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Eurydice Itzhak
State Patriots Templis Dragonaors
248
|
Posted - 2013.12.13 05:01:00 -
[1] - Quote
I was going to make my own thread but I'll just keep it concise and post it here.
AV is no longer capable of soloing tanks. Simply not possible. In groups of 2 you can pop a tank with modules down. In a group of 3 its easy as pie.
But here's the thing. Tank v Tank battles are EXTREMELY easy for tanks to escape from. We fight each other for a LONG time and when you're losing and your mods are about to be on CD, you bounce. We've all seen it.
All it takes is one forge gunner to pop that tank as it leaves and suddenly, credit to team.
I can run up to a madrugar in my fully proto gunnlogi missile tank with a Dmod active and unload a full 12 missile salvo RIGHT in his weak spot, and he will have about 300 armor left.
I wish there was a weapon with 175 or 300m range that could do those 300 points of damage I need to kill the tank before it runs away :P
AV is now a force amplifier for vehicle battles. They tip the scales but if you don't have the groundwork in place (already having a vehicle to combat their vehicle) you wont be tipping any scale.
EDIT: Oh and for the record, this is how it CURRENTLY is and I believe its the BEST iteration of vehicle/av balance so far.
Nitrous need to be removed.
Other than that, almost spot on for balance. |
Eurydice Itzhak
State Patriots Templis Dragonaors
248
|
Posted - 2013.12.13 05:10:00 -
[2] - Quote
Minor Treat wrote:Eurydice Itzhak wrote:I was going to make my own thread but I'll just keep it concise and post it here.
AV is no longer capable of soloing tanks. Simply not possible. In groups of 2 you can pop a tank with modules down. In a group of 3 its easy as pie.
But here's the thing. Tank v Tank battles are EXTREMELY easy for tanks to escape from. We fight each other for a LONG time and when you're losing and your mods are about to be on CD, you bounce. We've all seen it.
All it takes is one forge gunner to pop that tank as it leaves and suddenly, credit to team.
I can run up to a madrugar in my fully proto gunnlogi missile tank with a Dmod active and unload a full 12 missile salvo RIGHT in his weak spot, and he will have about 300 armor left.
I wish there was a weapon with 175 or 300m range that could do those 300 points of damage I need to kill the tank before it runs away :P
AV is now a force amplifier for vehicle battles. They tip the scales but if you don't have the groundwork in place (already having a vehicle to combat their vehicle) you wont be tipping any scale.
EDIT: Oh and for the record, this is how it CURRENTLY is and I believe its the BEST iteration of vehicle/av balance so far.
Nitrous need to be removed.
Other than that, almost spot on for balance. So what would be your suggestion for a team who is being redlined and needs to AV a tank without being snipped or cut down my ground units? if they dont kill the tank they have no hope of getting back on the battlefield.
have your own vehicle to counter.
Your statement is no different if you change the problem from a vehicle to protobears.
What if a team is being redlined and needs someone with proto gear (and somehow none of them have it) to fight back against the protobears?
They have other issues.
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Eurydice Itzhak
State Patriots Templis Dragonaors
248
|
Posted - 2013.12.13 05:15:00 -
[3] - Quote
Minor Treat wrote:Minor Treat wrote:Eurydice Itzhak wrote:I was going to make my own thread but I'll just keep it concise and post it here.
AV is no longer capable of soloing tanks. Simply not possible. In groups of 2 you can pop a tank with modules down. In a group of 3 its easy as pie.
But here's the thing. Tank v Tank battles are EXTREMELY easy for tanks to escape from. We fight each other for a LONG time and when you're losing and your mods are about to be on CD, you bounce. We've all seen it.
All it takes is one forge gunner to pop that tank as it leaves and suddenly, credit to team.
I can run up to a madrugar in my fully proto gunnlogi missile tank with a Dmod active and unload a full 12 missile salvo RIGHT in his weak spot, and he will have about 300 armor left.
I wish there was a weapon with 175 or 300m range that could do those 300 points of damage I need to kill the tank before it runs away :P
AV is now a force amplifier for vehicle battles. They tip the scales but if you don't have the groundwork in place (already having a vehicle to combat their vehicle) you wont be tipping any scale.
EDIT: Oh and for the record, this is how it CURRENTLY is and I believe its the BEST iteration of vehicle/av balance so far.
Nitrous need to be removed.
Other than that, almost spot on for balance. So what would be your suggestion for a team who is being redlined and needs to AV a tank without being snipped or cut down my ground units? if they dont kill the tank they have no hope of getting back on the battlefield. Also, To be frank i have never seen it in a shooter where a single infantry unit with the correct equipment is not able to destroy tanks. Every shooter out there follow that rule because it believes in the principle of punishment. Halo the spantan laser for tanks as well as rockets. Battlefield 3 with the Javelin and multiple forms of AVs, Planetside 2 with Launchers and mobile attack units. ect.
I love that your head is so far up your own butt you replied to yourself.
None of those games handle vehicles the same way this game does.
I would be fine with PS2s setup because you get a free resupply of vehicles every so often and its not straining your personal resources.
EDIT:
Minor Treat wrote: indeed but do we agree that prototype gear is being less irrelevant (not completely) do to the fast TTK? because of this if a skilled militia fighter who gains the drop on the prototype gear fighter, the proto guy will lose. If this is the case why is that not true for AVs against Vehicles.
Because they're not equal. AV's new role is to SUPPLEMENT a vehicle against other vehicles. If team sizes ever get increased every single tank will have a designated "tank buddy" riding shotgun with proto AV. I'm convincing my longtime scout buddy of this new need. |
Eurydice Itzhak
State Patriots Templis Dragonaors
249
|
Posted - 2013.12.13 05:21:00 -
[4] - Quote
Minor Treat wrote: Well to be honest I only replied to myself because I wanted to add something, but lets talk like adults and argue like adults.
Then feel free to reply to either of the statements you just quoted. |
Eurydice Itzhak
State Patriots Templis Dragonaors
249
|
Posted - 2013.12.13 05:25:00 -
[5] - Quote
burning powers wrote: Thats ******* stupid... Anti Vehicle is meant to destroy Vehicles... Thats why its called ANTI VEHICLES
What a well thought out argument.
My rebuttal:
HURR ADURR.
Discuss. |
Eurydice Itzhak
State Patriots Templis Dragonaors
249
|
Posted - 2013.12.13 05:27:00 -
[6] - Quote
Burntface man112 wrote:Eurydice Itzhak wrote:Minor Treat wrote: Well to be honest I only replied to myself because I wanted to add something, but lets talk like adults and argue like adults.
Then feel free to reply to either of the statements you just quoted. Eurydice get the stick out of your ass TANK SPAMMER.
Oh? Whats this? Secret admirer?
I don't know what "tank spamming" is but I'm glad I got you angry. Did I redline your team or just dunk on you specifically? |
Eurydice Itzhak
State Patriots Templis Dragonaors
249
|
Posted - 2013.12.13 05:42:00 -
[7] - Quote
Minor Treat wrote: Well why is it required for a Vehicle to destroy another Vehicle when there is equipment meant to destroy Vehicles? Also, what makes you think this was CCP intention to make Anti Vehicle equipment to be supplemental to Vehicle battles?
Somehow the title of the weapon is confusing you guys.
Anti means opposed. Vehicle means vehicle. It's used against vehicles. Yep. Check. Perfect.
It doesn't mean instagib from 600m. It doesn't mean you get to yolosolo tanks. It just means it's used against vehicles. Its used against vehicles EFFECTIVELY when paired WITH a friendly vehicle.
And I think they meant make it this way because they made it this way.
I'm not omniscient. I don't know that they didn't COMPLETELY ruin everything. I have to take their actions at face value. |
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