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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
292
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Posted - 2013.12.20 02:42:00 -
[1] - Quote
message from Godin: There's no tech 3 weapons, and why limit officer, tech 2, and faction stuff when you could just change the rig cal cost?
EDIT: This has been asked for before, with the exact same name. I assume you saw that, and changed it a little? |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
292
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Posted - 2013.12.20 02:57:00 -
[2] - Quote
Ulysses Knapse wrote:Roger Cordill wrote:There's no tech 3 weapons Not yet, at least. Roger Cordill wrote:and why limit officer, tech 2, and faction stuff when you could just change the rig cal cost? Because Tech III is awesome. If you gave that versatility to just anything, it wouldn't be as awesome. Also, some Tech III rigs would have Officer versions.
message from Godin: Honestltly, tech 3 weapons would break any and all balance. HAving a rig that's tech 3 makes sense anyways. Tech 3 items are only hulls in EVE, and we custom make them to our needs. So why would we mess with something so tiny.? Officer tech 3 anything flat out makes no sense, so no. Also, just because something is stronger, doesn't mean you should limit it. Just make it very hard to fit it (like tech 2 rigs are in EVE). Honestly, there should be just tech 1, tech 2, and faction. Tech 1 is the base, tech 2 is a variant that is stronger one way, weaker in another, but is harder to fit. Keeps it simple so we wouldn't have to worry about another layer layer of broken ****. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
292
|
Posted - 2013.12.20 03:08:00 -
[3] - Quote
Ulysses Knapse wrote:Roger Cordill wrote:Ulysses Knapse wrote:Roger Cordill wrote:There's no tech 3 weapons Not yet, at least. Roger Cordill wrote:and why limit officer, tech 2, and faction stuff when you could just change the rig cal cost? Because Tech III is awesome. If you gave that versatility to just anything, it wouldn't be as awesome. Also, some Tech III rigs would have Officer versions. message from Godin: Honestltly, tech 3 weapons would break any and all balance. HAving a rig that's tech 3 makes sense anyways. Tech 3 items are only hulls in EVE, and we custom make them to our needs. So why would we mess with something so tiny.? Officer tech 3 anything flat out makes no sense, so no. Also, just because something is stronger, doesn't mean you should limit it. Just make it very hard to fit it (like tech 2 rigs are in EVE). Honestly, there should be just tech 1, tech 2, and faction. Tech 1 is the base, tech 2 is a variant that is stronger one way, weaker in another, but is harder to fit. Keeps it simple so we wouldn't have to worry about another layer layer of broken ****. I disagree! If implemented properly, it could work just fine. Do you have any arguments as to why Tech III is overpowered, besides that "it's Tech III"?
Message from Godin: Due to the nature of tech 3, you could make it a completly different weapon than intended, breaking the weapon. Hulls and frames I'm down Just no weapons. Rigs still don't make sense for tech 3. |
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