What Is Electronic Warfare?Electronic Warfare is a type of weapon designed to disable enemy vehicles in a multitude of ways.
Why Have Electronic Warfare?One of the advantages of E-War as a mechanic is that it lets you design something to harass and disable vehicles, but not destroy vehicles. Currently, there is no possible way to reduce a vehicle's effectiveness without destroying it or killing its crew. This isn't a bad thing, but it's not a good thing either. It limits variety. Who would want that?
How Would They Function?Somewhat similarly to Remote Repair Modules. Select the module in the module selection wheel, then lock-on to the target vehicle. Simple, easy, effective. The effects of E-War modules persist even after the lock is broken, but to differing degrees depending on the exact type. Additionally, most E-War modules become more effective the longer the lock is held.
ECMECM is a dangerous little tool. It has a chance to disable the enemy's externally directed systems (that is, things like remote repair modules, turrets, and other e-war modules). It's not completely reliable, but it can be devastating if you have a bit of luck. Does not persist very well, and effectiveness does not increase over time. A favorite of the Caldari.
Sensor DampenersE-War modules designed to disable the enemy's sensors. It greatly reduces the scan radius and strength of the target vehicle, making it difficult to locate enemy targets without the help of other vehicles and infantry. Additionally, it increases the amount of time required for the vehicle to lock-on to targets. The former effect persists for a while, sometimes capable of crippling the enemy's sensors for minutes at a time. A favorite of the Gallente.
Target PaintersE-War modules designed to "paint" the enemy. When painted, the enemy vehicle's scan profile increases dramatically, and the range at which they can be detected increases dramatically as well. The effect persists for a while, capable of painting a target for minutes at a time. Additionally, for a time after being painted, the vehicle becomes visible to all, regardless of scan precision or radius. Painted targets are also easier to lock-on to than non-painted targets, for E-War modules and guided missiles (but not remote repair modules). A favorite of the Minmatar.
Tracking DisruptorsE-War modules designed to disrupt an enemy vehicle's turrets. When disrupted, the vehicle's turret tracking speed is reduced significantly, making it much more difficult to hit fast moving targets. Additionally, a vehicle's guided missiles take longer to lock-on while the vehicle is being disrupted. A favorite of the Amarr.
Stasis WebifierE-War modules designed to slow down enemy vehicles. While webbed, the vehicle's max speed and acceleration are reduced, making movement much more difficult. Preferred by the Minmatar, but most other races also use them.
What Would This Change?This should allow vehicles to disable other vehicles without being given the ability to destroy other vehicles. All in all, it should make for more enjoyable and varied play. Want to go around in your LAV, harassing enemy HAVs? You can do that. Want to do the same with a Dropship? Go ahead. Want to make an exclusively Anti-Tank HAV? Be my guest. Want to make an LAV that hunts down other LAVs by webbing them to oblivion? Sounds like fun.
Additionally, it opens up the gates for a whole new kind of vehicle. An E-War focused vehicle, such as the Force Recon Dropship (information about which is found in the official Dust 514 dev blogs).
Part 1 - CapacitorPart 2 - Electronic Warfare <--- You Are Here
Part 3 - TurretsPart 4 - LAVs (Coming Soon)