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Thread Statistics | Show CCP posts - 0 post(s) |
R F Gyro
Clones 4u
823
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Posted - 2013.12.15 21:21:00 -
[1] - Quote
Hi CCP
Could we have a dropsuit module that temporarily increases our HP by a massive amount, making us almost invulnerable? It should only last a short time.
Could we also have our dropsuit speed increased so that we can get out to safety when it runs out?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
826
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Posted - 2013.12.15 21:39:00 -
[2] - Quote
Pokey Dravon wrote:Dear CCP, please give my Large Missile turrets the ability to lock onto infantry and track them around corners when they take cover. Good idea.
Or maybe small turrets in addition to your large one.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
826
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Posted - 2013.12.15 21:48:00 -
[3] - Quote
jenza aranda wrote:As for an invulnerability module? No. Why not?
Would such a mechanic unbalance the game or something?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
826
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Posted - 2013.12.15 21:54:00 -
[4] - Quote
Tectonic Fusion wrote:I think it would actually help the game, because people could increase their KDR. How would KDR increase? Everyone would get less kills, 'cos we'd all be really hard to kill.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
828
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Posted - 2013.12.15 22:17:00 -
[5] - Quote
Is no one able to give a good reason why this shouldn't be implemented?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
832
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Posted - 2013.12.15 22:46:00 -
[6] - Quote
R F Gyro wrote:Is no one able to give a good reason why this shouldn't be implemented? I'll take the silence as evidence that the Dust player community overwhelmingly supports this idea.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
836
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Posted - 2013.12.15 23:26:00 -
[7] - Quote
ZeHealingHurts HurtingHeals wrote:Pokey Dravon wrote:Dear CCP, please give my Large Missile turrets the ability to lock onto infantry and track them around corners when they take cover. We'd have to nerf them first to be in line with Swarm Launcher's effects on vehicles. Good point, but this thread isn't about vehicles.
Really it isn't.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
846
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Posted - 2013.12.16 19:24:00 -
[8] - Quote
Avinash Decker wrote:R F Gyro wrote:jenza aranda wrote:As for an invulnerability module? No. Why not? Would such a mechanic unbalance the game or something? How many FPS games have you played? Anyway because if a person has it they can get all their health back or not die when they are about to die when fighting someone. It is basically a I win button. No-one wants an "I win" button.
We'd better not have anything like this in Dust then, had we?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
847
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Posted - 2013.12.16 20:29:00 -
[9] - Quote
ZeHealingHurts HurtingHeals wrote:Pokey Dravon wrote:ZeHealingHurts HurtingHeals wrote: We'd have to nerf them first to be in line with Swarm Launcher's effects on vehicles.
Im sorry your light anti vehicle weapons isn't very effective against heavy vehicles Since when were Assault Forge Guns light AV? That is the only form of AV I use... I'm not siding with Pokey or anything, but it was you who was talking about swarm launchers.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
855
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Posted - 2013.12.17 20:35:00 -
[10] - Quote
Pvt Numnutz wrote:This is a cute post. Tank QQ with a mustache. Just to let you know, hardeners don't give a lot of HP, they increase resistance to damage for a short time giving the vehicle more EHP or effective hit points. Sorry, I meant to say EHP rather than HP.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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