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Timtron Victory
Tech Guard RISE of LEGION
11
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Posted - 2014.01.01 01:02:00 -
[1] - Quote
I am not very sure what you guys mean by the "window", but this is what I think
A tank should be the sum of its parts, its not like the entire tank is one **** of metal. A window should be like the door in which you enter a tank, maybe from behind. A well placed RE or missile file should be able to blow up the window/door. Even if the tank repairs to full health the door would remain open. Maybe I am asking for too much as this game's engine is supposedly outdated. I believe a PS3 game should be able to do this.
Also no matter what anyone says, TANKS ARE TOO FAST. They should be like Heavys They move like they are paperweight. I said this before but tanks are doing ballet after their speed nerf I saw two tanks on my team forming a triangle |
Timtron Victory
Tech Guard RISE of LEGION
12
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Posted - 2014.01.01 05:16:00 -
[2] - Quote
hgghyujh wrote:i'm gonna keep saying nerfing tanks or buffing AV untill there is a standing dedicated AV force will only break tanks again.
large blasters could use a pass(too powerful against infantry), swarms need a dumb fire(with av nade trigger) and wp for damage needs to return.
but until those things are done tanks and av should be left be they will find balance and if it is still skewed after 3 months then tiny changes can be made, The main issue right now is that no one wants to do something other then what they have been doing right now, they are used to tanks not being relevant and so they behave in way that do not make sense in a game with functional tanks and then blame it on the tanks while refusing to adapt. I'm not saying get gud, i'm saying try something other then assualt type suit with assualt type gun, for once.
as for tankers who are complaining I can help but feel that you miss feeling like the only power house on the feild, I mean I can die 30 times in a match against 3 tanks but because I keep fielding tanks they will often win, I mean ground force stop being harassed as long as their is a threat on the field. Same goes with AV threats don't present your self to tanks cuase then they are done with you and move on make them work for it untill the are forced to leave then find where they ran to and do it again. eventually they will get so fed up with you they will stick around a little too long you will kill them, or they will recall their tank. ooohhhhhh wait you don care if your team wins you care bout your KDR......
You are not being constructive. You can't speak for everyone. With the faulty respawning they are times my team respawns in the middle of three tanks Players dont present themselves to tanks. I do not know the name of the map but inside the city my team was respawning behind cover with the only exit guarded by two tanks. It was ridiculous Dont force your assumptions down everyone's throat.
I really dont mind how they fix the problem, but leaving a problem as is , is not fixing it
Proud Christian
Jesus Loves You
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Timtron Victory
Tech Guard RISE of LEGION
22
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Posted - 2014.01.04 07:28:00 -
[3] - Quote
I agree with the wait time for the tanks. This is why
I got 100 tanks after uprising and the past week decided to get rid of them as quickly as possible as I just did not enjoy playing with them.
I was able to call 5 tanks or more per game. I just leave the tanks there for my teammates or even the enemy to take. I could call a tank immediately after I just called one, its too quick.
Someone made a point about tanks backing up/supporting the infantry. Back up should not come at the speed of light, you should be able to hold your ground while back up arrives. I think it would add more intensity to the game
Proud Christian
Jesus Loves You
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Timtron Victory
Tech Guard RISE of LEGION
26
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Posted - 2014.01.05 16:05:00 -
[4] - Quote
demonkiller 12 wrote:Stinker Butt wrote:With all the drama here, I debated for days whether I should even bother posting, but the recent HMG buff actually gave me some hope for this game again. So I'll give it one more go.
It's enough evidence for me to know that tanks are OP because of the insane amount of spamming them on the battlefield. But I know that isn't enough for everyone, so let me explain further. Even mercs that are terrible team players, have little to no gun game, and no situational awareness are still extremely successful in a tank. Now put that tank in the hands of a player who is good at all of those things, and you have something that's beyond OP.
Why is it OP? You have created something that is technically able to withstand enemy attacks from an entire team at times (since most aren't even AV). It also has the ability to flee the scene at a high rate of speed at the first sign of danger. And it has the highest killing power of anything on the map. Any one of these is enough to consider it OP by some standards, but you have given tanks all 3. Imagine if an infantryman could run 10x faster than a tank, shoot it down in less than a second, all while being attacked by 3 other tanks and just shrugging them off. That is exactly how infantry feel right now, and that is why so many people are quitting. This is a competitive fps, and it should be played like one.
There are some good suggestions out there, and here are a few:
Return AV weapons to 1.6 stats. As a vehicle driver myself, I know how ineffective all of these weapons are at there current state. They've been nerfed to the point that they are just wasted skill points. Any tanker will tell you that Proto AV weapons with level 5 proficiency and stacked damage mods should be ineffective to a tank, but you need to use common sense and do what you know is right for this game.
Slow tanks down.... way down. Who decided tanks should be so fast anyway? In what world do tanks charge around the battlefield into the middle of every dangerous situation? Thrusters on a tank?! Did someone put NOS on that thing? I know this game isn't real, but there should be at least some small sense of realism.
EMP grenades - completely disable a tank for a brief period of time, leaving it vulnerable, unable to attack, and unable to retreat. only effective against vehicles. It sounds awesome, but I wouldn't expect something like that to be added until like version 3.0 or something.
Vulnerable point - maybe a small window to shoot the driver through. Not as bad as the giant open convertible that the poor LAV drivers have to put up with, but something that even non AV infantry have a chance at fighting back.
Stacking hardners - I understand that the active hardner should make a tank almost invulnerable for a short period of time, but my gunnlogi has 3 stacked and I can run them continuously with no cool down to worry about. This is clearly not as intended and the tank should be limited to 1.
Limit tanks to 1 or 2 per side at a time. During 1.6 and before, 2 tanks on a battlefield working together made an extremely difficult fight. Now that they are OP, 7 tanks per side is not uncommon and is beyond ridiculous. I personally would go even farther to say that you should only be allowed to spawn 1 tank yourself during a match. So if you lose it, you will have to wait until the next match to spawn another and it gives others on your team a chance to call in their own. Tank spamming should not be allowed.
Raise the price of tanks. I don't like this one. it's obvious, but it doesn't solve anything. And it just gives tankers an excuse to justify being OP. I personally like the low isk cost and sp requirements as it gives even new players a chance to try things out without a huge investment.
Increase the spread of all large turrets. This would essentially make them less useful against infantry, but still useful against other tanks, vehicles, installations, etc. The turrets are currently dead on accurate even from across the map. I've been hit many times by a rail turret from so far away that I could barely see it. You can literally shoot a rail turret tank from the blue side red zone and hit LAVs on the red side red zone in most of these maps.
Infantry only battle options. It would work, but I'm certain no infantry would join the regular battles unless they were running with tankers.
Edit - added 2 more ideas: Prolonged deployment time for tanks. Make a lead time of some kind, maybe 1 minute after calling in a tank for it to be deployed. This would almost completely eliminate tank spamming without nerfs or buffs. It would give AV players a chance to eliminate 1 tank at a time without having that tank replaced in 10 seconds. It would give ambush players and all infantry a chance to establish themselves before getting dominated by tanks. It also requires the tanker to invest time to be the most OP person on the map.
And FYI, calling in another tank to deal with a tank still leaves an OP tank either way and is not really an appropriate solution, despite what tankers seem to believe. just to clarify, tanks in real life are extremely fast - some faster than they are in this game, but thats why real life tanks are OP tanks in video games should be EXTREMELY slow but have MUCH more health, coinciding with AV dmg getting a buff and ammo capacity increasing
I dont disagree that you have fast thanks in real life but they are different categories. You have light weight tanks. If something is heavy and also fast. it should have a strong center of gravity. Tanks move across hills like they are flying off ramps which should be the case.
Proud Christian
Jesus Loves You
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Timtron Victory
Tech Guard RISE of LEGION
26
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Posted - 2014.01.05 16:11:00 -
[5] - Quote
Takahiro Kashuken wrote:Tanks are not OP, they are being spammed because they are actually useful and fixed and bad pilots will get easily whacked
Tanks are made to survive an AR shooting at it, if the enemy doesnt use AV then whos fault is it?
Tanks are fast, they can go fast in RL ya know
Proto AV is fine, it can easily kill tanks, stop shooting when the tank is glowing unless you have a FG which can cause enough damage to stop regen
Asking for realism in a game? okay then FG shouldnt exist because lolrealism, lolno tanks speed are fine and to use realism they can go pretty fast in RL, ask for webs or EWAR instead of nerf
lolno, in a tank in a pod i dont need a window, also there is a weak point on the tank already
Will you limit infantry with only 1 plate or repper or dmg mod? you taking sand out of my sandbox
lolno unless you limit infantry to only 2 assault/logi/heavy and the remain slots are filled with scouts/commandos, once again taking sand out of the sandbox
Im rich doesnt matter
Increase spread? why i have to aim more with a large turret than an AR because i dont get the benefits of Auto Aim
Give me a tank only mode
Another pointless nerf idea, lolno
So OP writes a post of bad ideas mainly and just asks for nerfs to a balanced class now
Wrong! Tanks are being spammed because they are an exploit now not because they are fixed/balanced. If you want realism you shouldnt be able to repair damage to inorganic matter like tank shields and armor either. Make better arguments please, you seem more interested in pointing out that the original poster is wrong. The game is supposed to be futuristic, not fantasy. So realism is a must. Future soldiers should not be get mowed down by tanks. When tanks were first introduced decades ago you can understand why people would get mowed over. But in the future that shouldnt be the case. Even right now a 14 year old kid can deal significant damage to a tank with a rocket launcher( I am just guessing). Anyways don't just say OP is wrong make sound arguments. The basic idea of the forge fun is very realistic.
This is a game, if something is spammed its not because its good its because its an exploit
Proud Christian
Jesus Loves You
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Timtron Victory
Tech Guard RISE of LEGION
29
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Posted - 2014.01.05 20:41:00 -
[6] - Quote
Takahiro Kashuken wrote:Timtron Victory wrote:Takahiro Kashuken wrote:Tanks are not OP, they are being spammed because they are actually useful and fixed and bad pilots will get easily whacked
Tanks are made to survive an AR shooting at it, if the enemy doesnt use AV then whos fault is it?
Tanks are fast, they can go fast in RL ya know
Proto AV is fine, it can easily kill tanks, stop shooting when the tank is glowing unless you have a FG which can cause enough damage to stop regen
Asking for realism in a game? okay then FG shouldnt exist because lolrealism, lolno tanks speed are fine and to use realism they can go pretty fast in RL, ask for webs or EWAR instead of nerf
lolno, in a tank in a pod i dont need a window, also there is a weak point on the tank already
Will you limit infantry with only 1 plate or repper or dmg mod? you taking sand out of my sandbox
lolno unless you limit infantry to only 2 assault/logi/heavy and the remain slots are filled with scouts/commandos, once again taking sand out of the sandbox
Im rich doesnt matter
Increase spread? why i have to aim more with a large turret than an AR because i dont get the benefits of Auto Aim
Give me a tank only mode
Another pointless nerf idea, lolno
So OP writes a post of bad ideas mainly and just asks for nerfs to a balanced class now Wrong! Tanks are being spammed because they are an exploit now not because they are fixed/balanced. If you want realism you shouldnt be able to repair damage to inorganic matter like tank shields and armor either. Make better arguments please, you seem more interested in pointing out that the original poster is wrong. The game is supposed to be futuristic, not fantasy. So realism is a must. Future soldiers should not be get mowed down by tanks. When tanks were first introduced decades ago you can understand why people would get mowed over. But in the future that shouldnt be the case. Even right now a 14 year old kid can deal significant damage to a tank with a rocket launcher( I am just guessing). Anyways don't just say OP is wrong make sound arguments. The basic idea of the forge fun is very realistic. This is a game, if something is spammed its not because its good its because its an exploit Wrong Realism lol this is sci fi futuristic stuff, it can repair itself because nanomachines OP is wrong tho Realism is not a must Yes they should, my gun is bigger than you goo bag No they cant, current MBT can survive mulitple RPG attacks I did and OP is wrong No its not
Yes we have nanomachines or nanites that repair armor/shield and we should not have RPG that do the reverse?
You are talking in circles. I said armor repairing should not be realistic if Forge guns are not supposed to be realistic. We all know that in science destructive power has always been the forefront of technology advancements The atomic bomb for instance was made before something was made to counter it. I said RPG can deal significant damage, I did not say one shot destroys it. And like I said it depends on the category or class. The Highest Class RPG can take out the lowest class Tank but thats not the case in dust.
If Forge Guns are not realistic weaponry then nanomachines are not realistic either
Proud Christian
Jesus Loves You
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Timtron Victory
Tech Guard RISE of LEGION
30
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Posted - 2014.01.05 21:41:00 -
[7] - Quote
[[/quote]
Well if you look at reality, the M1 Abrams that has been in use since just before the first gulf war is able to cruise at 60 mph over bumps and hills and can shoot VERY accurately while going at max speed... This post sounds like your just mad a 50 ton piece of equipment that is doing what it is supposed to do.... I suggest you find a good quiet corner and cryhard there for a while ok... Just saying....[/quote]
At least you can try to be objective and not talk like a toddler. I will look up the M1 Abrams, I never served in the military and I am not a weaponry buff either.
The M1 can cause damage to passengers if driven too fast. Same with most everyday cars. It has a max speed but we never get to that speed in everyday life. Your argument is moot.
I want tanks with more HP but they should be slower. I swarmed a militia tank but a not so good tanker and when he was almost dead he ran. Swarms should have either better accuracy(smarter) or speed so that modules that disrupt lock on systems would be useful. If you do not want a SL to destroy get a module that impedes the lock on system. Hardners are just rubbish to me.
I think its lame how swarms miss a target just because the tank turned a corner
Proud Christian
Jesus Loves You
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