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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
240
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Posted - 2013.12.14 17:01:00 -
[1] - Quote
message from Godin:
CCP Remnant wrote: We had damage-based WP many moons ago but they were removed because of WP farming. Now, however, we have a global limiter that prevents mass-WP farming so it's definitely something I'd like to add back. If it's not possible to hot-fix in I'll poke the guys about getting in for 1.8. I think it's fair enough that you get rewarded for chasing off vehicles if not being able to outright destroy them.
That said, we hot-fixed the militia fuel injector last night. And right now we're testing increased recharge times on fuel injectors and slightly reduced speed on HAVs.
Now quit your QQing and go to sleep.
Peace, Godin |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.12.14 17:11:00 -
[2] - Quote
DUST Fiend wrote:That doesn't solve anything, if anything it will make vehicles last longer as people purposefully don't kill vehicles just to farm additional WP
message from Godin: You are QQing way to hard bro. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.12.14 17:14:00 -
[3] - Quote
Needless Sacermendor wrote:I been asleep since Uprising launched ... waiting for AV to become fun and challenging again.
Not even played a battle since 1.7 ... it looks like a joke ... I can't even be bothered logging in for the daily bonus anymore ... I'll keep an eye on the forums for news of changes, but until we get back to E3 levels of balance I'm not interested. (by the way E3 WAS balanced, but not enough AR scrubs would invest in swarms, those of us that did actually had fun hunting and pressuring HAVs into retreat or destruction)
message from Godin: I know, but the scrubs refuse to have that. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.12.14 17:19:00 -
[4] - Quote
KenKaniff69 wrote:As things stand right now, vehicles have a down time in which AV can take them out in 2-3 shots. However, this window is completely negated by the use of nitrous injectors. I see no reason why you should ever die if you are you are using a nitrous injector. You become literally too fast to catch and can't be caught by any other tank.
Of course as we know it is the gallente vehicles fitting these injectors due to their slot layout. This allows them to bet better at hit and run tactics than caldari vehicles. Why is this?
Wouldn't it be balanced if we had nanofibres and torque mods for caldari vehcles in order to counter this?
message from Godin:
1: There's a simple solution to that, but it requires a LAV for it to work. It's called stalk down your prey, ambush it ahead of it's path, and pop it.
2:Caldari vehicles aren't made to hit and run in the first place. Rather sit back and back up. Winmatar vehicles would be as you described.
3: Would be pointless, but sure, why not? |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.12.14 17:21:00 -
[5] - Quote
DUST Fiend wrote:Flix Keptick wrote:Roger Cordill wrote:DUST Fiend wrote:That doesn't solve anything, if anything it will make vehicles last longer as people purposefully don't kill vehicles just to farm additional WP message from Godin: You are QQing way to hard bro. He is QQing for the sake of QQing. I guess that flying squishy derpships for so long and not having CCP answer any of his rational and thought out ideas really took a toll on him... I'm just as pissed to have a god mode dropship as I am a garbage one. I basically only die to shenanigans like RDVs and MCC missiles now. There is no place for AV in this game anymore when free tanks do it better for far cheaper and with no SP investment required.
message from Godin: I've taken out around 30 DS's since 1.7 hit. Adapt or die |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.12.14 17:33:00 -
[6] - Quote
Nirwanda Vaughns wrote:Being an AV'er i decided to test out how the other half lives and ran my tanker alt last night. i was just running a soma(? gallente militia) with average fit. yes teh char has 9.5mil in vehicles but i had only been in a DS before and i think in 10 matches i only lost 2-3 tanks. anytime anyone hit me i just hit hardener and nitro, shot around buildings/complex till my infantry shot the av and went back to blasting things. it was quite surprising how the survivability of HAVs has gone up in 1.7. I don't think its down to HAVs being buffed too much but purely down to AV changes. the only thing that is a risk to HAVs now are 'LAV bombs' and prox mines.
a small tweak to swarms and maybe keep forge damage as is but give the old recharge times back. and things should stay quite balanced. as for swarms again, maybe slight increase in damage to 250 a missile and bring lock range back upto around 225m
message from Godin: I've killed around 80 HAV's with my swarms. All it needs is a projectile speed increase. As for Forges, not sure yet, haven't used them yet. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.12.14 17:43:00 -
[7] - Quote
DUST Fiend wrote:Roger Cordill wrote:message from Godin: I've taken out around 30 DS's since 1.7 hit. Adapt or die Congrats on killing bad players. 'Adapt or die' has nothing to do with the point you just made because I was talking from the perspective of a near immortal dropship.
message from Godin: Actually, it does.vehicles are near perfect (aside from high speed, large rails being too strong, and caldari HAv's being able to perma run shield hardeners). With these things all being hopefully fixed, it'll be completly perfect.
Yes, things have changed. Yes, vehicles have become stronger because of it. Pilots had to adjust a little to get used to it, but it was overall good.
AV got nerfed, and what does the Av'ers do? Nothing. Absolutely nothing. They refuse to adapt, and when **** doesn't work, they QQ (just like you are doing). Yet, I've adapted to the changes of the swarms, and is loving it. If I mess up, the vehicle escapes. If I don't, it dies. And it is fun throughout the experience. With these proposed changes, it'll be even better. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
243
|
Posted - 2013.12.15 04:17:00 -
[8] - Quote
DUST Fiend wrote:Roger Cordill wrote:AV got nerfed, and what does the Av'ers do? Nothing. Absolutely nothing. They refuse to adapt, and when **** doesn't work, they QQ (just like you are doing). Yet, I've adapted to the changes of the swarms, and is loving it. If I mess up, the vehicle escapes. If I don't, it dies. And it is fun throughout the experience. With these proposed changes, it'll be even better. What part of 'I sit through 6-9 proto swarms in my Incubus without running my hardner' makes you think any kind of tactics is going to give swarm launchers an edge? I'm waiting.
Message from Godin: bullshit and you know it. |
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