Rei Shepard
The Rainbow Effect
1315
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Posted - 2013.12.13 10:30:00 -
[2] - Quote
CCP Remnant wrote:wripple wrote:Quote:We had damage-based WP many moons ago but they were removed because of WP farming. Now, however, we have a global limiter that prevents mass-WP farming so it's definitely something I'd like to add back. If it's not possible to hot-fix in I'll poke the guys about getting in for 1.8. I think it's fair enough that you get rewarded for chasing off vehicles if not being able to outright destroy them.
That said, we hot-fixed the militia fuel injector last night. And right now we're testing increased recharge times on fuel injectors and slightly reduced speed on HAVs. May I make a suggestion? -Greatly reduce the damage and RoF for all turrets by 25% and have the operation bonus increase it by 5% per level -Reduce the speed and torque for all HAVs by 50% and make HAV operation give 10% back per level. As it currently stands anyone can pick up a militia stock fit HAV and completely dominate even seasoned vets. This suggestion would grant only those who spend the SP full power of the HAV. Tanks will still have the damage and speed they do now, you just have to get level 5 in order to use it. Problem with that is that if you start new players out with the worst handling and worst performing tank possible, they'd hardly be incentivized to skill into it, and even if they were it wouldn't be terribly fun until they did, don't you think?
In a racing game, don't you ussually start out with a crappy car, with crappy handling, acceleration, top speed and braking ?
Don't new players start out with a crappy MLT fit that when a Proto sneezes on it dies before they can say "Dafux"..
But supposedly starting tanks start at Super Speeds, Super DPS, Super Acceleration ? ...i don't really think i want to know or see what Proto Tanks are going to be like, before my second AV grenade hits a tank, its already on the other side of the map....Proto tanks are going to be able to tunnel below players as a feature ?
Though through seeing pretty much 4 tanks per game on either one side and none on the other is what is the problem, if one side does not field 4 counter tanks, its already game over. Add to that artificial way of mercs to create those huge lag spikes coupled to my suit being a 2 hit for a militia blaster ...Tanks are peachy right now ....
And while i get out my AV suit, it has traveled around the entire map already....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rei Shepard
The Rainbow Effect
1317
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Posted - 2013.12.13 17:08:00 -
[3] - Quote
Takahiro Kashuken wrote:With the current levels of tank speed i do expect webifiers to be put in next to counter act it
Also 1 hardener for each tank? lolno because without hardeners the tank is squishy as it is, thats the whole point of active hardeners but they come with a big consequence of PG/CPU
Oh wow aswesome, then we would need 1 guy to web it and 3 guys to shoot it to counter 1 guy in a tank that costs roughly as much as my proto-suit.....
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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