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Arx Ardashir
Imperium Aeternum
357
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Posted - 2014.01.10 13:27:00 -
[31] - Quote
Sana Rayya wrote:They can be countered by recalling the vehicle. Lol, could you imagine that if they ever implement RDVs coming to pick up recalled vehicles?
You killed the RE guy, but you see that he placed 4 REs on your tank before you were aware of him, there was so much chaos. Your team has secured the area, so you jump out to recall the vehicle and save it. The RDV comes in, picks up you tank, and just as it's sailing off into the distance...BOOM. The RE guy respawned.
Amarr HAV Speculation
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bogeyman m
Learning Coalition College
7
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Posted - 2014.01.15 04:38:00 -
[32] - Quote
Timothy Reaper wrote:AV-REs can cause more damage than regular REs (1750-2000). The charges are shaped to direct the blast towards the surface to which they are attached in order to penetrate heavy armor. Because of this the blast radius is very small, making them impractical for use against infantry; they would have to be standing right on top of the AV-RE to sustain any serious damage.
Thoughts?
AV-REs = Proximity Explosives, no?
Solution : UN-nerf the PE. Either restore the damage from previous 1.7 or turn off the vehilcle pilot warning alarm.
Solved.
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
803
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Posted - 2014.02.17 11:55:00 -
[33] - Quote
Bump.
Don't let the dream die!
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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501st Headstrong
The Unit 514
111
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Posted - 2014.02.17 12:28:00 -
[34] - Quote
Timothy Reaper wrote:Ulysses Knapse wrote:Call these things "Breach Remote Explosives" and have them be Anti-Installation, too. And have normal Remote Explosives do less damage to vehicles, then I'll definitely get behind this. "Remote Explosives cause 1,500 damage, but the charges are shaped outward in order to create a large blast radius, so they only cause minor damage to the surface to which they are attached." "Breach Remote Explosives cause 2,000 damage, but the charges are shaped inward in order to penetrate armor, so they have a very small blast radius." How does that sound? That way REs can still be effective against vehicles, but they have to be used as either ambush tools or for Jihad Jeeps.
Could also see some future destructible environments with that Breach and punching through walls... I love it
I am the reason you rage-quit =D
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
804
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Posted - 2014.02.17 12:49:00 -
[35] - Quote
501st Headstrong wrote:Could also see some future destructible environments with that Breach and punching through walls... I love it That would be cool, but I don't think the companies paying us to defend their property would like it.
Eh, who cares what they like!
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Fremder V1
Armed And Aimless
8
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Posted - 2014.02.17 14:02:00 -
[36] - Quote
Quil Evrything wrote: You make it sound so easy, but it's not. Most of the time, tanks are constantly in motion. They only ones that arent, are sniping rail tanks. So even getting ONE on, can be challenging. And if you miss, and drop an RE on the ground(because he moved just as you threw it or something)... you've just screwed up your whole cluster chain of REs.
This. Considering how fast one can die to infantry on guard or the tank itself, while running at one to stick explosives on the hull, and how easy it is to drop them on the ground, if the tank moves just a little bit, it is about as difficult as knifing a heavy. Or rather it could be, if the average tankdriver would be more cautious. Many drive around more or less care free right now, simply because there is no need not to.
That said, i'm all for a specialised anti tank remote explosive, but think the distinction could be even bigger. Meaning you'd need only a single one to do about the same amount of damage than 3 of the current ones, and to balance that out, you could only carry one at the same time as well. Only one chance, but less standing around the tank, in hopes he doesn't randomly move. High risk, high reward. Again, like knifing a heavy.
Other Thread about it. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
147
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Posted - 2014.02.17 15:32:00 -
[37] - Quote
Add seeking like with the AV 'nades and we might have something going.
I was going to use that Installation...
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