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Malkai Inos
Onikanabo Brigade Caldari State
1099
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Posted - 2013.12.17 23:00:00 -
[1] - Quote
AP Grasshopper wrote:They say its 1.7 but just look at the pictures, clearly its from 1.6 (2700 hp soma) Earlier.
The Tac used in the vid hasn't had 30 rounds per mag since 1.2 or 3 iirc.
Doesn't mean that the written piece is not based on 1.7. Since it does not discuss any changes specifically, or provide any hint that the game is, in fact, developing, one cannot tell either way though.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1099
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Posted - 2013.12.17 23:11:00 -
[2] - Quote
Anybody noticed this little tidbit (highlight by me)?
Nick Capozzoli wrote:Dips in the frame rate result in distant enemies frequently looking like they're moving in stop-motion. I remember this issue and it was really hurting the visuals and sometimes even gameplay of dust.
I also haven't seen this happen in months, since it was officially fixed a few patches ago...
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1099
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Posted - 2013.12.18 00:14:00 -
[3] - Quote
soulreaper73 wrote:Our Deepest Regret wrote:Meh. Free game, active player base, no pay-to-win. Good enough for me. 3584 players online at the time of this post in prime time. pathetic especially for a free to play game. Blacklight: Retribution, while a good game is under 1k on steam. Planetside 2 is at 4k.
Only a handfull of wildly succesfull games like Team Fortress 2 muster significantly higher numbers than that (42k avg.).
Edit: Yes, PC and consoles don't compare very well and steam is not representing the whole playerbase. "Pathetic" seems still off.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1099
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Posted - 2013.12.18 02:21:00 -
[4] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Malkai Inos wrote:Anybody noticed this little tidbit (highlight by me)? Nick Capozzoli wrote:Dips in the frame rate result in distant enemies frequently looking like they're moving in stop-motion. I remember this issue and it was really hurting the visuals and sometimes even gameplay of dust. I also haven't seen this happen in months, since it was officially fixed a few patches ago... I don't know about that . I played a game yesterday and spawned into an area where this entry team was hacking a clone bank and the guy that was doing so was floating in mid air , I mean like he was stuck to the reanimation unit . So I started to fire scrambler rounds into him and NO DAMAGE registered . Kept on til his team-mate came around the corner with a Boundless HMG and started unloading into me and THAT took forever to kill me and I had on a starter fit and he was right up on me , after I died I seen the hack , come down off of the cloud that he was on being posted up on the reanimation unit and they ran off together . There are still a lot of problems with this game . That is very true and there's still a lot of work to do for CCP.
However, and i might be wrong about this, the wording of that sentence leads me to believe that he is talking about a very specific issue that was really obvious and omnipresent at the time it existed.
Here's the gist: Players, be it on foot or in a vehicle, that are far away from your perspective would have an overall jittery, or "stop motion" like movement. It seamed as if they were rendered with much less fps than the rest of the scene. While this looks like a "frame dip" at a glance the reality was that the client simply wasn't properly interpolating the positional data sets of objects so that their movement would be really non-fluent. Dropships would not fly accross the sky, they would "teleport" in small, consistent steps 10-15 times per second until they are close enough for the visual interpolation to kick in.
The interesting part is: It's an old and solved issue. This particular thing does no longer happen; hasn't happened for months (that's maybe why you haven't come across it, I don't know how long you've been playing). Yet it appears to me that's what he's describing.
Add to that the fact that all the footage provided with the article is around 5-6 months old (pre-pre nerf tac, pre 1.7 tanks) and I can't help but wonder whether the article is really based on 1.7 or at the very least 1.6.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1099
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Posted - 2013.12.18 02:37:00 -
[5] - Quote
Bethhy wrote: Wait wait... you don;t get slide shows and rubber banding in dust? when the frame rate starts dipping from equipment and fire fights and vehicle spams everyone at long range starts skipping making fluid aim extremely hard.
sigh. sometimes I think people are playing another game.
Yes I do but what i'm describing is neither a fps dip nor rubberbanding. I explicitly said so in my description.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Malkai Inos
Onikanabo Brigade Caldari State
1099
|
Posted - 2013.12.18 03:44:00 -
[6] - Quote
crazy space 1 wrote: instead of calling him wrong maybe CCP can use it as "feedback" since most of what he says is what people like me have been yelling since skirmish 1.0!
FIX THE TABLE
people play this game and think "oh wow they can't get the map preview system to work... ok lawls"
Man i loved that table...
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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