|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
370
|
Posted - 2013.12.14 11:11:00 -
[1] - Quote
Kasote Denzara wrote:Infantry also:
Are not immune to small arms. Only have one weapon able to feasibly combat one another. Not able to speed across the map at LAV speeds. Do not have enough health to take multiple FG shots. Do not have modules that decrease damage taken. Do not have the ability to one-shot across the map (and no, you cannot say FGs do this since one shotting has only ever happened to weak vehicles and infantry).
(Corrected grammar.)
Infantry are immune to swarm launchers. Tankers are limited to their specific turrets. Infantry can equip two weapons + grenades. Tanks are nowhere near as fast as LAVs. Infantry can tap dance across missile and rail gun barrages. Infantry can render tanks redundant by climbing a set of stairs. Tanks cannot one-shot across the map. (Rendering)
(My grammar was awesome) |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
370
|
Posted - 2013.12.14 11:26:00 -
[2] - Quote
My last thought on AV in this current build, is that it's still very effective. Been playing from morning to evening. I've been chased around, tricked into mined corridors, remote detonated, jihad jeeped, forge gunned down, and forced to kiss the tip of a more than a few rail gun installations.
I've run tanks for a few months now. I know when I'm being forced to deal with a smart AV-er who knows his business, and when I'm dealing with derpy mc-swaaaaaarm-go-boom. Presently for this build, AV is skill-capped, so that the best and most resourceful are being rewarded for their skill, not unlike how last build, tanking was only profitable for the truly elite.
It won't stay that way. I'm not losing any sleep over it, in the meanwhile. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
371
|
Posted - 2013.12.14 12:21:00 -
[3] - Quote
Tanks are performing to their uprising price tag. I love how cheap they are now, but in the name of balance, they require a price reflective of their performance to discourage mindless spamming. Now that they're truly worth a million isk, why are they being given away for next to nothing?
I pugged against STB. Lost five or six tanks. LoL, so what?
This is not good behavior to encourage... |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
373
|
Posted - 2013.12.14 13:17:00 -
[4] - Quote
Jack McReady wrote:Alena Ventrallis wrote:A simple question. I've heard the argument that a sica costs 57k isk and your proto suit costs 200k+, which isn't fair. Didn't tankers say the same thing when tanks were upwards of a million isk, and yall said that wasn't a valid excuse? Be honest, yall know who you are that did this. another biased tunnelvision tank driver detected. point was, tanks already could survive AV for 20s from a single guy, if you could not you simply had a **** fit and/or not enough SP in tanks. that is why it was not a valid point. now you can hop into MLT tank with zero SP and low amounts of isk but be more effective than any suit on the field. that is why it is a valid point.
I had a good defensive fit on my madrugar back in 1.6. 2 hardeners, one heavy shield, pg expansion, One industrial heavy repper, and a nitro booster. I couldn't take AV shelling for 20 seconds straight, however. The pattern was: take a huge hit, watch my armor drop, panic, hit my hardener, nitro the hell out of there, turn a corner activate reps, run away if they're chasing me.
There's nothing different about the current play style in that regard, except that tanks are faster off the bat, and you don't have to activate reps manually. I can't emphasize this enough, however: There were no invincible godzilla tanks, no secret indestructible fits, no nothing. Madruguars were the only game in town, swarm launchers had dumb fire to go with their bonus damage to armor, and the only ones having fun were the AV guys. |
|
|
|