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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
512
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Posted - 2013.12.16 17:25:00 -
[31] - Quote
DUST Fiend wrote:Hmm, it seems assault rifles are hitting too hard at long ranges...what should we do?
Uhh, how about we introduce assault rifles that hit harder at longer ranges?
......
******* brilliant, ship it.
Not sure that's quite the deal. My playstyle works really well with the strenghts of the Caldari weapons and fittings...my TTK is subjectively getting a little bit better. Duvolles still rule in short range or multiple target engagements, guys are just extending the ranges of the fights because they have the hardware to actually do it now.
I do think things need to be balanced a bit more for TTK at range vs short distance - I just want my fittings / ISK to matter a bit. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
3366
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Posted - 2013.12.16 17:34:00 -
[32] - Quote
Like I've Always said... Dieing before you can even react is bad.
Reward skilled shooters damn it!
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Ku Shala
Exiled Veteran Elite
701
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Posted - 2013.12.16 17:35:00 -
[33] - Quote
TTK is close to optimal would be nice if it was longer than the average Lag
First General of Exiled Veteran Elite
Loyalty Is not always rewarded
Caldari Loyalist
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Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
237
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Posted - 2013.12.16 17:43:00 -
[34] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Like I said , five shots and your dead and sometimes it's less than that . It doesn't matter how many HP's you have and even if your a Heavy , the same can be said . If you can't run your done and there's NO longevity in these matches , it's just get shot and die and watch the clone count decrease . Seven , Eight and sometimes even a Thousand HP's don't even matter so why try to place extra " buffers " between yourself and the inevitable ??? Placed most of my skill points into my core and to place any scanner on my fits would compromise me , skill increases really don't help my suit scanner so to place any of the mods that came with the skill set would compromise me again . Seems that was the ONLY thing that the skill set is really for , is to unlock extra mods because the increases are NOT NOTICEABLE . Following someone around with a scanner is futile and I would have thought that addressing my core skills would actually make a difference but the only actual difference is now I can place the better mods on a fit but at a price of defense or offense but I guess if I did so I could run or prepare to fight and place myself in a better position . With the NEW shield penalty it makes one more hurdle to jump over as well as not being able to place enough armor and armor reps on a fit . Guess if I was a Gal character then this might not be such a problem . Guess one lives ( not very long in Dust ) and one learns .
Actually, TTK is relative in this game. If you engage someone within their optimal or effective ranges, then I would expect them to be able to deal maximum DPS upon you and thus kill you that much faster. However if you engage at longer ranges (like outside their effective range, but still within your effective or absolute ranges) then you will have enough time to not only recognize being hit, but where from, take cover, and return fire.
So basically if you like to charge in and assault at closer ranges, then you will and should die faster. If you play more tactically and engage at more reasonable ranges, then you live a hell of a lot longer.
https://forums.dust514.com/default.aspx?g=posts&m=1593171#post1593171
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LT Dans Legs
Bullet Cluster Legacy Rising
256
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Posted - 2013.12.16 17:57:00 -
[35] - Quote
Garrett Blacknova wrote:Five shots and my dead what?
More seriously though, yes, this is what everyone means when we say "TTK is too short". TTK is Time To Kill. It doesn't take long enough to kill another player. One of the great things about the game before 1.7 was always that you had enough time to figure out WHY you died in most situations.
Before, long TTK was frustrating, because a large part of the reason for it to be long was the fact that your shots weren't registering. Now, that same TTK with improved hit detection would actually be ideal. You're landing hits, but not instantly obliterating the victim of your fire. It should take a few hits from most weapons to kill. Shotguns and Sniper Rifles should still have one-shot potential in many situations, because that's their role, but the main frontline Rifles, and some of the other rapid-fire weapons, need to be toned down a little, so players can actually get hit and still have a chance to make it to cover or start returning fire before melting. Well said. |
lrian Locust
Chatelain Rapid Response Gallente Federation
330
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Posted - 2013.12.16 18:09:00 -
[36] - Quote
Monkey MAC wrote:Unfortunately this sweet spot is INCREDIBLY hard to find, we just have to hope CCP realise they are currently on the 'too short' end of the spectrum! Because hit detection was bad, CCP increased the damage of nearly all weapons by 10%. Now hit detection and aim assist are improved, we can take off those 10% again.
Or start with 5%. See how that goes. |
lrian Locust
Chatelain Rapid Response Gallente Federation
330
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Posted - 2013.12.16 18:16:00 -
[37] - Quote
lee corwood wrote:hell, I'm a logi so I know I'm paper thin YOU're paper thin?!? What about scouts!!! |
J'Hiera
Tech Guard RISE of LEGION
49
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Posted - 2013.12.16 18:27:00 -
[38] - Quote
I dont play Heavy, but they seriously need a 5% per level damage reduction. They should strike fear and make you rethink your tactics with your squad. Nowadays I can solo a heavy easily.
They need more than a buffer. Weapons also need they their 10% damage buff revoked, and individual weapons rethought (ie swarm launcher, as they just had their damage nerfed.)
Either that, or the HP items needs to be rethought. 50hp difference from a basic to a complex armor plate is laughable. The 2% efficiacy bonus as well.
And why the Hell do we even have aim assist? I want a CCP answer to why they thought it was a good idea. Was it to counter lag and fps because aiming in general was bad, or was it because they thought it would add tonthe gamplay, as they sort of state in the QA dev blog? |
lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
37
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Posted - 2013.12.16 19:12:00 -
[39] - Quote
lrian Locust wrote:lee corwood wrote:hell, I'm a logi so I know I'm paper thin YOU're paper thin?!? What about scouts!!!
I'll admit you're tissue paper, but feel that is part of both of our roles. However, I think scouts get screwed over the active scanner. They should be able to beat the scanner and as it is right now, from what I've read, at max skills, you still don't beat the scanner. I think that's a mistake. A big one. One piece of equipment on my suit shouldn't be able to nullify all that. A max scanner should be able to detect a newbie scout suit but a max scanner shouldn't beat proto scout.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
219
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Posted - 2013.12.16 22:17:00 -
[40] - Quote
J'Hiera wrote:I dont play Heavy, but they seriously need a 5% per level damage reduction. They should strike fear and make you rethink your tactics with your squad. Nowadays I can solo a heavy easily.
They need more than a buffer. Weapons also need they their 10% damage buff revoked, and individual weapons rethought (ie swarm launcher, as they just had their damage nerfed.)
Either that, or the HP items needs to be rethought. 50hp difference from a basic to a complex armor plate is laughable. The 2% efficiacy bonus as well.
And why the Hell do we even have aim assist? I want a CCP answer to why they thought it was a good idea. Was it to counter lag and fps because aiming in general was bad, or was it because they thought it would add tonthe gamplay, as they sort of state in the QA dev blog?
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
317
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Posted - 2013.12.16 22:25:00 -
[41] - Quote
OP you're just way too japanese. You even beat Nyain San for being japanese. |
Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
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Posted - 2013.12.17 02:17:00 -
[42] - Quote
Aaroniero d'Lioncourt wrote:OP you're just way too japanese. You even beat Nyain San for being japanese. I thought Nyain San was Vietnamese
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Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
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Posted - 2013.12.17 02:20:00 -
[43] - Quote
Awry Barux wrote:Faunher wrote:Slash Frenzy wrote:TTK is not to short, you just have to get used to three points:
- Intel is KING - Teamplay is vital - Cover is the best HP you can hope for
I rest my case. The DPS of the four racial rifles (advanced tier and assault variants) all hover around 450. A well-tanked fit has around 600-700 HP. That's about two seconds of survival in optimal range. I rest my case. You're fudging the math. 2x Complex damage mods + Prof III (attainable even on advanced suits and low-SP players) on a 450DPS rifle = 580.5 = barely over 1 second, or much less with a few headshots thrown in there. Not to mention the fact that many players can't/don't run bricked-out suits, and therefore are sitting more around 400-500 EHP. I was being generous to the run-and-gun CoD players that have found their way into Dust. |
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