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DUST Fiend
OSG Planetary Operations Covert Intervention
8803
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Posted - 2013.12.14 18:12:00 -
[31] - Quote
Vrain Matari wrote:DUST Fiend wrote:Knight Soiaire wrote:Who are you? Have you ever tried tanking in a competitive enviroment, or do you just go around spitting out bullshit with little to none experience as a tanker in PC? Anything works in Pubs, ****, I've gotten +20 Scores with a PLC + Scout fit in Pubs. If I tried to take that to PC, I'd be stomped. PC is entirely irrelevant when the vast majority of players never touch it, either because they don't want to, or because they like games that play at more than 3 frames per second. You can't just say that because a full squad of officer AV can take out standard tanks, that standard tanks are balanced as is. Playing PC doesn't magically make people relevant Much respect, Dust Fiend. I always pay attention to what you say. And i agree that playing PC doesn't automatically make peeps relevant. But i do believe that balancing gets pushed hardest in PC matches, and that anything exploitable will prolly be discovered in PC before the other games modes stumble across it. And also that techniques learned in PC will filter down to Pub matches in short order. So because of these thing my default assumption is that balancing always has to occur in the context of PC and also has to exclude any arguments about ISK lost or skillpoints invested. ( This is why i would luuuuuuuuuuuuuuuuv to see CCP run the game(or maybe create a testing mode) for a month where any losses were reimbursed at down time - to me, that is how we best test real game mechanics and balance. There could be some juicy special reward paid for participating, and some much juicier reward paid for winning. Edit: just realized i would also make it so deaths don't go on your permanent record, at least it seems like a good idea now.) And lastly, i'm coming to realize(slowly 'cause i'm slow that way) that the framerate problems in PC are really costing us all whether we participate in PC or not, because a lot of valuable balancing data that would otherwise come out of PC isn't. To be clear, I do think that balance has to start at the top, in any game. It's always important to see how the best of the best play when using the best things available to them. That said, there are many different levels to the game, and just because someone isn't the best of the best doesn't mean they don't deserve to play in a balanced environment as well.
I agree with what you say, I'm just wafting on rage fumes right now so I'll leave it be at that for now.
Vids / O7
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Surt gods end
Demon Ronin
1316
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Posted - 2013.12.14 18:27:00 -
[32] - Quote
Record your game play AV and infantry a like. let that show ccp the proof. ALL I've read from various tank posts is damage control. Let the vids do the talking.
Btw Don't fire at them with hardeners on. It'll shut up them up about that.
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Echo 1991
Deadly Blue Dots RISE of LEGION
17
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Posted - 2013.12.14 18:29:00 -
[33] - Quote
You cant use PC to make things balanced. All that happens is douchebag tactics, uplinks on roofs that you cant touch, mass drivers and forge guns raining down fire etc, etc. And another thing, why should it take a whole squad to kill one tank? Also since when does a hardener stop an EVE ship from blowing up? However i will admit that AV should require some teamwork but not an entire squad. it leaves them vulnerable to almost everything else. Hardeners are too strong and the only difference between a militia and complex hardener is the cool-down. I fail to see how Tanks are not OP. |
Maken Tosch
DUST University Ivy League
5888
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Posted - 2013.12.14 18:34:00 -
[34] - Quote
Elmo Love U wrote:What CCP did is actually lay off a bunch of employee's right before xmas. A/S=Anti Sniper
Yes, that's right. They laid off employees who have NOTHING to do with Dust development. They were employees from the World of Darkness team.
OK, CCP. When are knives finally going to be improved?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1284
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Posted - 2013.12.14 19:15:00 -
[35] - Quote
Ok, since pre1.7 swarms were a cheap skill-less weapon, how about we start asking CCP for Stingers from 20k years in the future? 4800m range fire and forget missile (just one mind you) that airbursts over its target a blankets everything in 1000m radius with little AV mini-nukes.
Tankers need to quit their bitching. Pre1.7 Swarms and 1.7 tanks would balance eavh other nicely.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
989
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Posted - 2013.12.14 19:20:00 -
[36] - Quote
Elmo Love U wrote:If you post video, they will come. Equip a maxed SP logi with 5 damage mods 10% and see what happens to the tank..........Nothing! By the time you reload, he is fully recharged. Four ways swarms where nerfed: 1. Reload/lock on time 2. Clip size/max amount carried 3. Range 4. Damage Overkill. I am a full time A/V, A/S. After I make my deliveries of course. Until my swarm is returned to it's former glory, I will proto stomp until the cows come home.<-----Actually making good profits 600-900k a match. I use to farm wp killing all the installations/vehicles. Now I just farm murdering reds. A savage bloody rampage. Piles of bodies screaming for someone to save them. "I've fallen and cant get up" If they had just left swarms alone, everything would have balance. I liked the super fast vehicles. I DONT drive tanks. What CCP did is actually lay off a bunch of employee's right before xmas. A/S=Anti Sniper cant actually do that every tank ive encountered has died by round 3 |
Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
989
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Posted - 2013.12.14 19:21:00 -
[37] - Quote
CrotchGrab 360 wrote:Elmo Love U wrote:If you post video, they will come. Equip a maxed SP logi with 5 damage mods 10% and see what happens to the tank..........Nothing! By the time you reload, he is fully recharged. Four ways swarms where nerfed: 1. Reload/lock on time 2. Clip size/max amount carried 3. Range 4. Damage Overkill. I am a full time A/V, A/S. After I make my deliveries of course. Until my swarm is returned to it's former glory, I will proto stomp until the cows come home.<-----Actually making good profits 600-900k a match. I use to farm wp killing all the installations/vehicles. Now I just farm murdering reds. A savage bloody rampage. Piles of bodies screaming for someone to save them. "I've fallen and cant get up" If they had just left swarms alone, everything would have balance. I liked the super fast vehicles. I DONT drive tanks. What CCP did is actually lay off a bunch of employee's right before xmas. A/S=Anti Sniper cant be bothered to scroll down to see if anyone else has mentione dbut thought it would be worth mentioning that those employees were laid off from CCP Atlanta who were working on World of Darkness, not DUST. well thanks for mentioning it nice and easy to find |
phugger
Defenders of the Helghast Dream
11
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Posted - 2013.12.14 19:36:00 -
[38] - Quote
Knight Soiaire wrote:DUST Fiend wrote:Swarms are a joke now, and only the worst of the worst tankers are going to let you hit them when their resists are down.
Anyone who thinks swarms are balanced right now and not total garbage should probably just go ahead and uninstall the game
Nevermind that it generally costs far more ISK in a single AV fit than it does half the tanks rolling around, and they have to play perfect where the tank driver can generally just be a noob. Swarms are balanced for a weapon that doesn't require you to aim. All you need to do with them is position yourself in a suitable area, and attack at the right time. Thats it, thats all you have to do. But of course, some idiots cant wrap their heads around this, they still think wasting ammo into a HAV will destroy it.
Dont forget that you also have to stay alive in the middle of a battlefield full of enemies with only a side arm to protect yourself from any enemy infantry that find you. That is the biggest downside to using a swarm launcher. Yeah, I agree that things are far too heavy in favor of tanks right now but hopefully CCP will take note of the communities general opinion and re think the AV nerfing. I can do a lot of damage to a tank with my assault FG but unless it gets itself stuck I have very little chance of finishing it and it is just going to rep itself once it is safe, I kept begging my squad to throw a couple of AV nades yesterday every time I got a tank close to death but 70% of the people playing this game still don't get that it is about the squad and co ordinating attacks, not solo gameplay so mic's are still rare and co operation even rarer.
shit happens
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Garrett Blacknova
Codex Troopers
4160
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Posted - 2013.12.14 19:49:00 -
[39] - Quote
Knight Soiaire wrote:Who are you? Really? You're trying to play THAT card against Jack?
He's been around a while now. I haven't always agreed with him (actually, I haven't agreed with him very much at all), but that doesn't mean he isn't an experienced player. Call him on the flaws in his argument, NOT on perceived flaws in his character.
Back on-topic though, if people are seeing evidence that tank resists give them too much of an advantage when played right, then YEAH, we need to show that to CCP. If I had a cap card, I'd hopefully have recorded some of the more entertaining moments I've seen.
A Blaster Sica that popped its hardeners then charged into the middle of a strong enemy team who had the upper hand, and blazed away wildly for a few seconds before speeding off. It had 4 Swarm Launchers trained on it, at least 2 of which were Prototype. It rushed in, got half a dozen kills, and left without its shields dropping below 50%.
There isn't really a valid argument against that. By the time the hardeners wore off, it was back to the safety of having friendly infantry cover. After the team had lost that many players in a matter of seconds, there was nobody left to cover the AV guys if they wanted to push forwards and try to keep pressure on the tank.
If the tank in question was using the bugged Militia Nitro, then maybe that tactic isn't viable without the glitch. But I don't think it was, and I think that approach can still work.
To achieve decent results with a Swarm Launcher, you don't need good aim. You can have terrible aim, but you need semi-competent tracking skill to keep the target in your sights while locking on. Not a big deal, it's not even asking for you to be truly competent, because the lock box is pretty large. The big things you need are positioning and timing. Unfortunately, when the enemy team decides you're a priority target because they don't want to lose their tank, you're going to lose your positioning REALLY fast. When you need to be firing at a tank within a short window, and the target knows when that window will be but you can't see it yourself, and they move faster than you, then you're at a disadvantage. As a result, STEALTH is another key aspect that AV players require to be effective. Vehicle scanners are pretty solid for negating any attempts at stealth, so that's out as well. So you're left with a reliance on luck, which wasn't the case in the past.
Also, the above is the skills required to be DECENT, not actually GOOD. You need to know how to manipulate swarm trajectories by aiming off-target before firing, so you can get your missiles to arc around obstacles, or better disguise your position. Faking out an opponent can make stealth viable at times. Tricking enemies into hunting for you well off from your actual position is a great start. Making sure you attack from different positions with almost every shot can make the victim think they're being hit by more people than they really are. They're small details, little tricks, but they make a HUGE difference to the effectiveness of AV for area denial.
I run AV, and I run tanks. At the moment, I think the balance has been shifted SLIGHTLY too far in the tank's favour, but in the previous build, it was worse in the opposite direction. I'm not 100% sure yet, but I think tanks probably are a little faster than they should be for the rest of their capabilities. |
Elmo Love U
514 Mile High Club
46
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Posted - 2013.12.15 02:17:00 -
[40] - Quote
My swarm fit is/was 150k. Over 10 mill sp invested. Ill just keep raming my free lav's up ur rear. Made me waste sp on remotes.
Show me the money!
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Jack McReady
DUST University Ivy League
936
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Posted - 2013.12.15 11:18:00 -
[41] - Quote
Knight Soiaire wrote:DUST Fiend wrote: No, now the only viable tactic is skilling to proto and running with 3-5 other proto AV
Then we have achieved balance. It now requires teamwork to take down a TANK.Congratz CCP. prime example of what is wrong with tank pilots.
pre patch, tank pilots were whining nonstop cause tanks are expensive and it should take a team to take them out.
then changes were announce and tank pilots were still whining because they didnt like it despite the fact that if you have done 10 seconds of math you realized that tanks got a big boost.
and then after patch you can get a tank for 100k isk with zero SP and be more effective than any proto suit costing alot more and suddenly it is "fine" by tank pilot standards. dat logic.
how about using teamwork with tanks? oh wait, that does not appeal those tank pilots because the majority want to blitz around the battlefield killing stuff left and right. why dont we also add cyber dogs and call this game CoD 514? sure, tanks were in a bad spot because of myriads of reason BUT most of the issue were not really solved and it is now imho alot worse. I like the easy access to vehicles for new players but everything else got worse. risk vs reward & scaling is simply even worse off then before. |
Korvin Lomont
United Pwnage Service RISE of LEGION
353
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Posted - 2013.12.15 11:28:00 -
[42] - Quote
Knight Soiaire wrote:DUST Fiend wrote:Swarms are a joke now, and only the worst of the worst tankers are going to let you hit them when their resists are down.
Anyone who thinks swarms are balanced right now and not total garbage should probably just go ahead and uninstall the game
Nevermind that it generally costs far more ISK in a single AV fit than it does half the tanks rolling around, and they have to play perfect where the tank driver can generally just be a noob. Swarms are balanced for a weapon that doesn't require you to aim. All you need to do with them is position yourself in a suitable area, and attack at the right time. Thats it, thats all you have to do. But of course, some idiots cant wrap their heads around this, they still think wasting ammo into a HAV will destroy it.
The problem here is even with good a good position and NO infantry going after you for a cheap kill you need tons of swarms to harm tanks and if you are a smart tanker you will nearly always have a hardener active or smply drive away while swarm will fly circels. You know the reason why swarm are lockon? BecauseAV is the ONLY thin they can do and thats it now they can't even do that.
Don't tell me tanking requires skill with your new god tins . |
T8R Raid
BIG BAD W0LVES
73
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Posted - 2013.12.15 11:42:00 -
[43] - Quote
DUST Fiend wrote:Swarms are a joke now, and only the worst of the worst tankers are going to let you hit them when their resists are down.
Anyone who thinks swarms are balanced right now and not total garbage should probably just go ahead and uninstall the game
Nevermind that it generally costs far more ISK in a single AV fit than it does half the tanks rolling around, and they have to play perfect where the tank driver can generally just be a noob.
CBR7 still rips tanks to pieces, you just cant do it from towers or safe spots anymore, gotta get dirty, bring some nades, RE's and nova knives(i think thats just me). nothing says up yours like a knife to their anti AV, and snap out a couple RE's, nade the shields, cook him with swarms, then det your RE's. All this works best AFTER they glow for 30 seconds. shields, armor, just melt the bitches down.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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