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Shijima Kuraimaru
warravens League of Infamy
416
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Posted - 2013.12.12 21:57:00 -
[1] - Quote
Just remember that right now, Dust provides a small contribution to faction warfare. Having one hundred times the mercs we currently have wouldn't change that right now.
The majority of the impact in faction warfare is still made by the capsuleers so even if every Dust match was won for one faction, the opposition could still win on Eve side.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Shijima Kuraimaru
warravens League of Infamy
418
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Posted - 2013.12.12 22:53:00 -
[2] - Quote
Aero Yassavi wrote:Shijima Kuraimaru wrote:Just remember that right now, Dust provides a small contribution to faction warfare. Having one hundred times the mercs we currently have wouldn't change that right now.
The majority of the impact in faction warfare is still made by the capsuleers so even if every Dust match was won for one faction, the opposition could still win on Eve side. That's no excuse for the current state of FW. They need to make the Dust side results matter to the Dust players, and adding reinforcement timers will be a big part of that. Let the EVE guys worry about how things are going EVE side. And we can help each other out, but we are still only worried mainly in what is happening on our side of the war.
Though the contribution is small, Dust battles still have an effect on faction warfare, even if it is minor. But you can't expect to fight ground battles in faction warfare systems that aren't contested. As the front lines move, so the districts we fight over will change, though the maps are heavily recycled.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
420
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Posted - 2013.12.13 09:55:00 -
[3] - Quote
Aero Yassavi wrote:I'm sorry, but battle after battle on the same district where each battle instantly decides who owns the district makes no sense and will never make sense. If you want EVE players to love us, keep us in the general location, but not the same district.
Look, if Amarr captures a district, not only should they hold it safe for at least an hour based on principle, but owning the district also gives EVE players a plexing bonus and you have to at least give them the opportunity to take advantage of that before it gets flipped back.
Flipping a district in a span of 15 minutes is bad enough, flipping the district in 15 minutes and then losing it in another 15 minutes is downright stupid. And in regards to your first concern, who cares if EVE side a system is 100% secured? Still let us fight there if we have to (but again, there are a ridiculous number of districts we could fight on). Ultimately they are two separate games and they don't have to coincide with everything. EVE have space FW, Dust has ground FW. They are two separate FWs with different ownership maps. They can help each other, but they aren't dependent on each other.
You have no concept of where CCP is going with the New Eden universe. Dust and Eve, as has been pointed out by the higher ups, are not two separate games. They are two aspects of the same game. There's just still a lot of work to be done on the Eve/Dust interface.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
431
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Posted - 2013.12.14 11:05:00 -
[4] - Quote
John Demonsbane wrote:I'll try to explain what Aero is saying this way:
Amarr wins a district (district A). Theoretically we have beat back the enemy and they need time to regroup. The next battle should be in a nearby district owned by the MInmatar (district B) because they have been pushed back. If they win the next battle, we get pushed back and the third battle occurs in district A once again. If not, they should logically get pushed back again and the third battle should be in yet another district, C. Et cetera. This is how it should work.
Instead, we win district A. Next battle, distrcict A. Win again. Third battle, yes, district A yet again. Theoretically you will NEVER gain any ground even if you win 20 battles in a row and slaughter entire divisions of enemy troops because you are never allowed to move on to another district. It's totally broken.
Instead, lets set it so that once a district is conquered, it stays safe for one hour (3 battles). District A is won. It is now safe, so the next battle can't be fought there. So, the fighting moves on to B, and C, and so on. If you don't set SOME lockout period, even if it's only for one or two battles, the minority side can't ever get anywhere.
And then you could well end up with mercs/squads/teams sitting and waiting on district timers to unlock because a faction has been pushed back to a couple of systems with maybe five or six planets to battle over.
Sure, the easy answer is "Then they can play pub matches while they wait.", but maybe they're in it for the faction warfare with little to no interest in public matches.
All in all, unnecessarily forcing people out of the area of they game they want to play is always a bad idea.
I still can't find tanks on the market. All I see are those HAVs.
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Shijima Kuraimaru
warravens League of Infamy
431
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Posted - 2013.12.14 20:39:00 -
[5] - Quote
Aero Yassavi wrote:Shijima Kuraimaru wrote:John Demonsbane wrote:I'll try to explain what Aero is saying this way:
Amarr wins a district (district A). Theoretically we have beat back the enemy and they need time to regroup. The next battle should be in a nearby district owned by the MInmatar (district B) because they have been pushed back. If they win the next battle, we get pushed back and the third battle occurs in district A once again. If not, they should logically get pushed back again and the third battle should be in yet another district, C. Et cetera. This is how it should work.
Instead, we win district A. Next battle, distrcict A. Win again. Third battle, yes, district A yet again. Theoretically you will NEVER gain any ground even if you win 20 battles in a row and slaughter entire divisions of enemy troops because you are never allowed to move on to another district. It's totally broken.
Instead, lets set it so that once a district is conquered, it stays safe for one hour (3 battles). District A is won. It is now safe, so the next battle can't be fought there. So, the fighting moves on to B, and C, and so on. If you don't set SOME lockout period, even if it's only for one or two battles, the minority side can't ever get anywhere. And then you could well end up with mercs/squads/teams sitting and waiting on district timers to unlock because a faction has been pushed back to a couple of systems with maybe five or six planets to battle over. Sure, the easy answer is "Then they can play pub matches while they wait.", but maybe they're in it for the faction warfare with little to no interest in public matches. All in all, unnecessarily forcing people out of the area of they game they want to play is always a bad idea. Not at all. I do not believe you are aware of just how many districts are available in FW. We're not even remotely close to a situation where players would have to play pub matches while they wait. What's a bad idea is allowing the enemy to continually attack the same district match after match after match until they win. Have you noticed that FW star map has always been 100% either side? That's why.
Perhaps if you're getting the same districts over and over, maybe the selection of battle locations is limited due to one faction dominating and leaving fewer places to fight over. One can never really know without the ability to pick the FW districts one fights in.
I still can't find tanks on the market. All I see are those HAVs.
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