Skihids wrote:Takahiro Kashuken wrote:With the current levels of tank speed i do expect webifiers to be put in next to counter act it
Also 1 hardener for each tank? lolno because without hardeners the tank is squishy as it is, thats the whole point of active hardeners but they come with a big consequence of PG/CPU
The issue is the balance of the "waves of opportunity" that underpins the current vehicle philosophy.
As I understand it the invulnerability of the active hardener is supposed to be balanced by the time the vehicle is out of the fight and in cool down. The pilot is doing 3x the damage for 1/3 the time.
If you increase the active time percentage you will throw off the balance unless you decrease the DPS done during the active phase.
If a HAV is doing 4x the damage of a light weapon and is nigh invulnerable 50% of the time it is worth two sets of boots on the ground. At that point it makes sense to have more tanks than infantry.
I understand the desire for more active time from a pilot's perspective, but we have to maintain an overall game balance or we will end up with TANK514.
So you put restrictions on tanks, what about infantry? 3dmg mods on a suit can be easily done but you dont hear about restrictions for infantry and thats double standards
If i have the skills to fit the mods i should be able to do so
If i want 3 hardeners on then thats my choice such as putting on 3 dmg mods on a suit
With 3 hardeners i may seem invulnrable but im not, a FG will hit me hard and sometimes i wish i had a 2nd hardener to put on at that moment and i run anyways but also i sacrifice the abilty to put on a dmg mod or a booster to kick start my shield regen
Once you start putting on restriction on things where does it stop? only 1 plate and repper allowed on everything now, this is supposed to be a game where you can put a sniper on a fat suit and no small turrets on your vehicles
Also your wrong on the HAV, i cant enter a building or go up the stairs and hack an objective, if i play FW and 3 obj are in a compound im useless, we dont have vehicle friendly maps to begin with because infantry has places they can move from and to where a tank cannot follow