Exodeon Salviej
the third day Public Disorder.
8
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Posted - 2013.12.23 11:02:00 -
[1] - Quote
Stinker Butt wrote:EMP grenades - completely disable a tank for a brief period of time, leaving it vulnerable, unable to attack, and unable to retreat. only effective against vehicles. It sounds awesome, but I wouldn't expect something like that to be added until like version 3.0 or something.
Vulnerable point - maybe a small window to shoot the driver through. Not as bad as the giant open convertible that the poor LAV drivers have to put up with, but something that even non AV infantry have a chance at fighting back. Uber +1 to those ideas, in all honesty. More so to the vulnerable point, than the EMP greande. Immobilizing a tank entirely as such would probably be a little too much. It'd just make it a fish in a barrel at that point. But as for the vulnerable point, I'm totes for it. Like...the window is a great idea, albeit small, or remote explosives could have a such effect that if they blow up underneath a tank, not only do they deal damage to the tank, but they can also break the tracks that the tanks roll on, therefore immobilizing the movement, but not the turret. And think, most people who use remote explosives drop them on crucial, and vital points in the map, specifically in the middle of the road. So if they immobilize that said tank in the middle of the road, next to an objective, then it turns out, you just made a deployed blaster/railgun/missle installation.
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
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Exodeon Salviej
the third day Public Disorder.
11
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Posted - 2013.12.24 04:02:00 -
[2] - Quote
Stinker Butt wrote:Exodeon Salviej wrote:Stinker Butt wrote:EMP grenades - completely disable a tank for a brief period of time, leaving it vulnerable, unable to attack, and unable to retreat. only effective against vehicles. It sounds awesome, but I wouldn't expect something like that to be added until like version 3.0 or something.
Vulnerable point - maybe a small window to shoot the driver through. Not as bad as the giant open convertible that the poor LAV drivers have to put up with, but something that even non AV infantry have a chance at fighting back. Uber +1 to those ideas, in all honesty. More so to the vulnerable point, than the EMP greande. Immobilizing a tank entirely as such would probably be a little too much. It'd just make it a fish in a barrel at that point. But as for the vulnerable point, I'm totes for it. Like...the window is a great idea, albeit small, or remote explosives could have a such effect that if they blow up underneath a tank, not only do they deal damage to the tank, but they can also break the tracks that the tanks roll on, therefore immobilizing the movement, but not the turret. And think, most people who use remote explosives drop them on crucial, and vital points in the map, specifically in the middle of the road. So if they immobilize that said tank in the middle of the road, next to an objective, then it turns out, you just made a deployed blaster/railgun/missle installation. Edit: With that in mind, they can have as many hardeners as they want. If they can't move, I'm okay with a unremoveable speedbump in the middle of the road that can shoot at you. ahh, finally. I was starting to wonder if anybody read past the first paragraph. lol. EMP grenades could be too powerful, but they could also be pretty limited. You could limit infantry to carrying one (like thukkers), and make them only last 5 to 10 seconds. I can just imagine the computer voice saying, "system offline.... rebooting..." They could also be very short range, so you have to be up close to use them. So a tanker could either get out and try to shoot the attacker or rely on his own surrounding infantry to help him out. Teamwork is a concept very foreign to most tankers though, so they won't like that. Other than that, I don't feel bad if they get killed quickly because they quickly kill everything else on the map, so why shouldn't they? The window is actually my favorite. Tanks get a perfect 3rd person birds eye view of everything and no weak spot. It doesn't seem logical to me. A small window would give any infantry a chance, albeit a small one, to fight back. That is the way it should be, in my opinion. It would make tanks think twice about rushing into a hot zone like they do now. I also think they should be forced to see out that window, like a real first person shooter - but the crying would never stop, so devs shouldn't bother. Tanks would be fine with both of these if they actually played somewhat realistically and kept their distance from the enemy. I'm one for the window, and the tracks. You don't particularly have to destroy every tank you see, you could just put a handicap on it through strategic maneuvers.
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
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