Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dj grammer
Red Star. EoN.
63
|
Posted - 2013.12.13 06:42:00 -
[1] - Quote
Let me start out by saying I have been playing this game since open beta. So I have been though a lot in this game. But let me be honest I am here to talk about everything leading up to (getting ready for epic voice) UPRISING 1.7!!!!
Like I said I been though it all, Caldari Logistic Assaults, Tactical rifle FOTM, Mass drivers, Sniping on the 3 point objective to where no one could hit you (open beta), Sagaris and the other tanks (yea I remember those scary tanks. actually miss them.), overall a lot of stuff. I honestly like how CCP did open beta and how well they transferred it over to Uprising 1.0. Before that time there was not that one god weapon everyone wanted nor were their drop ships (derpships I call them) to where people took advantage of the well known rooftop camping tactics.
Yes there were times like the Tactical AR craze happened which ruined the experience for other or underskilled players. What about Caldari Logistics being able to hit 600+ shields? What about Forge gun sniping? The mass driver craze? People cannot do PC and the FEC craze? Yea people who are still playing up to now been through hell and back with this game. But the biggest question here today is this, IS THIS GAME LITERALLY UNPLAYABLE NOW?
To get some insight to this question we need the pros and cons of this 1.7 update.
PROS: Introduction to Factional Warfare, players are now affecting EVE players.
Two new weapons: Rail rifle and Combat Rifle and actually giving out racial bonuses if used with the correct suit (cannot confirm this just yet).
Introducing Prototype suits and weapons in the LP store that could be used at lower levels just like Neo or could take up less space. There by making prototype suits cheaper to run overall and people can run it sooner without spending extra cash.
Vehicle re-spec (no joke)
New modules
New type of map layout
The pros seem to be somewhat decent, but lets look at the cons of everything now. |
Dj grammer
Red Star. EoN.
63
|
Posted - 2013.12.13 06:42:00 -
[2] - Quote
reserved |
Iron Wolf Saber
Den of Swords
11233
|
Posted - 2013.12.13 06:42:00 -
[3] - Quote
Bad Furry is back wrecking it up with his tanks.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
|
Jarod Garamonde Jr
Sardaukar Merc Guild General Tso's Alliance
5
|
Posted - 2013.12.13 06:54:00 -
[4] - Quote
You're misusing that word. If DUST was "literally unplayable" it would give everyone a "cannont connect to server" message whenever we try to log on.
I don't care what our stupid country says... you're not allowed to make a word become its own antonym. You just plain aren't. So freakin stop.
That moment when you realize the crazy lady with all the cats was right...
|
KGB Sleep
Ikomari-Onu Enforcement Caldari State
496
|
Posted - 2013.12.13 06:57:00 -
[5] - Quote
I'm very happy with 1.7 except for losing my vehicle blueprints.
"Because beer, that's why."
|
Dj grammer
Red Star. EoN.
63
|
Posted - 2013.12.13 06:58:00 -
[6] - Quote
Jarod Garamonde Jr wrote:You're misusing that word. If DUST was "literally unplayable" it would give everyone a "cannont connect to server" message whenever we try to log on.
I don't care what our stupid country says... you're not allowed to make a word become its own antonym. You just plain aren't. So freakin stop.
Thank you Dr.grammar |
Chibi Andy
Forsaken Immortals Top Men.
789
|
Posted - 2013.12.13 06:58:00 -
[7] - Quote
i have to play for the amarr faction just to get the heavy dropsuits, and then play the minmatar faction to get my HMG.
i wish CCP would release the heavy suits & heavy weapons for all factions already
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
|
Dj grammer
Red Star. EoN.
63
|
Posted - 2013.12.13 07:04:00 -
[8] - Quote
Jarod Garamonde Jr wrote:You're misusing that word. If DUST was "literally unplayable" it would give everyone a "cannont connect to server" message whenever we try to log on.
I don't care what our stupid country says... you're not allowed to make a word become its own antonym. You just plain aren't. So freakin stop. ever heard of hyperbole? |
Lorhak Gannarsein
688
|
Posted - 2013.12.13 07:05:00 -
[9] - Quote
Iron Wolf Saber wrote:Bad Furry is back wrecking it up with his tanks.
Are you serious? Oh god.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
|
Imp Smash
Sebiestor Field Sappers Minmatar Republic
194
|
Posted - 2013.12.13 07:06:00 -
[10] - Quote
So far I like 1.7! Better aiming and less lag / glitches. Core mechanics <3
Better than closed beta - "oh **** I ran into the instakill trap - I looked at the stairs!!!"
#deathfreeze |
|
Iron Wolf Saber
Den of Swords
11236
|
Posted - 2013.12.13 07:24:00 -
[11] - Quote
Lorhak Gannarsein wrote:Iron Wolf Saber wrote:Bad Furry is back wrecking it up with his tanks. Are you serious? Oh god.
Blaster Soma, he's in a corp called "Oh no you didn't" or something along those lines, I was on his side he gave me some tag team support on the enemy maddy but mostly kept to himself.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
|
Dudley47
Royal Uhlans Amarr Empire
4
|
Posted - 2013.12.13 07:29:00 -
[12] - Quote
Dj grammer wrote:Jarod Garamonde Jr wrote:You're misusing that word. If DUST was "literally unplayable" it would give everyone a "cannont connect to server" message whenever we try to log on.
I don't care what our stupid country says... you're not allowed to make a word become its own antonym. You just plain aren't. So freakin stop. Thank you Dr.grammar
My head literally exploded from the irony |
Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
|
Posted - 2013.12.13 08:31:00 -
[13] - Quote
The things making this game unenjoyable for me now are the TTK, and the militia tanks.
For the TTK, unless you are a heavy, you have near to zero survivability outside of mcc sniping and playing tag with some friends behind your pretty red lines. For the advanced assault variants of the racial rifles (ASR, AR, RR, and CR) the average dps is around 450. Most medium suit fits are about 300-400 hp. Better medium suits fit around 800 max. That means about 1 second, about 2 if you are tanked well, of time before you are dead. Hell, even standard smgs are ridiculous, with around 380 dps if I remember correctly. With a standard smg I can cut through almost all assault and logi fits in 2ish seconds, and a heavy in 3-4. Though this high dps with virtually every weapon is great, this game would be much more enjoyable if survivability was a little higher. I suggest reducing damage across the board for automatic weapons(exceptions being vehicle weaponry) by 20% or so percent. A 20% damage reduction would bring the dps of the advanced assault CR from 440 to 352, the advanced assault RR from 450 to 360, the advanced AR from 406.25 to 325. That would add another half second to the survival of any fit under direct fire. At the moment, Dust seems to be drifting towards the path of the common run and gun FPS (albeit an in-depth one). A damage reduction would help bring Dust back to the intuitive and tactical shooter that we all want.
For the militia tanks, they just seem to dominate matches now. Militia tanks are dirt cheap (around 80k for a decent fit) and they are massive force multipliers. I have been able to survive proto swarms with the help of my fuel injector and armor reps, which seems wrong seeing that it is proto versus militia, and I have been able to rack up kills for absolutely no skill investment. What I suggest is dropping one high slot for the armor tank, dropping one low slot for the shield tank, lose about 2k hp from each tanks primary hp source, and reduce the damage of militia weapons. I have always wanted more vehicular warfare in Dust (and I love the massive tank battles that have been happening), but these militia tank battalions are taking the fun away from the infantry side of the battle, and are stealing the glory of the pilots that actually skilled into vehicles. |
David Spd
Caldari State
115
|
Posted - 2013.12.13 13:41:00 -
[14] - Quote
Faunher wrote:The things making this game unenjoyable for me now are the TTK, and the militia tanks.
For the TTK, unless you are a heavy, you have near to zero survivability outside of mcc sniping and playing tag with some friends behind your pretty red lines. For the advanced assault variants of the racial rifles (ASR, AR, RR, and CR) the average dps is around 450. Most medium suit fits are about 300-400 hp. Better medium suits fit around 800 max. That means about 1 second, about 2 if you are tanked well, of time before you are dead. Hell, even standard smgs are ridiculous, with around 380 dps if I remember correctly. With a standard smg I can cut through almost all assault and logi fits in 2ish seconds, and a heavy in 3-4. Though this high dps with virtually every weapon is great, this game would be much more enjoyable if survivability was a little higher. I suggest reducing damage across the board for automatic weapons(exceptions being vehicle weaponry) by 20% or so percent. A 20% damage reduction would bring the dps of the advanced assault CR from 440 to 352, the advanced assault RR from 450 to 360, the advanced AR from 406.25 to 325. That would add another half second to the survival of any fit under direct fire. At the moment, Dust seems to be drifting towards the path of the common run and gun FPS (albeit an in-depth one). A damage reduction would help bring Dust back to the intuitive and tactical shooter that we all want.
For the militia tanks, they just seem to dominate matches now. Militia tanks are dirt cheap (around 80k for a decent fit) and they are massive force multipliers. I have been able to survive proto swarms with the help of my fuel injector and armor reps, which seems wrong seeing that it is proto versus militia, and I have been able to rack up kills for absolutely no skill investment. What I suggest is dropping one high slot for the armor tank, dropping one low slot for the shield tank, lose about 2k hp from each tanks primary hp source, and reduce the damage of militia weapons. I have always wanted more vehicular warfare in Dust (and I love the massive tank battles that have been happening), but these militia tank battalions are taking the fun away from the infantry side of the battle, and are stealing the glory of the pilots that actually skilled into vehicles.
TTK is a bit extreme but so are your suggestions. Stick to giving feedback based on your exprience and let the developers do the developing.
20% damge reduction across the board...lmao
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
|
Jarod Garamonde Jr
Sardaukar Merc Guild General Tso's Alliance
9
|
Posted - 2013.12.13 16:00:00 -
[15] - Quote
Dj grammer wrote:Jarod Garamonde Jr wrote:You're misusing that word. If DUST was "literally unplayable" it would give everyone a "cannont connect to server" message whenever we try to log on.
I don't care what our stupid country says... you're not allowed to make a word become its own antonym. You just plain aren't. So freakin stop. ever heard of hyperbole?
Yes. I paid attention in AP English. That's still no excuse.
That moment when you realize the crazy lady with all the cats was right...
|
Jack McReady
DUST University Ivy League
923
|
Posted - 2013.12.13 16:10:00 -
[16] - Quote
Dj grammer wrote:I know your tank cost you 1mil ISK compared to my 100k suit but you have to ask yourself, who's the pilot of said drop suit and HAV? tanks do not cost that much anymore
minimal investment for a tank is around 80k and best fits are for ~500k. the thing is, a fir for 100k fit almost as effective as the 500k fit and quite hard to take out even with proto AV weapons. best way to deal with tanks currently is another tank. |
Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
27
|
Posted - 2013.12.14 18:01:00 -
[17] - Quote
David Spd wrote:Faunher wrote:The things making this game unenjoyable for me now are the TTK, and the militia tanks.
For the TTK, unless you are a heavy, you have near to zero survivability outside of mcc sniping and playing tag with some friends behind your pretty red lines. For the advanced assault variants of the racial rifles (ASR, AR, RR, and CR) the average dps is around 450. Most medium suit fits are about 300-400 hp. Better medium suits fit around 800 max. That means about 1 second, about 2 if you are tanked well, of time before you are dead. Hell, even standard smgs are ridiculous, with around 380 dps if I remember correctly. With a standard smg I can cut through almost all assault and logi fits in 2ish seconds, and a heavy in 3-4. Though this high dps with virtually every weapon is great, this game would be much more enjoyable if survivability was a little higher. I suggest reducing damage across the board for automatic weapons(exceptions being vehicle weaponry) by 20% or so percent. A 20% damage reduction would bring the dps of the advanced assault CR from 440 to 352, the advanced assault RR from 450 to 360, the advanced AR from 406.25 to 325. That would add another half second to the survival of any fit under direct fire. At the moment, Dust seems to be drifting towards the path of the common run and gun FPS (albeit an in-depth one). A damage reduction would help bring Dust back to the intuitive and tactical shooter that we all want.
For the militia tanks, they just seem to dominate matches now. Militia tanks are dirt cheap (around 80k for a decent fit) and they are massive force multipliers. I have been able to survive proto swarms with the help of my fuel injector and armor reps, which seems wrong seeing that it is proto versus militia, and I have been able to rack up kills for absolutely no skill investment. What I suggest is dropping one high slot for the armor tank, dropping one low slot for the shield tank, lose about 2k hp from each tanks primary hp source, and reduce the damage of militia weapons. I have always wanted more vehicular warfare in Dust (and I love the massive tank battles that have been happening), but these militia tank battalions are taking the fun away from the infantry side of the battle, and are stealing the glory of the pilots that actually skilled into vehicles. TTK is a bit extreme but so are your suggestions. Stick to giving feedback based on your exprience and let the developers do the developing. 20% damge reduction across the board...lmao Damage reduction across the board for automatic weapons*.
And we all know what happens when we let the developers develop..
|
Patrick57
Fatal Absolution
2064
|
Posted - 2013.12.14 18:16:00 -
[18] - Quote
Jarod Garamonde Jr wrote:You're misusing that word. If DUST was "literally unplayable" it would give everyone a "cannont connect to server" message whenever we try to log on.
I don't care what our stupid country says... you're not allowed to make a word become its own antonym. You just plain aren't. So freakin stop. I got that last night, so I assume that Dust really is unplayable, at least it was for about 5 minutes.
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
|
Your Absolut End
SVER True Blood Public Disorder.
306
|
Posted - 2013.12.14 18:21:00 -
[19] - Quote
bragging about shield extender delay and about scr's in one post......
I see what you did there OP, but guess what? the scr is meant to be THE tactical rifle in dust......
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
|
|
|
|
Pages: 1 :: [one page] |