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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
91
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Posted - 2013.12.19 06:05:00 -
[1] - Quote
I don't get the hate towards purple; if you find it ugly it should just give you another reason to shoot them. I would gladly fly a purple chevron to kill cost somebody a few Thales.
Whatever the color, I think the idea is sound, and makes much more sense then banning a player until the next downtime.
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
91
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Posted - 2013.12.19 18:00:00 -
[2] - Quote
Kierkegaard Soren wrote:"Turning Purple" (or whatever colour we choose to designate TKers) causes you to lose all access to uplinks and letter spawns; dieing gives you the MCC to spawn at, and nothingn else. And since the amount of potential opponenents has doubled from one team to two, you earn only 25wp for a kill. Essentially, TK should be a tactic that forces you to sacrifice earnings and standings for the ability to cause some serious carnage.
I would argue that they should have access to uplinks (perhaps only uplinks deployed by their squad?) but not the MCC. If your own team has flagged you as hostile, why would they give you access to what should be a restricted area?
Rewarding TKers for every kill, regardless of color, is a brilliant idea, and reducing WP earned would be a fair trade-off for the extra targets. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
94
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Posted - 2013.12.24 18:42:00 -
[3] - Quote
Darius Ashran wrote:Artificer Ghost wrote:Making them gold (Universal neutral in DUST, for installations, objectives, etc...) would make more sense. If we do that i think they should call it independent instead of neutral. As players under this status would obviously not be neutral. I agree however using the existing color mechanics i think would be a very wise and easily distinguishable option. And I would assume even lower on the technical implementation side considering at least elements of the recognition of neutral assets are already in the game. It would also be easier for new players to readily understand and identify the consequences of that status with. I think we can all agree rapid information assimilation is defiantly a good things for the new players and the more we can streamline it the better. Intuitive conceptualization =D
While the ability to re-use existing game UI elements is tempting, I think there should be a visual distinction between "neutral" objects (null cannons and turrets who shoot at nobody) and "independant" players who potentially shoot at everybody.
We already have blue UI elements for friendlies, green for squad members, yellow for neutrals, red for enemies, and sort of a glowing orange for scanned enemies. A recolor for an existing UI object is one thing CCP's art department should be able to push out quickly. If they take the time to code in a color change for TKers, punching in "TKer icon changes to new color 1" is no more difficult than "TKer icon changes to old color 3." |
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