gbghg
L.O.T.I.S. Public Disorder.
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Posted - 2013.12.17 03:14:00 -
[1] - Quote
2 things 1) leave the DS freaking acceleration alone, as helpful as the new modules are a dropships best defense remains its mobility, acceleration is a vital part of that, it effects how quickly we reduce our inertia, how quickly we can take evasive maneuvers, how quickly we can recover from near crippling knockback. you can mess about with our speed, you can mess about with our module slots and CPU/PG, but don't you ever, i repeat ever, try to nerf our acceleration, it is our lifeline, its what gives the ADS the best survivability out of all the dropship, touch it and i guarantee that the pilot community will create the biggest fuss in its history.
2)forges are fine, they are still very dangerous and deserve to be treated with respect, they're really good in regards to dropships right now, don't screw that up trying to compensate for tanks, if tanks are the issue, change something with the tanks. 1 forge gunner remains a potent threat, 2 forge gunners will burst right through a pythons hardener and booster, anymore then that and the sky becomes seriously unhealthy.
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gbghg
L.O.T.I.S. Public Disorder.
4174
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Posted - 2013.12.17 03:47:00 -
[2] - Quote
Roger Cordill wrote:gbghg wrote:2 things 1) leave the DS freaking acceleration alone, as helpful as the new modules are a dropships best defense remains its mobility, acceleration is a vital part of that, it effects how quickly we reduce our inertia, how quickly we can take evasive maneuvers, how quickly we can recover from near crippling knockback. you can mess about with our speed, you can mess about with our module slots and CPU/PG, but don't you ever, i repeat ever, try to nerf our acceleration, it is our lifeline, its what gives the ADS the best survivability out of all the dropship, touch it and i guarantee that the pilot community will create the biggest fuss in its history.
2)forges are fine, they are still very dangerous and deserve to be treated with respect, they're really good in regards to dropships right now, don't screw that up trying to compensate for tanks, if tanks are the issue, change something with the tanks. 1 forge gunner remains a potent threat, 2 forge gunners will burst right through a pythons hardener and booster, anymore then that and the sky becomes seriously unhealthy. message from Godin: You're probably right, as you've gotten more time into it than me. I've only gotten about 3-5 hours into DS's so far for 1.7. as for the Forges, still think they should. I was going off of the DS expirence, as it seemed far easier to fly far enough to where I couldn't really be abused y the FG, and in and out of the area. It's all debatable, and we're trying to come to an agreement over this, so at least you said something. swarms definitely need a buff, as a shield dropship i actually laugh at proto swarms now, the only danger is the knockback, they need a buff. but forge still put me down very fast if im not carfulm hell a couple of times i've had 2 forges alpha me so quickly im dead before i'm registering the first hit.while the standard might need a small very small) buff the assault certainly doesn't, i still maintain that that weapon is a balance abomination and should be removed, its got high damage and the highest RoF among forge guns.
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