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kickin six
Royal Uhlans Amarr Empire
6
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Posted - 2013.12.21 02:52:00 -
[1] - Quote
I agree with some of the OP suggestions and I took it to mean implement one or two and see how it goes. Here's a typical assault. A tank barrels into a scene guns blazing, every one on the other side runs and hides but one or two usually get taken out. If they have a swarm or forge they'll fire a few shots then the hardener comes on. While they're either hopelessly firing at the tank or waiting it out, the infantry roll out from behind the tank and start firing away. If by some miracle they're repelled and the hardener times-out the tank either resumes firing or races away at ludicrous speed just to start the process all over again. Meanwhile a lot of wasted ammo is used up while the tank enjoys unlimited ammo.
1. Slow them down.
2. Reduce the hardener time.
3. No ability to shoot while the hardener is activated.
4. Give tanks an ammo budget that can be reloaded at a vehicle depot.
Cheers
Just some thoughts. Cheers |

kickin six
Royal Uhlans Amarr Empire
7
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Posted - 2013.12.22 05:42:00 -
[2] - Quote
Stinker Butt wrote:kickin six wrote:4. Give tanks an ammo budget that can be reloaded at a vehicle depot. In fairness, after the 1.7 update, #4 on your list was implemented. There is an easy work around though. If there are no available supply depots, they just call in another tank. All good ideas though.
Thanks for clarifying. That's a good start.
After a couple days to calm down I actually like the new leveling. It's hillarious to watch 4 -6 tanks duke it out, wait for the heat to cool then start blasting away with my FG. I'm actually crushing many games with equipment spam and an FG. Jeez there's so many bad drivers out there. My favorite was blowing up a tank in mid-air as he hopped a rock while trying to escape. Wish I had a video of it. That balanced with going toe-to-toe with a hardened tank. Give and take I guess. Cheers |

kickin six
Royal Uhlans Amarr Empire
8
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Posted - 2013.12.22 16:14:00 -
[3] - Quote
Alena Ventrallis wrote:kickin six wrote:3. No ability to shoot while the hardener is activated. 3. All kinds of no. what would be the point of vehicles then?
I guess I was looking at the combo of nearly impenetrable defense, high fire rate and ability to escape at a ridiculously high speed. I as a FG have good firepower against an unhardened tank but will die with 1-2 shots by them and can't run to save my life, literally. Sometimes I want a hover-board slogging around in a heavy suit. As I mentioned though, I've had 2nd thoughts as a team can take down even a hardened tank driver that gets pinned. I think the novelty has worn off as I'm seeing a lot less tanks to destroy. Take it easy. |
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