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N1ck Comeau
Ahrendee Mercenaries EoN.
1623
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Posted - 2013.12.14 16:16:00 -
[1] - Quote
Hello everyone.
As well all know there is a speed glitch affecting the tanks. Thats why we see them literally flying around the map.
Once this issue is fixed tanks should be a lot better in general. (balance wise) But i also have a few other ideas on how to slow tanks down to give AV a better chance to kill.
When hardeners are active, slow the tank down by 20% Seems like something that could be helpful for taking out tanks, so they can't just hardener and gtfo, as quickly as normal.
Tank speed in general needs a slight drop as well. I don't know the numbers, but seeing some of them go so fast, without a speed mod active. Shows that they need a drop in max speed.
Tanks currently aren't unkillable. But that insane speed makes them have almost no time spent in a vulnerable position, eg hardeners are down.
Please reply with ideas below.
Minmatar Assault.
Double SMG user. 200 bullets of hellfire.
I use speed and skill to win fights.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1624
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Posted - 2013.12.14 16:22:00 -
[2] - Quote
Vitharr Foebane wrote:N1ck Comeau wrote:Hello everyone.
As well all know there is a speed glitch affecting the tanks. Thats why we see them literally flying around the map.
Once this issue is fixed tanks should be a lot better in general. (balance wise) But i also have a few other ideas on how to slow tanks down to give AV a better chance to kill.
When hardeners are active, slow the tank down by 20% Seems like something that could be helpful for taking out tanks, so they can't just hardener and gtfo, as quickly as normal.
Tank speed in general needs a slight drop as well. I don't know the numbers, but seeing some of them go so fast, without a speed mod active. Shows that they need a drop in max speed.
Tanks currently aren't unkillable. But that insane speed makes them have almost no time spent in a vulnerable position, eg hardeners are down.
Please reply with ideas below.
They fixed the bug tanks are just naturally fast now that speed mod bug is fixed now? Thanks for informing me, they still need a hefty drop in speed though.
Minmatar Assault.
Double SMG user. 200 bullets of hellfire.
I use speed and skill to win fights.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1624
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Posted - 2013.12.14 16:23:00 -
[3] - Quote
Flix Keptick wrote:Huh, that's a really good idea actually. Making hardeners reduce a tank's top speed by 20% when active. A rational explanation could be that they draw an extreme amount of power to work and must borrow some to the propulsion
Honestly I would just wait for CCP to implement WP for AV damaging tanks and see how it goes. i'd believe that.
Minmatar Assault.
Double SMG user. 200 bullets of hellfire.
I use speed and skill to win fights.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1625
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Posted - 2013.12.14 16:44:00 -
[4] - Quote
Roger Cordill wrote:Cyrius Li-Moody wrote:^ Tanks definitely do not move like they did Day 1. They are fast but they are not blinking from one end of the map to the other now. message from Godin: Trying it out now, still is doing 100%. EDIT: I feel dirty for using it now, I'm dropping out of match so confirmed no fix yet?
I didnt see a dev post that fix, so i assumed it wasn't yet.
Minmatar Assault.
Double SMG user. 200 bullets of hellfire.
I use speed and skill to win fights.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1625
|
Posted - 2013.12.14 16:48:00 -
[5] - Quote
Roger Cordill wrote:N1ck Comeau wrote:Roger Cordill wrote:Cyrius Li-Moody wrote:^ Tanks definitely do not move like they did Day 1. They are fast but they are not blinking from one end of the map to the other now. message from Godin: Trying it out now, still is doing 100%. EDIT: I feel dirty for using it now, I'm dropping out of match so confirmed no fix yet? I didnt see a dev post that fix, so i assumed it wasn't yet. message from Godin: Fix went through, just didn't work. ok. thanks for the info.
Minmatar Assault.
Double SMG user. 200 bullets of hellfire.
I use speed and skill to win fights.
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