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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4179
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Posted - 2013.12.13 11:07:00 -
[1] - Quote
Avallo Kantor wrote:If Anti-Tank Tanks were ineffective against Infantry, or it was made nearly impossible to shoot them then you'd have more of an argument of having tanks counter tanks, because bringing an AV tank means that it would be largely useless against infantry (making it easy to be taken out by AV) but would be able to counter Anti Infantry tanks (who's guns become similarly ineffective against other vehicles)
These Anti Infantry vehicles would be easily able to engage most infantry (and thus infantry AV) but would be vulnerable to AV tanks.
If that was the case, then yes, Tanking would be more of a choice of which to bring in, (or which to fit for)
As it stands now Tanks are anti tank, infantry, installation, and AV. The only they can't do is cap.
This is interesting. T take it a two further make the tanks that are effective against infantry ineffective against other tanks. Similar to infantry that want use AV.
Then a tank has to decide if he wants to AV all match or hunt infantry all match. Take away the recall function and then we may be on to something. |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
4179
|
Posted - 2013.12.13 11:20:00 -
[2] - Quote
The Attorney General wrote:HowDidThatTaste wrote:
This is interesting. T take it a two further make the tanks that are effective against infantry ineffective against other tanks. Similar to infantry that want use AV.
Then a tank has to decide if he wants to AV all match or hunt infantry all match. Take away the recall function and then we may be on to something.
Tankers already do this. That is why you see so many tank pairs now. One for AV one for AI. Running a blaster and expecting to go toe to toe with a AT tank is not going to turn out well. Equally, taking a railgun into a city socket and trying to mop up infantry will not serve you very well. Why take away recall? So we can be stuck in one tank until someone destroys it? To what end? To make AV players feel good?
I'm not even sure why tanks get a free recall why shouldnt you have to go to a supply depot like the rest of us? And an instant recall with no real invunlreabilty. Come on you can't see how cheap a tactict that is? An av guy does his job to the point you don't think you can recover so you run behind cover hop out and recall it? Really? Its a huge safety net for tanks that they dont need.
Its kinda like getting beat while playing kickball and you decide since your getting beat you are just gonna take your kickball and go home so now no one can play. |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
4179
|
Posted - 2013.12.13 11:31:00 -
[3] - Quote
The Attorney General wrote:HowDidThatTaste wrote:
I'm not even sure why tanks get a free recall why shouldnt you have to go to a supply depot like the rest of us? And an instant recall with no real invunlreabilty. Come on you can't see how cheap a tactict that is? An av guy does his job to the point you don't think you can recover so you run behind cover hop out and recall it? Really? Its a huge safety net for tanks that they dont need.
Its kinda like getting beat while playing kickball and you decide since your getting beat you are just gonna take your kickball and go home so now no one can play.
I thought you meant removing recall completely. I don't recall in combat out of principle, but I can see how that would get people upset. Nothing worse than putting the work in to watch your target dematerialize in front of you. I have no problem with a timed recall where the vehicle can get popped, like an RDV pickup, or a supply depot swap out. I always wondered why the vehicle option was even there in the supply menu, but it could be made to work. However, I also think I should be able to scuttle my tank and deny you the WP. If I can't recall it or save it, you best believe I am not giving you the WP for it if I can help it.
Scuttle away that should be possible as long as the damn thing goes ca-blooey I don't care. |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
4179
|
Posted - 2013.12.13 14:40:00 -
[4] - Quote
The Attorney General wrote:Slag Emberforge wrote:
This is not a fix its a cop out, saying hey you can perform the role of AV, provided you didn't spec into forged/swarms beforehand, because that was just a SP sink!
Lolwut. What if I told you ARs, ScRs, subs, SRs were all made ineffective against infantry and you were told, hey if you want to kill infantry you have to spec into the nova knife. But it's ok all your SP is invalid, because there is still a way to kill infantry.
Wut.
The forge gun is still effective against tanks. Swarms less so, but they are still useable. AV grenades were always scrubby and should never have been as strong as they were. You want to pop tanks, get a forge. Otherwise, you are a deterrent instead of a killer, unless the enemy tank gets reckless and refuses to back off.
As a life long forger give the thing to a faster suit the heavy suit is not suited for it anymore. I can't tell you how many time I take a shot at a tank and he can drive across the Mao and nearly run me over before I get my third shot out. I understand the speed may be reduce on tanks and this will help but the forge would be of much more use on a mobile suit. |
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