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Rizlax Yazzax
Molon Labe. Public Disorder.
18
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Posted - 2013.12.19 21:01:00 -
[1] - Quote
I have recently started to use the Core Repair tool and its LP variant, and it suddenly dawned on me there's a glaring issue (although far from game-breaking) with having the extra beam. This being target choice. With no manual control of the tool (auto-lock), it can be incredibly frustrating to pick and keep targets in a busy arena. For example:
1) I am repping an ally and he goes round a corner, breaking my lock. The rep tool jumps to someone else and I have to disengage and then re-engage my team-mate as he darts back. Inconvenient at most, but that short gap could be life or death.
2) I am now repping two allies at the same time. One of them again breaks LOS, but the other does not. I am now repping one ally and one bluedot. I have to then break my lock completely on both targets, then re-engage both members of my squad one at a time, while trying to avoid getting another blueberry and restarting the whole process. Damn near controller breaking when it won't go right.
My idea for this is pretty simple (in theory). Allow target switching for active rep tool beams. L1 and L2 do nothing while the rep tool is active. Assign one button to cycle bluedots in range, and the other for squad-mates. New target could be based on proximity/armour remaining, while keeping the lock-on time to minimise rep spam. This would only work for the secondary beam, with the initial lock being the primary.
Suggestions? Tweaks? Flames?
TLDR: It's not that long....... |
Rizlax Yazzax
Molon Labe. Public Disorder.
20
|
Posted - 2013.12.19 21:11:00 -
[2] - Quote
Gorra Snell wrote:It seems a bit complicated, but I don't have a simpler idea.
It is simpler than I've made it sound, could be tweaked. Just thought I'd share and see if any agree. |
Rizlax Yazzax
Molon Labe. Public Disorder.
20
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Posted - 2013.12.19 21:20:00 -
[3] - Quote
Cosgar wrote:Best to just drop a triage hive in situations like that or tell your guys to fall back for reps.
You could but I don't carry hives on my STD/ADV Logi, hives are everywhere and I can benefit my team more by reviving, repping and scanning. Being able to switch targets while active would make me a lot more efficient. Maybe that's just me. |
Rizlax Yazzax
Molon Labe. Public Disorder.
20
|
Posted - 2013.12.19 21:28:00 -
[4] - Quote
Mordecai Snake wrote:Or have L1 control one beam and R1 control the other.
Could work, but R1 is already the default fire button. This means L1 would have to be a secondary fire, with R2/L2 switching targets (on both beams?). Could be a bit too fiddly to work. |
Rizlax Yazzax
Molon Labe. Public Disorder.
20
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Posted - 2013.12.19 21:38:00 -
[5] - Quote
Mithridates VI wrote:Rizlax Yazzax wrote:Mordecai Snake wrote:Or have L1 control one beam and R1 control the other. Could work, but R1 is already the default fire button. This means L1 would have to be a secondary fire, with R2/L2 switching targets (on both beams?). Could be a bit too fiddly to work. If you could control each beam individually with L1/R1, why would you need an additional target switching button?
Of course you wouldn't! Sorry forgive my brain-fart |
Rizlax Yazzax
Molon Labe. Public Disorder.
23
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Posted - 2013.12.20 07:42:00 -
[6] - Quote
CrotchGrab 360 wrote:So what you're saying is you don't want to rep anybody who isn't in your squad?
there's your problem.
No. What I'm saying is an ability to cycle targets would be helpful. No Logi would pass up the WP on helping blues. I used squad as example only, because of course they take priority over randoms. |
Rizlax Yazzax
Molon Labe. Public Disorder.
23
|
Posted - 2013.12.20 07:45:00 -
[7] - Quote
Aleph Rynedee wrote:I was thinking you were going to go into a spiel about how the RTs sometimes don't lock in at all, just make their noise to no effect.
Good idea about giving player control on where the beams go, that would make me one of the happier Logis in New Eden.
Yea I've had the activation but no beam/rep many times. But I imagine CCP are aware of this issue so I'll leave that one alone. |
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