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Thread Statistics | Show CCP posts - 0 post(s) |
Yoma Carrim
Situation Normal all fraked up
142
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Posted - 2013.12.18 18:57:00 -
[1] - Quote
Didn't someone (maybe the OP I don't remember) already make a post like this?
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Yoma Carrim
Situation Normal all fraked up
142
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Posted - 2013.12.18 19:06:00 -
[2] - Quote
Eurydice Itzhak wrote:Yoma Carrim wrote:Didn't someone (maybe the OP I don't remember) already make a post like this? It was me. I'll keep making a new one when the old one dies until it has a response from a dev. Would really appreciate contributions on what should be in low slots. What takes up low slots and offers utility in EVE?
Oh in that case how about support modules for other vehicles I.E Remote shield boosters and Remote Armor Repers (Low slots need more active modules)
Heck turn Gunnlogi into tackle HAVs and give the low slots an Active Webifire Module to offset the high slots's fuel injector.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Yoma Carrim
Situation Normal all fraked up
143
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Posted - 2013.12.18 19:22:00 -
[3] - Quote
Jason Pearson wrote:Oh and yes, I still disagree, I prefer utilities in the high slots, because I get things like PG, CPU and Ammo extenders, which means I can fit better stuff then Armor tanks.
You don't want tackle mods?
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Yoma Carrim
Situation Normal all fraked up
143
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Posted - 2013.12.18 19:41:00 -
[4] - Quote
Pokey Dravon wrote:I don't have maxed out turrets, I took all of those to Proto with some support skills, but all to level V.
All defensive skills are to V, HAV is to I because anything above that is wasteful right now. So no, it's not 40 million to get to where I am.
CPU/PG are not necessary to fit the same weapons on a Shield HAV than an Armor HAV use, it does however give them *better* offensive options without sacrificing defenses. Armor has to sacrifice defenses to increase offensive capabilities.
I'm arguing that you're wrong in that CPU/PG upgrades have zero utility, because there are some really fun fits that I can do with a Caldari HAV BECAUSE of those modules, which are simply not possible on an armor HAV due to resource limitations. You simply CANNOT fit a full gambit of armor defenses AND a damage mod, there is simply not enough CPU. If you don't believe me go to do the math yourself.
Even with 25% reduction to large turret CPU and 25% reduction to Damage mod CPU usage?
....*runs to grab calculator*
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Yoma Carrim
Situation Normal all fraked up
143
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Posted - 2013.12.18 19:59:00 -
[5] - Quote
Eurydice Itzhak wrote:Yoma Carrim wrote:Pokey Dravon wrote:I don't have maxed out turrets, I took all of those to Proto with some support skills, but all to level V.
All defensive skills are to V, HAV is to I because anything above that is wasteful right now. So no, it's not 40 million to get to where I am.
CPU/PG are not necessary to fit the same weapons on a Shield HAV than an Armor HAV use, it does however give them *better* offensive options without sacrificing defenses. Armor has to sacrifice defenses to increase offensive capabilities.
I'm arguing that you're wrong in that CPU/PG upgrades have zero utility, because there are some really fun fits that I can do with a Caldari HAV BECAUSE of those modules, which are simply not possible on an armor HAV due to resource limitations. You simply CANNOT fit a full gambit of armor defenses AND a damage mod, there is simply not enough CPU. If you don't believe me go to do the math yourself. Even with 25% reduction to large turret CPU and 25% reduction to Damage mod CPU usage? ....*runs to grab calculator* Like I said earlier I have 15m SP in caldari and I'm not capped out yet. Theres no way this guy had capped out caldari and gallente lol.
Craaaaaaaaaaaaaaaa*********** he's right
with just 475cpu a set of complex armor hardiners 133+133=266 + a heavy complex armor reper 143=409
he can't even fit a large proto turret. the ion cannon has the least cpu drain and even with the 25% cpu reduction that's still 94.5 cpu making it= 503.5 cpu
he's already in the negative CPU by 28.5 points
He'd have to drop it to an enhanced armor reper and a Neutron blaster just to break even. there is no way he has the fitting room for a 88.5 basic damage mod
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Yoma Carrim
Situation Normal all fraked up
143
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Posted - 2013.12.18 20:06:00 -
[6] - Quote
Railguns, damage mods in low slots, and massive resists.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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