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CELTIC TARON
Molon Labe. Public Disorder.
5
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Posted - 2013.12.13 19:26:00 -
[1] - Quote
Thusfar we all know tanks are a pain to destroy, and requires teamwork which is great. It's awesome how shield is the hit and run, armor can take a beating but if they get low they are in trouble. That being said lets say you have 20 million skill points into tanks, should someone with not even 1 single point in tanks be able to destroy your 700k plus tank in two shots just cause they was on a hill with a sica with damage mods? (stating of course that your hardener is down given you're half way across the map)
Many people are crying foul on tanks, where as the current level of tanks are fine if you account for maddy and gunlog. tanks. The issue why you are seeing so many is because the militia tanks are on par with the best tankers in the game almost, and require no skill points to use. Someone fresh out of the academy could use one and destroy a vet tanker.
Below is the differences between a dedicated tanker, and someone whom just came out of the academy.
Reduced Cooldowns on active modules Increased turret turning speed Increased Reload times Slightly increased Armor rep or shield regen when depleted. Ability to use missile turrets which are awesome but useless against shields with a hardener.
Yes the differences are huge in the long term, problem is that there is no increased ability to survive, leaving those no skill militia tanks being able to kill us just as easy as a vet tank at distance. They can activate their two hardeners with a rail turret and destroy tanks like nothing. Or god forbid they have a rail turret with double damage mods where they can easily destroy a vet player half way across the map in 2 shots.
There are many solutions that are possible including requiring skills to use the militia tanks given how strong they are. I mean why run a 250k proto suit when you can run a 75k militia tank and dominate both infantry and tanks. A few solutions that have been mentioned is listed below:
- Reduce HP of militia tanks
Tier the hardeners like they was pre 1.6 to decrease the survivability of militia tanks while not harming the true dedicated tankers within the game. Requiring higher skill requirements to use damage mods on tanks.
Feel free to mention how you feel tanks need balanced, and before you say it please note the nitrious has already been fixed, and they are already looking at reducing the overall speed of tanks. Please do not turn this into an AV QQ thread, this is for constructive feedback from tankers, or those whom know tanks not AV.
*P.S* Trolls go elsewhere I will not feed you, so you will starve here lol. |
CELTIC TARON
Molon Labe. Public Disorder.
5
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Posted - 2013.12.13 19:29:00 -
[2] - Quote
Takahiro Kashuken wrote:Cant we just say tanks are fine like AV did for over 6months and just enjoy ourselves?
lol don't get me wrong I'm enjoying tanks, what really urks me is militia tankers with zero points in tanking 2 shotting me from their red line. Can't exactly keep my hardener up 100% of the time just 90% lol |
CELTIC TARON
Molon Labe. Public Disorder.
5
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Posted - 2013.12.13 19:36:00 -
[3] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Cant we just say tanks are fine like AV did for over 6months and just enjoy ourselves? So your butthurt and salty? AV was fine back then if you were good enough to not tickle your willy and turn your hardners back on. And even with only 7mil SP invested, I could still somehow survive PRO AV. Unlike the "seasoned" vets. Ironic, isn't it? Also, why can't you be more like Flix? You got killed in a maddy with a small militia turret from a DS You cant say anything
Rofl ignore him he's just a bad troll who is horrible at tanking. he wonders why noone in tanks r us or sand castles invites him to squads :p |
CELTIC TARON
Molon Labe. Public Disorder.
6
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Posted - 2013.12.13 20:15:00 -
[4] - Quote
Iron Wolf Saber wrote:You cannot nerf one without the other and I highly disagree with nerfing the militia HAVs HP as it would give the military grade tank far too much advantage regardless of what the milita tank brings. Right now I will fear a sica with a railgun becuase I will not be able to chew through the shields fast enough before he splits my madruger in half with his rail tank and in a two vs 1 scenario I'd likely lose. '
My madruger does not need to be able to plow through a dozen militia tanks without breaking a sweat.
I am also still pushing for teiricide, if anything the milita tanks may actually get buffed because of that process if its done and nullify the need to ever want a prototype tank.
That would defeat the very purpose of sinking 10 or 20 million or in a few cases 30 million plus all into tanks (don't think you could now but you get the idea)
Nothing wrong with mil being able to kill standard, issue is very simply that there is no real incentive to use anything other than Mil tanks given how strong they are. They are equally strong vs mad or gunlogi damage for damage. Hardeners are all the same, damage mods are all the same, every module almost has the same effect with just reduced cooldowns, which is great for inbetween battles but when you're i the heat of battle they are the exact same.
What determines whom wins is simply put who has more hardeners, and who has the counter turret.
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