IceShifter Childhaspawn
DUST University Ivy League
463
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Posted - 2013.12.13 22:28:00 -
[1] - Quote
The problem definitely lies in the speed of a tank. They have far too much agility for the amount of HP they are given. Why are so many tanks on the field? The have several thousand HP, and NO drawback. Their weapons track like infantry weapons, they can move faster than Lavs, and they have burst invulnerability. Why would anyone NOT go tank when this is the case.
I agree that CCP had to have done this on purpose for testing reasons. I think they want more people specced in to tanks.
aV weaponry was nerfed into uselessness. I don't care about the guys who can solo tanks with no modules fitted and nova knives as weapons. The rest of us cannot fight back.
aV grenades are by far the most useless weapons to engage a tank. The anti grenade spam measure made it so that by the time the first grenade hits the tank, it is already gone. The tanker has more than enough time to boost/ hit the hardeners and jet before the second grenade can complete its arc let alone impact. The aV grenade damage is laughable. The ONLY way aV grenades are useful is in a squad setting -when the tanker is having a seizure. Unless the tanker is afk, they will simply activate hardeners and attack the squad, or run.
The charge time on the forge gun makes it NEAR useless for attacking tanks. When the first round hits, the tank will pop hardeners and run. Likewise the Forge gun is useless for sneak attacks as there is no way for a heavy suit to kite the tracking of the turret.
Swarms... No. I haven't seen a full rack of swarms hit a tank yet. Pop hardeners/ run/ recall.
Just like the TTK problem, this is a result of everything being 'fixed' at once and unintended (I hope) consequences being exploited.
I would fix this with the vehicle cap, we already have a cap, just make the tanks cost more of it. Have the person with the highest vehicle SP, who is in queue for a tank have priority. I would restore the aV damage in 25% increments over 2 week periods to evaluate them against the new vehicle mechanics. I would also alter the tracking speed on tank main gun turrets, that they are faster than fixed turrets, but slower than infantry.
CCP Logibro is awesome.
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