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Django Quik
Dust2Dust.
1916
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Posted - 2013.12.15 18:39:00 -
[1] - Quote
This has been talked about to death - the simplest idea is to have each equipment variant's cap apply to all equipment of that type. i.e. If you have 3 nanohives of any variants placed and you try to place a 4th nanohive of any variant that has a limit of 3 active, the 1st disappears. Same with uplinks. If you try to place a new uplink with a limit of 2 when you already have 3 out, the first 2 uplinks placed disappear. How is this complicated? Surely this is how it was initially intended when the equipment limits were created?
Edit - and not just for PC but all game modes.
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Django Quik
Dust2Dust.
1918
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Posted - 2013.12.15 19:16:00 -
[2] - Quote
Ares 514 wrote:All sane players agree on this. However CCP refuses to acknowledge it needs to be addressed and has some great grand plan we may see soon (tm).
CCP give us a present for the holidays and fix this! It was kinda alluded to in the CCP Remnant interview but he mentioned attempting to reduce spam by applying CPU/PG adjustments, which will not have any impact when you can just switch suits and spam different variants to death like is done currently.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1918
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Posted - 2013.12.15 19:37:00 -
[3] - Quote
emtbraincase wrote:I gotta know something......
Is it simply uplink spam that you all despise, or do you feel that hives and the like are also part of the problem? I ask simply to understand where the actual line in this argument is, if there is one at all. I've never heard of someone upset about hives unless it was because they couldn't set an order on the objective (inconvenience, not problem), but regularly hear that uplinks are evil.
Thanks in advance, I have asked this before and just curious and interested in the responses. Hives are also complained about and definitely part of the problem. They increase lag and especially with triage hives can make it almost impossible to take out anyone in the area. Also, they make explosive spam a constant barrage too!
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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Django Quik
Dust2Dust.
1920
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Posted - 2013.12.15 21:02:00 -
[4] - Quote
John Demonsbane wrote:Read the Remnant interview. He alludes to increasing fit costs to "keep it in the hands of the specialists", which I've advocated for a long time. *pats self on back*
It's all part of the logi "fix" they've been talking about for a few months now. That change will not stop spam, it'll just make it so that people will have to swap suits in order to be able to spam just as much as they do already.
@skihids - the tactical advantage is as much a problem as the lag because it's clearly circumventing the limits that CCP designed into the game to promote situational tactics. Spam is not situational whether it's tanks, uplinks or grenades.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
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