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Thread Statistics | Show CCP posts - 0 post(s) |
bogeyman m
Learning Coalition College
8
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Posted - 2014.01.15 08:10:00 -
[1] - Quote
- faster missiles - distance related lock times (<50m=0.5sec, >250m=1.75sec) - longer lock distances; should be similar to tanks and turrets (Std=250, Adv=275, Pro=300) - flatter Std/Adv/Pro damage slope by (a) removing proficiency skill (b) resetting damage to pre 1.7 levels - add single-shot dumb fire option, LoS only, works on infantry also, mid-long range only, slow RoF (like a poor man's forge gun)
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bogeyman m
Learning Coalition College
16
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Posted - 2014.01.16 12:13:00 -
[2] - Quote
Alam Storm wrote:Quote:#3: Anti-Infantry Usage Swarm Launchers are the most limited weapons in Dust 514. I propose they gain the ability to lock-on to infantry. However! This won't come easy. Locking on to infantry would take somewhat longer than locking on to vehicles, and they wouldn't be able to fly directly at a dropsuit, only at its general direction (unless you were lucky, you would usually only deal splash damage). I'm not sure of the exact numbers for how long it takes to lock or how accurate the missiles are, but you get the gist of it. Also, with #2, you would still have to lead your target to some extent for the best results. stupid idea swarm launchers are not mean for infantry if they ended up as an anti infantry weapon they will be abused and people will get stupid deaths from over 150 metres away and not even see it coming
You mean like a canon on an Incubus?
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bogeyman m
Learning Coalition College
16
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Posted - 2014.01.16 12:32:00 -
[3] - Quote
I was able to get close to an Incubus today with my Advanced Swarm Launcher (and one Enhanced Damage Mod) - the pilot must have been distracted. I got off one whole clip (three volleys, 15 missiles, 3,465 damage) before he even moved. I maybe cleared half his shields (with zero armour damage).
Before my 3 second reload plus 1.4 second target-lock cycle completed, he got off three (3) cannon shots. (He could also have easily warped to the other side of the map within those 4.4 seconds, but I clearly wasn't a threat to him.) My bunny hopping avoided the first two shots but the third hit with enough damage to kill me twice over. I caught a quick local spawn and found the Incubus in the same place - he had already returned to full shield. |
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