Shinobi MumyoSakanagare ZaShigurui wrote:Malkai Inos wrote:Anybody noticed this little tidbit (highlight by me)?
Nick Capozzoli wrote:Dips in the frame rate result in distant enemies frequently looking like they're moving in stop-motion.
I remember this issue and it was really hurting the visuals and sometimes even gameplay of dust.
I also haven't seen this happen in months, since it was officially fixed a few patches ago...
I don't know about that . I played a game yesterday and spawned into an area where this entry team was hacking a clone bank and the guy that was doing so was floating in mid air , I mean like he was stuck to the reanimation unit . So I started to fire scrambler rounds into him and NO DAMAGE registered . Kept on til his team-mate came around the corner with a Boundless HMG and started unloading into me and THAT took forever to kill me and I had on a starter fit and he was right up on me , after I died I seen the hack , come down off of the cloud that he was on being posted up on the reanimation unit and they ran off together .
There are still a lot of problems with this game .
That is very true and there's still a lot of work to do for CCP.
However, and i might be wrong about this, the wording of that sentence leads me to believe that he is talking about a very specific issue that was really obvious and omnipresent at the time it existed.
Here's the gist: Players, be it on foot or in a vehicle, that are far away from your perspective would have an overall jittery, or "stop motion" like movement. It seamed
as if they were rendered with much less fps than the rest of the scene. While this looks like a "frame dip" at a glance the reality was that the client simply wasn't properly interpolating the positional data sets of objects so that their movement would be really non-fluent. Dropships would not fly accross the sky, they would "teleport" in small, consistent steps 10-15 times per second until they are close enough for the visual interpolation to kick in.
The interesting part is: It's an old and solved issue. This particular thing does no longer happen; hasn't happened for months (that's maybe why you haven't come across it, I don't know how long you've been playing). Yet it appears to me that's what he's describing.
Add to that the fact that all the footage provided with the article is around 5-6 months old (pre-pre nerf tac, pre 1.7 tanks) and I can't help but wonder whether the article is really based on 1.7 or at the very least 1.6.