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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
623
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Posted - 2013.12.18 10:10:00 -
[1] - Quote
AV-REs can cause more damage than regular REs (1750-2000). The charges are shaped to direct the blast towards the surface to which they are attached in order to penetrate heavy armor. Because of this the blast radius is very small, making them impractical for use against infantry; they would have to be standing right on top of the AV-RE to sustain any serious damage.
Thoughts?
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
623
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Posted - 2013.12.18 10:45:00 -
[2] - Quote
The counter is being aware of your surroundings and having someone man the small turrets. If someone wants to drive around blindly shooting at whatever is red, then they deserve to get blown up. Plus, regular REs cause 1500 damage, so it's not a huge increase, just enough to make it worth using AV-REs.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
624
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Posted - 2013.12.19 09:34:00 -
[3] - Quote
How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives to the tank.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
624
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Posted - 2013.12.19 09:49:00 -
[4] - Quote
Ulysses Knapse wrote:Timothy Reaper wrote:How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives to the tank. Hell no. There's no reason to add such a situational module. Though if you added that functionality to another item, that could work. Possibly a Repair Tool, or something. The Repair Tool sounds good. Locate the explosive(s), point the Repair Tool at it for a few seconds and they're gone, with a +5 for every explosive removed.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
|
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
625
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Posted - 2013.12.19 12:02:00 -
[5] - Quote
Ulysses Knapse wrote:Timothy Reaper wrote:How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives to the tank. Hell no. There's no reason to add such a situational module. Though if you added that functionality to another item, that could work. Possibly a Repair Tool, or something. I just realized something:
Balking at the idea of inventing something new when something already available can be tweaked to do the job.
Come clean, you're a Minmatar in disguise, aren't you?
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
625
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Posted - 2013.12.19 12:28:00 -
[6] - Quote
Oxskull Duncarino wrote:Ulysses Knapse wrote:Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles without an effective counter. Not even killing the placer would neutralize them. I haven't tried this in FW but flux grenades don't detonate equipment, they just disable it, so there's your method for removal. Flux grenades detonate REs. I know, I killed somebody with his own RE that way.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
|
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
627
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Posted - 2013.12.19 12:34:00 -
[7] - Quote
Oxskull Duncarino wrote:Timothy Reaper wrote:Oxskull Duncarino wrote:Ulysses Knapse wrote:Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles without an effective counter. Not even killing the placer would neutralize them. I haven't tried this in FW but flux grenades don't detonate equipment, they just disable it, so there's your method for removal. Flux grenades detonate REs. I know, I killed somebody with his own RE that way. Cool, and cheers, as ya saved me possible getting kicked testing it I'm with the rep tool having a secondary function of explosives removal so. I did it on purpose to a red dot. He wasn't paying attention and ran right past me, place a remote and stood right on top of it as he hacked a CRU.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
|
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
627
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Posted - 2013.12.19 12:44:00 -
[8] - Quote
Oxskull Duncarino wrote:Haha, those type of kills are the best. Well, technically it was a kill assist, but it was worth -25.
Ulysses Knapse wrote:Breach Remote Explosive +33% Total Damage (2,000hp) -66% Splash Radius +50% Detonation Timer Length +100% Damage against Installations (4,000hp) Those stats seem legit? Should result in shenanigans.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
633
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Posted - 2013.12.20 05:56:00 -
[9] - Quote
Bump.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
641
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Posted - 2013.12.30 10:45:00 -
[10] - Quote
Bump, ba-bump bump bump!
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
676
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Posted - 2014.01.01 09:28:00 -
[11] - Quote
Ulysses Knapse wrote:Call these things "Breach Remote Explosives" and have them be Anti-Installation, too. And have normal Remote Explosives do less damage to vehicles, then I'll definitely get behind this. "Remote Explosives cause 1,500 damage, but the charges are shaped outward in order to create a large blast radius, so they only cause minor damage to the surface to which they are attached."
"Breach Remote Explosives cause 2,000 damage, but the charges are shaped inward in order to penetrate armor, so they have a very small blast radius."
How does that sound? That way REs can still be effective against vehicles, but they have to be used as either ambush tools or for Jihad Jeeps.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
738
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Posted - 2014.01.10 12:27:00 -
[12] - Quote
Bump.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
803
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Posted - 2014.02.17 11:55:00 -
[13] - Quote
Bump.
Don't let the dream die!
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
804
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Posted - 2014.02.17 12:49:00 -
[14] - Quote
501st Headstrong wrote:Could also see some future destructible environments with that Breach and punching through walls... I love it That would be cool, but I don't think the companies paying us to defend their property would like it.
Eh, who cares what they like!
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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