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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
157
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Posted - 2013.12.13 21:05:00 -
[1] - Quote
Sorry but mlt vs std tanks is fine. My alt is a pure tanker, but with only mid sp. To fit a really good survivable tank, I dump it all into core tanking skills. I left out the mass sp waste of std tanks, do to the fact it is so much sp for just 1 more slot and some cpu/pg. There is just no real incentive for me to drop points into it.
A zero sp mlt tank is garbage, and I have taken down 2-3 at a time like butter. They cannot fit much of anything besides mlt scanner or nitro. If I had the sp for std tanks, I highly doubt I'd ever lose one but to the best tankers in the game (that is if there are any actually left). Just because you dump sp into std tanks does not entitle you to God mode above mlt.
The true issues is that tanks are just too fast for conventional AV, and at times to other tanks as well. Remove nitro, or tune them down. 10% increase is all that they should offer, with longer cool downs. 60 sec for mlt, 30 for proto. Not sure if more than one canbe stacked but they sh be 1 per only.
I also suggest that swarms revert back to their old damage of 1.6 but keep range for now. After that is altered, we can look at possibly reducing tanks base speed first, swarm range 2nd. I like the idea that AV has to do more chasing down tanks, not just sit uncounterable up high somewhere to instapop tanks. That is why tanks were reworked in the first one place. This also gives the lav a purpose for existing.
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
157
|
Posted - 2013.12.13 21:39:00 -
[2] - Quote
knight of 6 wrote:Tebu Gan wrote:InsertCoinHere wrote:daishi mk03 wrote:You have more uptime and less CD and you still manage to die vs the MLT tank.
Sorry ... there is no help out there for you. dang, you told him........ Dang he did didn't he! Here they go, completely changing the way tanks work. 3 days into it, I've lost a few tanks to MLT. Must be because I suck. (shhhh don't tell anyone) lol I swear i lose my tanks in the dumbest possible ways. I lost a gunnlogi to a soma because I was in first person shooting at some AV while hardened. these redberrys were a rare shade of new berry they were emptying clips into my shields and I was concerned because one of the brilliant dim bulbs got the Idea to get a swarm and pop out of cover at irregular intervals. while I was dealing with him I hardened up because better safe than sorry. my shield was still flickering at the top end because of all the small arms fire. suddenly it started flickering a little more intensely but not enough to break my regen so I figured somebody had an epiphony and started using a laser. I was still shooting this heavy wielding a swarm launcher(don't ask I have no idea, maybe for armor fits but even then... just i don't know). my hardener cycled off and I thought "been here long enough exit stage right", my shields started dropping I boosted but it was too late I popped. turns out the more intense flickering was a MLT large blaster, parked 3 feet behind me and I didn't notice because there was a threatening swarm launcher. who is the scrub now? Many people don't realize that shield tankers of past builds are just a lot smarter than the average armor tanker. This is due to having to do way more with a lot less survivable tank. To kill the old madrugers, I used every sneaky tactic to get the upper hand. Now that both tanks are viable, the rise of these players is going to evident. I cannot confirm this was me that got you, but this is a tactic I use through out every match. My goal as a tanker has always been anti-vehicle. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
157
|
Posted - 2013.12.13 23:23:00 -
[3] - Quote
IceShifter Childhaspawn wrote:The problem definitely lies in the speed of a tank. They have far too much agility for the amount of HP they are given. Why are so many tanks on the field? The have several thousand HP, and NO drawback. Their weapons track like infantry weapons, they can move faster than Lavs, and they have burst invulnerability. Why would anyone NOT go tank when this is the case.
I agree that CCP had to have done this on purpose for testing reasons. I think they want more people specced in to tanks.
aV weaponry was nerfed into uselessness. I don't care about the guys who can solo tanks with no modules fitted and nova knives as weapons. The rest of us cannot fight back.
aV grenades are by far the most useless weapons to engage a tank. The anti grenade spam measure made it so that by the time the first grenade hits the tank, it is already gone. The tanker has more than enough time to boost/ hit the hardeners and jet before the second grenade can complete its arc let alone impact. The aV grenade damage is laughable. The ONLY way aV grenades are useful is in a squad setting -when the tanker is having a seizure. Unless the tanker is afk, they will simply activate hardeners and attack the squad, or run.
The charge time on the forge gun makes it NEAR useless for attacking tanks. When the first round hits, the tank will pop hardeners and run. Likewise the Forge gun is useless for sneak attacks as there is no way for a heavy suit to kite the tracking of the turret.
Swarms... No. I haven't seen a full rack of swarms hit a tank yet. Pop hardeners/ run/ recall.
Just like the TTK problem, this is a result of everything being 'fixed' at once and unintended (I hope) consequences being exploited.
I would fix this with the vehicle cap, we already have a cap, just make the tanks cost more of it. Have the person with the highest vehicle SP, who is in queue for a tank have priority. I would restore the aV damage in 25% increments over 2 week periods to evaluate them against the new vehicle mechanics. I would also alter the tracking speed on tank main gun turrets, that they are faster than fixed turrets, but slower than infantry. I mostly agree with you. The only issue I have with your write up is the tank turrets turn speed. I do only use railguns, and the slowturn speed is a pain as seems like a good balance as is. As for the others, blasters are for anti personal, so they are fine as is. Missiles I have not tried, so I have no input for them. |
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