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The Attorney General
1637
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Posted - 2013.12.13 03:44:00 -
[1] - Quote
You can solo a tank, it just takes smarts, and patience.
When you develop them, tanks will fall.
Until then, practice.
Mr. Hybrid Vayu.
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The Attorney General
1637
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Posted - 2013.12.13 03:48:00 -
[2] - Quote
KING CHECKMATE wrote:The Attorney General wrote:You can solo a tank with AV, it just takes smarts, and patience unlike driving a tank in 1.7 . fixed*
Really, I was trying to be nice and engage in dicussion. This is how you respond.
That is what happens when you try and show some pity to a garbage AV'er.
Mr. Hybrid Vayu.
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The Attorney General
1646
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Posted - 2013.12.13 07:41:00 -
[3] - Quote
Crimson Cerberes wrote:
Ok, even though this has been covered to death, i will go over it again.
Because there is no viable counter for infantry to deploy against tanks, and since tanks are IMMUNE to normal infantry, this means in ALL scenarios a tank is the best tool for the job.
No viable counter?
So there is no FG, no swarms, no AV grenades, no flux grenades, no PLC.
No dropship or LAV either.
There are a bunch of viable counters, and a couple not so viable.
Then there is the best option, which is another tank.
I have yet to see a reasonable argument for why infantry based AV has to be the BEST option for taking out vehicles. I doubt I will ever hear one, but oh am I hoping that you will be the one to provide it.
Mr. Hybrid Vayu.
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The Attorney General
1647
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Posted - 2013.12.13 07:50:00 -
[4] - Quote
Crimson Cerberes wrote:
Everything in this game should have a counter. Thats how you get varied gameplay.
Now any 5 year old would correctly answer this.... but if the only counter to something is itself, does it have a counter?
Hint: no
So what is the counter to vehicles? Oh right, more vehicles.
You know what... nevermind. Have fun playing World of Tanks.
I gave you a list of counters and you reply that there are no counters.
You sir, have no sense.
I play World of Tanks, it is a great game. Thanks for being concerned about my gaming habits.
Mr. Hybrid Vayu.
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The Attorney General
1663
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Posted - 2013.12.13 10:51:00 -
[5] - Quote
Vitharr Foebane wrote:They WOULD be counters if it weren't for the fact that the "wave of opportunity" to counter a tanks is so tiny due to the fact that tanks are fast as **** right now. The problem with AV is that it's an all or nothing deal. I'm doing between 50-60 thousand damage a game with AV but I get nothing for my efforts because no kill no WP. If they brought back WP for damage it would ease things abit. Since you play WOT what would your thoughts be on module damage? PS What tiers are you at? Personally, I rock an OBJ 704 and a Bat Chat 155 58
That depends on fit. Someone who fits their tank just for fighting infantry and then running will be good at that, but absolutely horrible at fighting a tank.
Similarly, you never see the anti tank tanker, because he doesn't have weapons that are effective against you.
I am not saying that things are fine, but stating that all AV is invalid is an overreach in my opinion. Swarms will need some adjusting, the PLC needs a buff, and the forge needs more time to see where it is at. Grenades are fine toned down as they are, because nuclear baseballs are bad for gameplay.
I think more regular AV players need to get themselves an LAV with a Nitrous. You won't be too worried about speeding tanks escaping. Then you will have entered into the anti vehicle tankers wheelhouse, and you will see what the anti infantry tankers have to deal with. It is not pretty. My Gunny can one shot most LAV's provided I get both damage mods activated. So you better be aware of your surroundings before you start driving around all carefree.
CCP did make a post saying they are checking to see if WP for vehicle damage can be hot fixed in, if not they are trying to get it in for 1.8. So at least you guys will get points for driving tanks off, instead of being forced to chase them down.
I run German tanks in WoT. I try to stick to tanks that actually had a combat record, so my current favs are my Ferdinand and my Tiger II. 30k XP away from the Jagdtiger and E-75 though. Got two three skill crews ready to go. I won't go tier X on the German tree except for the Leopard. Was playing with it on the test server, and it may be soft, but damn it moves and that gun! Oh lord what a gun on that tank.
Mr. Hybrid Vayu.
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The Attorney General
1663
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Posted - 2013.12.13 11:11:00 -
[6] - Quote
HowDidThatTaste wrote:
This is interesting. T take it a two further make the tanks that are effective against infantry ineffective against other tanks. Similar to infantry that want use AV.
Then a tank has to decide if he wants to AV all match or hunt infantry all match. Take away the recall function and then we may be on to something.
Tankers already do this. That is why you see so many tank pairs now. One for AV one for AI.
Running a blaster and expecting to go toe to toe with a AT tank is not going to turn out well. Equally, taking a railgun into a city socket and trying to mop up infantry will not serve you very well.
Why take away recall? So we can be stuck in one tank until someone destroys it? To what end? To make AV players feel good?
Mr. Hybrid Vayu.
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The Attorney General
1663
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Posted - 2013.12.13 11:27:00 -
[7] - Quote
HowDidThatTaste wrote:
I'm not even sure why tanks get a free recall why shouldnt you have to go to a supply depot like the rest of us? And an instant recall with no real invunlreabilty. Come on you can't see how cheap a tactict that is? An av guy does his job to the point you don't think you can recover so you run behind cover hop out and recall it? Really? Its a huge safety net for tanks that they dont need.
Its kinda like getting beat while playing kickball and you decide since your getting beat you are just gonna take your kickball and go home so now no one can play.
I thought you meant removing recall completely. I don't recall in combat out of principle, but I can see how that would get people upset. Nothing worse than putting the work in to watch your target dematerialize in front of you.
I have no problem with a timed recall where the vehicle can get popped, like an RDV pickup, or a supply depot swap out. I always wondered why the vehicle option was even there in the supply menu, but it could be made to work.
However, I also think I should be able to scuttle my tank and deny you the WP. If I can't recall it or save it, you best believe I am not giving you the WP for it if I can help it.
Mr. Hybrid Vayu.
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The Attorney General
1664
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Posted - 2013.12.13 11:39:00 -
[8] - Quote
HowDidThatTaste wrote:
Scuttle away that should be possible as long as the damn thing goes ca-blooey I don't care.
All the infantry in the world joined hands and sung together in a spirit of harmony and peace while all the tanks burn.
Merry Christmas!
Mr. Hybrid Vayu.
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The Attorney General
1664
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Posted - 2013.12.13 12:05:00 -
[9] - Quote
Galvan Nized wrote:
1. I was responding to the guy who said AV can solo tanks with "smarts." Again so me a vid of all these "strategies"...They don't work against a non idiot tank. 2. Because then it becomes who has the most tanks with infantry having little they can do to even DETER a tank. 3. If it stays like this you just killed an entire playstyle...namely AV. 4. Right now the best answer for all situations is...use a tank.
Listen we need to change AV, I get that. Make more defensive AV..like the proxies MUCH stronger. Offensive AV can probably stay where it's at. But add better AV, like webifiers and emp that affects mod length/delay.
If you really want, send me a mail, I'll get in touch with you on my heavy alt and give you a primer on how I roll on tankers.
There is too much info to be contained in a forum post.
But please, let us avoid the histrionics, AV is not dead, just weaker than before. We are at the start of the vehicle balance pass, not the end, so lets all give it some time.
Points 2, 3 and 4 I don't agree with, but if you are having a hard time tackling tanks I can see how you would feel that way.
Mr. Hybrid Vayu.
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The Attorney General
1664
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Posted - 2013.12.13 12:44:00 -
[10] - Quote
Jack McReady wrote:
why do you even bother to post when you dont even know how to drive a tank properly?
Says the guy who has never tanked.
If they are so OP even your scrub self could get a 20 and 0 against anyone right?
I'll pay for the tanks and get you into a PC where we can all have a good laugh as you get ripped to pieces.
Mr. Hybrid Vayu.
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The Attorney General
1665
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Posted - 2013.12.13 12:58:00 -
[11] - Quote
Stinker Butt wrote:Attorney General, I can't believe that you of all people would argue that tanks aren't broken.
The fact that it's literally raining tanks out on the field and every noob with a mil sp is driving them means something is seriously out of whack. The same thing happened with lavs a few builds back, and we all new they were OP. You can argue until you're blue in the face but the fact is something is seriously wrong. If CCP thinks that this is the way it should be, then they will inevitably lose a large amount of their population.
Broken? I don't think so.
But I am also aware that this is just the start of the vehicle rebalance, not the end. We are at the start of the process, and either we can try and find solutions that are profitable for the whole community or we can engage in nerf wars.
I have already openly called for:
A PLC Buff Reducing the charge time on the FG
Beyond that, CCP has already said they are testing reduced speed and reduced boost.
So if we get tanks that are slower, with a less insane boost, how bad are things then?
If we added to that my hoped for buffs to the PLC and FG, is it still broken to you?
What I think is at play is both experimentation with new toys, and also people who had vehicle skills and enforcers getting a fat check. That and all the people crying on the forums. Seriously, if people were not crying up such a storm, you wouldn't see near as many tanks. Not that I mind, most of them are driven by simpletons who couldn't survive a tank fight under optimal conditions.
People freaking out like this is how tanks are going to stay are foolish, and need to calm down.
Mr. Hybrid Vayu.
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The Attorney General
1665
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Posted - 2013.12.13 13:04:00 -
[12] - Quote
Jack McReady wrote:why do you post, when all your posts make you look even more stupid? I used tanks plenty of time after the patch, my fit costs 100k and I lost it only twice because I was not paying attention and crushed into a wall at high speed I recall it as soon as the other teams brings out a railtank and it is literally printing me money. and yeah lets play PC aka slideshow514, this is obviously is the answer to everything right? thx for highlighting your lack of credibility.
So you roll an infantry only tank, and you ***** out as soon as someone shows up to give you a fight.
LOL you sad little scrub.
You couldn't hack it in PC, and I wouldn't waste the ISK on you.
However, if you can find someone to sponsor your tanks, I will gladly show up and solo you until you learn that it is not as bad for AV as you pretend, just that you suck.
Mr. Hybrid Vayu.
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The Attorney General
1665
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Posted - 2013.12.13 13:08:00 -
[13] - Quote
Slag Emberforge wrote:
This is not a fix its a cop out, saying hey you can perform the role of AV, provided you didn't spec into forged/swarms beforehand, because that was just a SP sink!
Lolwut. What if I told you ARs, ScRs, subs, SRs were all made ineffective against infantry and you were told, hey if you want to kill infantry you have to spec into the nova knife. But it's ok all your SP is invalid, because there is still a way to kill infantry.
Wut.
The forge gun is still effective against tanks.
Swarms less so, but they are still useable.
AV grenades were always scrubby and should never have been as strong as they were.
You want to pop tanks, get a forge. Otherwise, you are a deterrent instead of a killer, unless the enemy tank gets reckless and refuses to back off.
Mr. Hybrid Vayu.
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The Attorney General
1665
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Posted - 2013.12.13 13:10:00 -
[14] - Quote
Korvin Lomont wrote:
I totally get your point but that changes nothing about the current situation. IMHO HAVs ARE broken at the moment this may change in a further balancing pass no question. But I guess than we will discuss all this again as HAVs all of a sudden are not easymode any longer.
We could have avoid all of this if CCP would be a bit more cautious with changes instead of making wild experiments with extreme solutions.
So then what is broken about tanks?
eHP levels, which went sort of sideways with 1.7? Turret damage, which got nerfed? Speed, which is more than likely getting nerfed next month? Module timings?
What exactly makes tanks broken?
Mr. Hybrid Vayu.
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The Attorney General
1665
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Posted - 2013.12.13 13:20:00 -
[15] - Quote
Jack McReady wrote: why should I risk my tank against another tank which is the only real counter it. it is like playing rock paper scissor with the difference that rock can only be killed by rock. if you dont understand why this is an issue then dont post, your credibility is already down the toilet.
I'll bring my proto heavy with a FG.
And wreck you all day long.
See this is where you f'd up.
I do play on the ground, I have a heavy alt, and I wreck tanks on the ground all day like it is going out of style.
You guys are just bad at it.
Mr. Hybrid Vayu.
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The Attorney General
1666
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Posted - 2013.12.13 13:37:00 -
[16] - Quote
Stinker Butt wrote:The Attorney General wrote:So if we get tanks that are slower, with a less insane boost, how bad are things then?
If we added to that my hoped for buffs to the PLC and FG, is it still broken to you? Whether you're buffing AV or nerfing tanks, it's relatively the same. I don't know what will work, but the only proof I need is what I can see for myself on the battlefield. Currently it is definitely broken. As a good tanker, I can see why this current state would be appealing to you. But you are in a minority, and in the end, this is a business for CCP. I personally love all of the QQ threads on the topic. Those of us veterans know that this is how CCP works. "The squeaky wheel gets the oil"
Of course they will get nerfed. Nothing new. But AV got nerfed along the way, so I can deal with it. Heck I was going around at the start of Uprising saying tanks were not as bad as some people were making them out to be. It took me a month or more before I came around to the whole swarms are OP, AV nades are OP understanding.
Lets break some of these scrubs free from their ISK and see how long they are willing to keep throwing tanks out there. I don't think the current tank crush will hold.
Mr. Hybrid Vayu.
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The Attorney General
1669
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Posted - 2013.12.13 14:05:00 -
[17] - Quote
Slag Emberforge wrote:
I run forge myself, of course usually tier 4 is as high as info in pubs, proto gear should not be required for militia tanks, you have to know that.
I run the proto heavy frame for extra armor. I fight tanks in the danger zone, so I need every available HP I can get. Also, if you want to run proto grenades and a not STD sidearm, you need to go proto.
Slag Emberforge wrote: You said yourself that tank eHp went "sideways" with this update, what that brings us to: HAVs Same eHP Stronger god-mode modules Faster base speed Improved accuracy Cheaper Less SP for a decent tank
Tank eHP went sideways because I can no longer run plates and reppers and a hardener, so I have to make choices. Also, since the 180 plates got taken away, I can't even stack up as high.
That reduction in HP is compensated for by the increased resistances on shield tanks. Armor tanks have actually lost resists as well as HP. Running dual carapace hardeners would put you close to 50% resist if your skills were up. Now a single hardeners gives you 40% for 1/3 the time.
Accuracy getting better is debatable. The turret may be more accurate, but the hit detection is still spotty, especially on rails.
The speed will be the first thing changed.
Slag Emberforge wrote: AV 33% damage nerf across the board Engagement distance change for swarms Still same price
FG did not get a 33% nerf.
I don't care about swarms, they should be removed from the game. That is how little I care for swarms and their users.
Slag Emberforge wrote: Which leads us to our current development: Tanks on cool down are easily Harder to kill than in the previous patch Tanks off cool down are lolgodmode Tanks are far harder to destroy and less rewarding to do so.
Proposal; roll back damage/charge time nerf, increase lock on range to 250m just to give them a change at being useful against dropships.
Or
Make tanks actually vulnerable by giving them increased damage taken when hardeners are on cool down, 20-30% Or being back 1.6 tank speed and just a 10% debuff while on cool down.
Tanks off cooldown go pop very fast. Much faster than a cooldown 1.6 tank. They just carry so much less HP. Tanks on actives are very difficult to destroy, this is by design. Tanks are more difficult to destroy, if you don't find it rewarding to go after the hard targets, playing AV is not for you.
Proposal one is basically a return to 1.6, but with softer tanks. Not fair or reasonable at all.
Tanks on cooldown are already butter soft, there is no need to give them an additional penalty. The speed nerf is coming, but probably not until the next patch.
Mr. Hybrid Vayu.
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The Attorney General
1669
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Posted - 2013.12.13 14:11:00 -
[18] - Quote
Vitharr Foebane wrote: Jagdtiger is a great td gotta watch your under glaces though BIG weakspot. Plus that's where your engine is which will burst into flames any chance it gets. Leopard does have speed and that gun but the armor is very meh. I like em because I can dump a whole arty clip(4 shells every 75 sec :3) into them and they die sobbing arty tears. (French tier 10 arty FTW) But on a more related note what would you think of module damage, ie if you take a massive shot to the tracks you get immobilized take a shot to the gun and you cant shoot?
All my high tier crews have Preventative Maintenance and Safe Stowage trained. You don't get too far past tier 4 of the German tanks without learning to fear the fire.
Thankfully the weak lower glacis is shared across all the German tanks, so protecting it becomes second nature. I know that the tier X guns can just cut right through that 250mm of casement armor, so I might just buy a Jagdtiger 8.8 to warm up with so I only have to face tier 9s for a little while while I get the crew ready for the Jagdtiger.
The armor on the Leopard might as well not be there, but it is a nice change from the counter sniping German meds, which can get a little boring after a days play.
I love the idea of module damage, but I don't see how you could make it balanced in a game where the defense systems are so wildly different. It would require some lore think about what type of system the Caldari tanks actually shield with, and how they would react to penetrations.
If something like that were to come into play, I would say that only rails(and forges) should be doing those types of damage. Swarms and AV nades shouldn't pack enough of a punch to detrack something that big.
If you could track tanks though, that would really put a boot in the whole, but they get away argument. Just bring a forge and track the sucker, then move in and finish him off.
Mr. Hybrid Vayu.
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