Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Rizlax Yazzax
Molon Labe. Public Disorder.
18
 |
Posted - 2013.12.19 21:01:00 -
[1] - Quote
I have recently started to use the Core Repair tool and its LP variant, and it suddenly dawned on me there's a glaring issue (although far from game-breaking) with having the extra beam. This being target choice. With no manual control of the tool (auto-lock), it can be incredibly frustrating to pick and keep targets in a busy arena. For example:
1) I am repping an ally and he goes round a corner, breaking my lock. The rep tool jumps to someone else and I have to disengage and then re-engage my team-mate as he darts back. Inconvenient at most, but that short gap could be life or death.
2) I am now repping two allies at the same time. One of them again breaks LOS, but the other does not. I am now repping one ally and one bluedot. I have to then break my lock completely on both targets, then re-engage both members of my squad one at a time, while trying to avoid getting another blueberry and restarting the whole process. Damn near controller breaking when it won't go right.
My idea for this is pretty simple (in theory). Allow target switching for active rep tool beams. L1 and L2 do nothing while the rep tool is active. Assign one button to cycle bluedots in range, and the other for squad-mates. New target could be based on proximity/armour remaining, while keeping the lock-on time to minimise rep spam. This would only work for the secondary beam, with the initial lock being the primary.
Suggestions? Tweaks? Flames?
TLDR: It's not that long....... |

Gorra Snell
Applied Replicants
327
 |
Posted - 2013.12.19 21:08:00 -
[2] - Quote
It seems a bit complicated, but I don't have a simpler idea.
RDVs are a failed experiment - can't we just remove them from the game?
|

Rizlax Yazzax
Molon Labe. Public Disorder.
20
 |
Posted - 2013.12.19 21:11:00 -
[3] - Quote
Gorra Snell wrote:It seems a bit complicated, but I don't have a simpler idea.
It is simpler than I've made it sound, could be tweaked. Just thought I'd share and see if any agree. |

Cosgar
ParagonX
8913
 |
Posted - 2013.12.19 21:14:00 -
[4] - Quote
Best to just drop a triage hive in situations like that or tell your guys to fall back for reps.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|

Pokey Dravon
OSG Planetary Operations Covert Intervention
1254
 |
Posted - 2013.12.19 21:14:00 -
[5] - Quote
Using L1 or L2 to effectively "Tab" through targets its brilliant.
ADS Reports - Defining Racial Themes
|

XEROO COOL
Hellstorm Inc League of Infamy
229
 |
Posted - 2013.12.19 21:19:00 -
[6] - Quote
Rizlax Yazzax wrote:I have recently started to use the Core Repair tool and its LP variant, and it suddenly dawned on me there's a glaring issue (although far from game-breaking) with having the extra beam. This being target choice. With no manual control of the tool (auto-lock), it can be incredibly frustrating to pick and keep targets in a busy arena. For example:
1) I am repping an ally and he goes round a corner, breaking my lock. The rep tool jumps to someone else and I have to disengage and then re-engage my team-mate as he darts back. Inconvenient at most, but that short gap could be life or death.
2) I am now repping two allies at the same time. One of them again breaks LOS, but the other does not. I am now repping one ally and one bluedot. I have to then break my lock completely on both targets, then re-engage both members of my squad one at a time, while trying to avoid getting another blueberry and restarting the whole process. Damn near controller breaking when it won't go right.
My idea for this is pretty simple (in theory). Allow target switching for active rep tool beams. L1 and L2 do nothing while the rep tool is active. Assign one button to cycle bluedots in range, and the other for squad-mates. New target could be based on proximity/armour remaining, while keeping the lock-on time to minimise rep spam. This would only work for the secondary beam, with the initial lock being the primary.
Suggestions? Tweaks? Flames?
TLDR: It's not that long....... not a logi but I like the idea... seems simple enough.
Everyone has a plan until you punch em in the face!
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
|

Rizlax Yazzax
Molon Labe. Public Disorder.
20
 |
Posted - 2013.12.19 21:20:00 -
[7] - Quote
Cosgar wrote:Best to just drop a triage hive in situations like that or tell your guys to fall back for reps.
You could but I don't carry hives on my STD/ADV Logi, hives are everywhere and I can benefit my team more by reviving, repping and scanning. Being able to switch targets while active would make me a lot more efficient. Maybe that's just me. |

Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
12
 |
Posted - 2013.12.19 21:24:00 -
[8] - Quote
Or have L1 control one beam and R1 control the other. |

Saxbrin Shain
Ivory Vanguard
128
 |
Posted - 2013.12.19 21:27:00 -
[9] - Quote
Mordecai Snake wrote:Or have L1 control one beam and R1 control the other. I was just going to suggest that myself. The beams might need to be different colors, though, so you know which one deactivated.
IMMORTALS; From the Sands to the Stars
We fight until we die.
Then we fight some more.
|

Rizlax Yazzax
Molon Labe. Public Disorder.
20
 |
Posted - 2013.12.19 21:28:00 -
[10] - Quote
Mordecai Snake wrote:Or have L1 control one beam and R1 control the other.
Could work, but R1 is already the default fire button. This means L1 would have to be a secondary fire, with R2/L2 switching targets (on both beams?). Could be a bit too fiddly to work. |
|

Mithridates VI
2292
 |
Posted - 2013.12.19 21:37:00 -
[11] - Quote
Rizlax Yazzax wrote:Mordecai Snake wrote:Or have L1 control one beam and R1 control the other. Could work, but R1 is already the default fire button. This means L1 would have to be a secondary fire, with R2/L2 switching targets (on both beams?). Could be a bit too fiddly to work. If you could control each beam individually with L1/R1, why would you need an additional target switching button?
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
|

Rizlax Yazzax
Molon Labe. Public Disorder.
20
 |
Posted - 2013.12.19 21:38:00 -
[12] - Quote
Mithridates VI wrote:Rizlax Yazzax wrote:Mordecai Snake wrote:Or have L1 control one beam and R1 control the other. Could work, but R1 is already the default fire button. This means L1 would have to be a secondary fire, with R2/L2 switching targets (on both beams?). Could be a bit too fiddly to work. If you could control each beam individually with L1/R1, why would you need an additional target switching button?
Of course you wouldn't! Sorry forgive my brain-fart |

Mortedeamor
Wraith Shadow Guards D.E.F.I.A.N.C.E
1025
 |
Posted - 2013.12.19 21:43:00 -
[13] - Quote
Rizlax Yazzax wrote:I have recently started to use the Core Repair tool and its LP variant, and it suddenly dawned on me there's a glaring issue (although far from game-breaking) with having the extra beam. This being target choice. With no manual control of the tool (auto-lock), it can be incredibly frustrating to pick and keep targets in a busy arena. For example: 1) I am repping an ally and he goes round a corner, breaking my lock. The rep tool jumps to someone else and I have to disengage and then re-engage my team-mate as he darts back. Inconvenient at most, but that short gap could be life or death. 2) I am now repping two allies at the same time. One of them again breaks LOS, but the other does not. I am now repping one ally and one bluedot. I have to then break my lock completely on both targets, then re-engage both members of my squad one at a time, while trying to avoid getting another blueberry and restarting the whole process. Damn near controller breaking when it won't go right. My idea for this is pretty simple (in theory). Allow target switching for active rep tool beams. L1 and L2 do nothing while the rep tool is active. Assign one button to cycle bluedots in range, and the other for squad-mates. New target could be based on proximity/armour remaining, while keeping the lock-on time to minimise rep spam. This would only work for the secondary beam, with the initial lock being the primary. Suggestions? Tweaks? Flames? TLDR: It's not that long....... EDIT: TLDR: Thanks Pokey! Pokey Dravon wrote:Using L1 or L2 to effectively "Tab" through targets its brilliant. Yes, exactly. For any who don't get what I'm trying to say. if your teammates are good they wont break the lock its that simple gasps |

CrotchGrab 360
654
 |
Posted - 2013.12.19 21:45:00 -
[14] - Quote
So what you're saying is you don't want to rep anybody who isn't in your squad?
there's your problem. |

Aleph Rynedee
Science For Death
19
 |
Posted - 2013.12.19 21:47:00 -
[15] - Quote
I was thinking you were going to go into a spiel about how the RTs sometimes don't lock in at all, just make their noise to no effect.
Good idea about giving player control on where the beams go, that would make me one of the happier Logis in New Eden. |

Tch Tch
Red Shirts Away Team
88
 |
Posted - 2013.12.19 21:53:00 -
[16] - Quote
No he wants to prioritize targets within the TTK, so he has <2 seconds to choose someone to heal, sort through the clutter and heal the person.
Given that you will have 5 others around you who are squadies and max half the rest of the team. You might have ten people to sort through. Using R1 and L1 to tab is a very neat solution.
As a logilite noob I have uplinks/nanohives/explosives all at advanced on my main and would be happy to see reps get this as I find them difficult to control. Visually for the logi I would like the stream intensity to get brighter the less armour the person I'm healing has and almost whispy transparent when fully healed.
Tl;dr 2 seconds to DR ABC man! 2 seconds
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
|

John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
742
 |
Posted - 2013.12.19 22:06:00 -
[17] - Quote
I approve this message. +1
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
|

Rizlax Yazzax
Molon Labe. Public Disorder.
23
 |
Posted - 2013.12.20 07:42:00 -
[18] - Quote
CrotchGrab 360 wrote:So what you're saying is you don't want to rep anybody who isn't in your squad?
there's your problem.
No. What I'm saying is an ability to cycle targets would be helpful. No Logi would pass up the WP on helping blues. I used squad as example only, because of course they take priority over randoms. |

Rizlax Yazzax
Molon Labe. Public Disorder.
23
 |
Posted - 2013.12.20 07:45:00 -
[19] - Quote
Aleph Rynedee wrote:I was thinking you were going to go into a spiel about how the RTs sometimes don't lock in at all, just make their noise to no effect.
Good idea about giving player control on where the beams go, that would make me one of the happier Logis in New Eden.
Yea I've had the activation but no beam/rep many times. But I imagine CCP are aware of this issue so I'll leave that one alone. |

Ghost Kaisar
Kinsho Swords Caldari State
1260
 |
Posted - 2013.12.20 07:45:00 -
[20] - Quote
Mortedeamor wrote:Rizlax Yazzax wrote:I have recently started to use the Core Repair tool and its LP variant, and it suddenly dawned on me there's a glaring issue (although far from game-breaking) with having the extra beam. This being target choice. With no manual control of the tool (auto-lock), it can be incredibly frustrating to pick and keep targets in a busy arena. For example: 1) I am repping an ally and he goes round a corner, breaking my lock. The rep tool jumps to someone else and I have to disengage and then re-engage my team-mate as he darts back. Inconvenient at most, but that short gap could be life or death. 2) I am now repping two allies at the same time. One of them again breaks LOS, but the other does not. I am now repping one ally and one bluedot. I have to then break my lock completely on both targets, then re-engage both members of my squad one at a time, while trying to avoid getting another blueberry and restarting the whole process. Damn near controller breaking when it won't go right. My idea for this is pretty simple (in theory). Allow target switching for active rep tool beams. L1 and L2 do nothing while the rep tool is active. Assign one button to cycle bluedots in range, and the other for squad-mates. New target could be based on proximity/armour remaining, while keeping the lock-on time to minimise rep spam. This would only work for the secondary beam, with the initial lock being the primary. Suggestions? Tweaks? Flames? TLDR: It's not that long....... EDIT: TLDR: Thanks Pokey! Pokey Dravon wrote:Using L1 or L2 to effectively "Tab" through targets its brilliant. Yes, exactly. For any who don't get what I'm trying to say. if your teammates are good they wont break the lock its that simple gasps
Sometimes you have to keep the blue dots alive too.
And they aren't always the smartest.
Minmatar Faction Warfare: Let's get Organized
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |