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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Spkr4theDead
 Red Star.
 EoN.
 
 1910
 
 
      | Posted - 2014.03.07 17:23:00 -
          [91] - Quote 
 
 Meknow Intaki wrote:for instance:  500 wp for a HAV to be called in  250 wp for a dropship  100 WP for a LAV you call in to much stuff and you don't got enough WP for a orbital   That was CCP's original idea for vehicles. But then, if you're a pilot, it doesn't make sense to have to wait for your squad to get enough WP for you to call in a tank.
 
 I mean, it wouldn't be right if you had to wait for a minimum amount of WP before you could use a PRO suit, right?
 
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 1489
 
 
      | Posted - 2014.03.07 18:09:00 -
          [92] - Quote 
 No. You know why? Because you start out with 0 and don't gain any until you hack stuff or kill people.
 
 You know how long we'll have to walk to an objective to get any points? The nearest points are like 175m away at the very least.
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        |  calisk galern
 BurgezzE.T.F
 General Tso's Alliance
 
 2072
 
 
      | Posted - 2014.03.07 18:23:00 -
          [93] - Quote 
 this system should be used to call in supply depots and turrets.
 
 vehicles no, we already pay for them
 | 
      
      
        |  Zahle Undt
 Bullet Cluster
 Legacy Rising
 
 838
 
 
      | Posted - 2014.03.07 18:42:00 -
          [94] - Quote 
 LOL I don't even tank and I think this is a bad idea that pushes Dust more towards you average generic lobby shooter than it already is. Plus, no more getting LAVs or dropships to get to objectives quickly as the beginning of a match. Its just a bad idea all around
 
 Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers. | 
      
      
        |  Operative 1171 Aajli
 Bragian Order
 Amarr Empire
 
 1481
 
 
      | Posted - 2014.03.08 04:55:00 -
          [95] - Quote 
 
 Beck Weathers wrote:Operative 1171 Aajli wrote:You know, having specced into just tanks with my tank char, I'm very vulnerable when not in a tank or calling one in. Just saying. you and the other 9 people on your team speced into just tanks   
 
 Actually, no. If you notice, most of the tankers on the field didn't spec 1 sp into tanks. That's the problem.
 
 Rommel, you magnificent bastard, I read your book! | 
      
      
        |  Operative 1171 Aajli
 Bragian Order
 Amarr Empire
 
 1481
 
 
      | Posted - 2014.03.08 04:58:00 -
          [96] - Quote 
 
 Sole Fenychs wrote:Ghost Kaisar wrote:So no more calling in vehicles at the beginning of the game right?
 
 NOPE
 
 F THAT
 Look at my suggestion for a more moderate variant. Operative 1171 Aajli wrote:You know, having specced into just tanks with my tank char, I'm very vulnerable when not in a tank or calling one in. Just saying. Most tank operators these days are heavies with RRs. And those are definitely not vulnerable, especially when you manage to get their tank to critical health in a 1on1 chase. Then they hop out, shoot your AV ass (Which does jack **** against infantry, especially heavies) and hop back in and activate the reppers. That's one of the major balance issues here - A tank contains the counter to its counter in a handily armored package. 
 
 That's why I use a tank because I like tanks and not to win easy with a crutch. I fully support not allowing heavies to be able to drive themselves around in anything and only a light suit be allowed to drive a tank.
 
 This heavy for everything is just getting out of hand.
 
 Rommel, you magnificent bastard, I read your book! | 
      
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