|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fox Gaden
Immortal Guides
1928
|
Posted - 2013.12.19 17:51:00 -
[1] - Quote
Darken-Sol wrote:I love how experienced tankers are saying MLT tanks are the problem. It shows a lack of integrity. Many have taken the stance of claiming to not kill infantry. They are trying to pin the blame on the ability to call in cheap MLT tanks.
lets ask a few questions.
what do you think is going to happen to the price of STD tanks if MLT goes up?
How will nerfing MLT tanks help the fact that AV can't effectively counter tanks?
what are these crusaders going to shoot at when there are no MLT tanks?
if it takes 3 AV to deal with a tank and there are 3tanks, how many are left to fight the other 13 guys on the ground?
Do people honestly believe the smoke screen these skilled tankers are putting up?
Be honest here because I play both sides. How many rail tanks does it take to stop vehicles from coming in?
If you don't have a skilled tanker how will you deal with another skilled tanker?
IMO these guys are incapable of seeing anything beyond their own turret. Its the tanking mentality. I have it too. When another tank on my team gets popped in always thinking "better him than me". I think this is something like that. What they do not realize is it will be more like "first him then me".
one more question.
After you get rid of your scapegoat, what will you hide behind?
I personally believe we will then have a crusade against OP tanks and it will come down to buffing AV. Its obvious really. So we see the tankers care nothing for the infantry they are now painting as the victim. They are just buying time until CCP gives us the means to defend ourselves. Its all very short sighted.
a final question. Why wait for balance? We will not be able to effectively examine the balance between dedicated AV and dedicated tankers until this Militia tank spam is cleared up. Right now the Tanks often have the advantage of numbers on top of their other advantages.
I donGÇÖt think Militia tanks should be nerfed, at least not at this stage, beyond taking away things that can be added back in with skills. I donGÇÖt think we should look at increasing the price too much yet either. At least not yet. The fist priority is to bring back the skill distinction between dedicated pilots and people who have no skill points invested in vehicles.
This would also mean that an expensive fitted tank, called in by a tanker, would not be nearly as effective in the hands of a non tanker.
That and a bit of a Swarm Launcher buff should clear up the non-pilot tank spam. Then we could look at AV/Tank balance without all the clutter.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
1928
|
Posted - 2013.12.19 18:01:00 -
[2] - Quote
DUST Fiend wrote:Why make a duplicate thread? Because there was too much reasonable and considered discussion in the original thread. By starting the thread with a butt-hurt post he gets drama and excitement.
If anyone wants to join a reasoned discussion were both dedicated tankers and dedicated AV are having a civil and considered discussion, here is a link.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
1929
|
Posted - 2013.12.19 18:09:00 -
[3] - Quote
Darken-Sol wrote: careful here. This is a sensitive subject.
I used all forms of AV in 1.6. And I tanked. Swarms were stupidly OP when coupled with rendering issues.
This could have easily been fixed by adding GÇ£LockingGÇ¥, GÇ£LockGÇ¥, and GÇ£Missiles InboundGÇ¥ warnings for vehicles. Could have been an icon on the HUD that starts blinking Yellow when someone is attempting to lock you, starts blinking Orange when you are locked, and starts blinking Red when missals have been fired. Accompany it will an audio warning. Then rendering issues would have not mattered when it came to the missals.
Now the fact that the infantry did not render would still have been a problem, but at least you would have had warning before the first missal hit.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
1929
|
Posted - 2013.12.19 18:15:00 -
[4] - Quote
NAV HIV wrote:A militia tank should be slightly stronger than Militia AV or standard AV. Gives the sense of competition and achievement. A tanker spends a lot of SP, so does a proper AV user. So if a Proto AV user can't even fight a MLT tank, What are they supposed to when 2-3 decent tanks show up?! First it's the Forge gun. I know most were using it as an anti infantry weapon. But now it's not as great against Vehicles either. Proto Swarm nerfed to half of it's capabilities. If it was MLT, STD or ADV i would understand. But Even with Proto AVs with Prof 5 and some, i can barely keep up with Sicas and Somas. It is not price or numbers. It is the fact that you donGÇÖt have to be skilled into vehicles to be effective in tanks. The answer is to nerf health by 25% and have the Shield and Armour skills bring it back 5% at a time, so that a dedicated pilot is 25% better than someone with no vehicle skills across the board. This would reduce the numbers in most matches, provided the AV were strong enough to make the no skill tankers easy pickings.
Hand/Eye coordination cannot be taught. For everything else, there is the Learning Coalition.
|
|
|
|