
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