Thusfar we all know tanks are a pain to destroy, and requires teamwork which is great. It's awesome how shield is the hit and run, armor can take a beating but if they get low they are in trouble. That being said lets say you have 20 million skill points into tanks, should someone with not even 1 single point in tanks be able to destroy your 700k plus tank in two shots just cause they was on a hill with a sica with damage mods? (stating of course that your hardener is down given you're half way across the map)
Many people are crying foul on tanks, where as the current level of tanks are fine if you account for maddy and gunlog. tanks. The issue why you are seeing so many is because the militia tanks are on par with the best tankers in the game almost, and require no skill points to use. Someone fresh out of the academy could use one and destroy a vet tanker.
Below is the differences between a dedicated tanker, and someone whom just came out of the academy.
Reduced Cooldowns on active modules
Increased turret turning speed
Increased Reload times
Slightly increased Armor rep or shield regen when depleted.
Ability to use missile turrets which are awesome but useless against shields with a hardener.
Yes the differences are huge in the long term, problem is that there is no increased ability to survive, leaving those no skill militia tanks being able to kill us just as easy as a vet tank at distance. They can activate their two hardeners with a rail turret and destroy tanks like nothing. Or god forbid they have a rail turret with double damage mods where they can easily destroy a vet player half way across the map in 2 shots.
There are many solutions that are possible including requiring skills to use the militia tanks given how strong they are. I mean why run a 250k proto suit when you can run a 75k militia tank and dominate both infantry and tanks. A few solutions that have been mentioned is listed below:
- Reduce HP of militia tanks
Tier the hardeners like they was pre 1.6 to decrease the survivability of militia tanks while not harming the true dedicated tankers within the game.
Requiring higher skill requirements to use damage mods on tanks.
Feel free to mention how you feel tanks need balanced, and before you say it please note the nitrious has already been fixed, and they are already looking at reducing the overall speed of tanks. Please do not turn this into an AV QQ thread, this is for constructive feedback from tankers, or those whom know tanks not AV.
*P.S* Trolls go elsewhere I will not feed you, so you will starve here lol.