| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  R F Gyro
 Clones 4u
 
 823
 
 
      | Posted - 2013.12.15 21:21:00 -
          [1] - Quote 
 Hi CCP
 
 Could we have a dropsuit module that temporarily increases our HP by a massive amount, making us almost invulnerable? It should only last a short time.
 
 Could we also have our dropsuit speed increased so that we can get out to safety when it runs out?
 
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 826
 
 
      | Posted - 2013.12.15 21:39:00 -
          [2] - Quote 
 
 Pokey Dravon wrote:Dear CCP, please give my Large Missile turrets the ability to lock onto infantry and track them around corners when they take cover.  Good idea.
 
 Or maybe small turrets in addition to your large one.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 826
 
 
      | Posted - 2013.12.15 21:48:00 -
          [3] - Quote 
 
 jenza aranda wrote:As for an invulnerability module? No. Why not?
 
 Would such a mechanic unbalance the game or something?
 
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 826
 
 
      | Posted - 2013.12.15 21:54:00 -
          [4] - Quote 
 
 Tectonic Fusion wrote:I think it would actually help the game, because people could increase their KDR. How would KDR increase? Everyone would get less kills, 'cos we'd all be really hard to kill.
 
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 828
 
 
      | Posted - 2013.12.15 22:17:00 -
          [5] - Quote 
 Is no one able to give a good reason why this shouldn't be implemented?
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 832
 
 
      | Posted - 2013.12.15 22:46:00 -
          [6] - Quote 
 
 R F Gyro wrote:Is no one able to give a good reason why this shouldn't be implemented? I'll take the silence as evidence that the Dust player community overwhelmingly supports this idea.
 
  
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 836
 
 
      | Posted - 2013.12.15 23:26:00 -
          [7] - Quote 
 
 ZeHealingHurts HurtingHeals wrote:Pokey Dravon wrote:Dear CCP, please give my Large Missile turrets the ability to lock onto infantry and track them around corners when they take cover.  We'd have to nerf them first to be in line with Swarm Launcher's effects on vehicles. Good point, but this thread isn't about vehicles.
 
 Really it isn't.
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 846
 
 
      | Posted - 2013.12.16 19:24:00 -
          [8] - Quote 
 
 Avinash Decker wrote:R F Gyro wrote:jenza aranda wrote:As for an invulnerability module? No. Why not? Would such a mechanic unbalance the game or something? How many FPS games have you played? Anyway because if a person has it they can get all their health back or not die when they are about to die when fighting someone. It is basically a I win button. No-one wants an "I win" button.
 
 We'd better not have anything like this in Dust then, had we?
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 847
 
 
      | Posted - 2013.12.16 20:29:00 -
          [9] - Quote 
 
 ZeHealingHurts HurtingHeals wrote:Pokey Dravon wrote:ZeHealingHurts HurtingHeals wrote:We'd have to nerf them first to be in line with Swarm Launcher's effects on vehicles.
 Im sorry your  light anti vehicle weapons isn't very effective against heavy vehicles Since when were Assault Forge Guns light AV? That is the only form of AV I  use... I'm not siding with Pokey or anything, but it was you who was talking about swarm launchers.
 
  
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
      
        |  R F Gyro
 Clones 4u
 
 855
 
 
      | Posted - 2013.12.17 20:35:00 -
          [10] - Quote 
 
 Pvt Numnutz wrote:This is a cute post. Tank QQ with a mustache. Just to let you know, hardeners don't give a lot of HP, they increase resistance to damage for a short time giving the vehicle more EHP or effective hit points.  Sorry, I meant to say EHP rather than HP.
 
 
 RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus | 
      
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