Iron Wolf Saber
Den of Swords
11244
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Posted - 2013.12.13 20:07:00 -
[1] - Quote
You cannot nerf one without the other and I highly disagree with nerfing the militia HAVs HP as it would give the military grade tank far too much advantage regardless of what the milita tank brings. Right now I will fear a sica with a railgun becuase I will not be able to chew through the shields fast enough before he splits my madruger in half with his rail tank and in a two vs 1 scenario I'd likely lose. '
My madruger does not need to be able to plow through a dozen militia tanks without breaking a sweat.
I am also still pushing for teiricide, if anything the milita tanks may actually get buffed because of that process if its done and nullify the need to ever want a prototype tank.
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Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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Iron Wolf Saber
Den of Swords
11253
|
Posted - 2013.12.13 21:18:00 -
[2] - Quote
Skihids wrote:Iron Wolf Saber wrote:You cannot nerf one without the other and I highly disagree with nerfing the militia HAVs HP as it would give the military grade tank far too much advantage regardless of what the milita tank brings. Right now I will fear a sica with a railgun becuase I will not be able to chew through the shields fast enough before he splits my madruger in half with his rail tank and in a two vs 1 scenario I'd likely lose. '
My madruger does not need to be able to plow through a dozen militia tanks without breaking a sweat.
I am also still pushing for teiricide, if anything the milita tanks may actually get buffed because of that process if its done and nullify the need to ever want a prototype tank. So you advocate all tanks having basically the same amount of defense and offense, just for longer or shorter "wave" times? The more SP you put into tanking the longer your active times and the shorter your cool down?
More like having tanks not being about having the biggest gun, I taken out tanks with prototype gear and blasters with my basic gear. T vs T environment is nearly perfect in terms of stats, window of engagement, opportunities, favoring the smart and better played players. Thus overall this box is good to go and should be not require that much more tape to make it more perfect.
As for AV vs T and nonTV vs T there is room for improvement but that can come from tweaking small turrets, av effectiveness and various other means which is far safer thing to change than to mess with current Tank vs Tank.
The only thing that would most likely change is how fast the HAVs go and reducing their top speed slightly (but keeping the acceleration mechanics the same)
Hardeners and other cool downs could also be messed with to change up the wave time, as one highly skilled player could nullify any drawbacks of a cool-down for example. However recently I have been running up against dual hardners and no +HP veicles and tearing them a new one because the raw damage they're taking is far too much for their shallow pool of available HP. 99% reistances does you no good if you only have 100 hp and you get nailed with 10k damage.
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Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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