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Zekain K
Expert Intervention Caldari State
828
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Posted - 2013.12.15 07:41:00 -
[1] - Quote
I think its the force behind every shot you fire. Its something minor that you would only see on the last shot need to use to kill another player. The physical impulse is the force that causes the rag doll to fly backwards. In 1.6 if you killed someone, they would go limp and fall down. in 1.7 the rag dolls are literally being thrown around by the weapons we use
for example, if you kill someone with a head shot with a rail rifle, there's a good chance thatyou could get his ragfoll to do a cart wheel.
Think of how the combine react in half life when you shoot them, that may be what ccp added in.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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MINA Longstrike
2Shitz 1Giggle
170
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Posted - 2013.12.15 07:50:00 -
[2] - Quote
Whoa, I totally didn't even notice that. You win the prize champ /sarcasm |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
139
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Posted - 2013.12.15 07:56:00 -
[3] - Quote
yes it is, i think thats even better than any gun or dropsuit on this game, just to see the enemy do a 360 on the air cause you headshotted him, satisfaction
Ib'tuur jatne tuur ash'ad kyr'amur (Today is a good day for someone else to die).
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Acturus Galaxy
Lo-Tech Solutions Ltd
299
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Posted - 2013.12.15 10:21:00 -
[4] - Quote
And it has brought back the issues we had with reviving There was one merc bleeding out and I could not revive him. Another time I was shot and my ragdoll body got blasted 3-4 meters away. I could see as I was bleeding that a friendly logi was running around with a needed in the spot I got killed, unable to revive me. |
SHANN da MAN
D3LTA FORC3
108
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Posted - 2013.12.15 19:18:00 -
[5] - Quote
I think the Physical Impulse should affect you with every hit (but not enough to flip your character around), not just the kill shot.
So that when being hit, it jars you and makes holding aim harder.
This would increase the player skill required to maintain aim on a target and would increase TTK
nothing to see here ... move along
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Outer Raven
Capital Acquisitions LLC Public Disorder.
81
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Posted - 2013.12.15 22:17:00 -
[6] - Quote
SHANN da MAN wrote:I think the Physical Impulse should affect you with every hit (but not enough to flip your character around), not just the kill shot.
So that when being hit, it jars you and makes holding aim harder.
This would increase the player skill required to maintain aim on a target and would increase TTK This is what people were thinking its was going to be before the 1.7 update dropped but we'll see if it comes later down the pipeline I like what happening now irregardless of the form its in.
Gū¦Gū+ Outer Raven /// Sniper /// Head Hunter Gū+Gū¦
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
6268
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Posted - 2013.12.15 22:21:00 -
[7] - Quote
SHANN da MAN wrote:I think the Physical Impulse should affect you with every hit (but not enough to flip your character around), not just the kill shot.
So that when being hit, it jars you and makes holding aim harder.
This would increase the player skill required to maintain aim on a target and would increase TTK
No, that would mean that the first hit automatically wins in any fight between two actually competent players.
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Darken-Sol
BIG BAD W0LVES
823
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Posted - 2013.12.15 22:23:00 -
[8] - Quote
Zekain K wrote:I think its the force behind every shot you fire. Its something minor that you would only see on the last shot need to use to kill another player. The physical impulse is the force that causes the rag doll to fly backwards. In 1.6 if you killed someone, they would go limp and fall down. in 1.7 the rag dolls are literally being thrown around by the weapons we use
for example, if you kill someone with a head shot with a rail rifle, there's a good chance thatyou could get his ragfoll to do a cart wheel.
Think of how the combine react in half life when you shoot them, that may be what ccp added in.
you are a jenius |
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