DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Shijima Kuraimaru]]> https://forums.dust514.com/default.aspx?g=posts&m=1610689#post1610689 Aero Yassavi wrote:
Shijima Kuraimaru wrote:
John Demonsbane wrote:
I'll try to explain what Aero is saying this way:

Amarr wins a district (district A). Theoretically we have beat back the enemy and they need time to regroup. The next battle should be in a nearby district owned by the MInmatar (district B) because they have been pushed back. If they win the next battle, we get pushed back and the third battle occurs in district A once again. If not, they should logically get pushed back again and the third battle should be in yet another district, C. Et cetera. This is how it should work.

Instead, we win district A. Next battle, distrcict A. Win again. Third battle, yes, district A yet again. Theoretically you will NEVER gain any ground even if you win 20 battles in a row and slaughter entire divisions of enemy troops because you are never allowed to move on to another district. It's totally broken.

Instead, lets set it so that once a district is conquered, it stays safe for one hour (3 battles). District A is won. It is now safe, so the next battle can't be fought there. So, the fighting moves on to B, and C, and so on. If you don't set SOME lockout period, even if it's only for one or two battles, the minority side can't ever get anywhere.


And then you could well end up with mercs/squads/teams sitting and waiting on district timers to unlock because a faction has been pushed back to a couple of systems with maybe five or six planets to battle over.

Sure, the easy answer is "Then they can play pub matches while they wait.", but maybe they're in it for the faction warfare with little to no interest in public matches.

All in all, unnecessarily forcing people out of the area of they game they want to play is always a bad idea.

Not at all. I do not believe you are aware of just how many districts are available in FW. We're not even remotely close to a situation where players would have to play pub matches while they wait.

What's a bad idea is allowing the enemy to continually attack the same district match after match after match until they win. Have you noticed that FW star map has always been 100% either side? That's why.


Perhaps if you're getting the same districts over and over, maybe the selection of battle locations is limited due to one faction dominating and leaving fewer places to fight over. One can never really know without the ability to pick the FW districts one fights in.]]>
Sat, 14 Dec 2013 20:39:00 +0000 dustsearch/guid/1312499
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1609372#post1609372 Shijima Kuraimaru wrote:
John Demonsbane wrote:
I'll try to explain what Aero is saying this way:

Amarr wins a district (district A). Theoretically we have beat back the enemy and they need time to regroup. The next battle should be in a nearby district owned by the MInmatar (district B) because they have been pushed back. If they win the next battle, we get pushed back and the third battle occurs in district A once again. If not, they should logically get pushed back again and the third battle should be in yet another district, C. Et cetera. This is how it should work.

Instead, we win district A. Next battle, distrcict A. Win again. Third battle, yes, district A yet again. Theoretically you will NEVER gain any ground even if you win 20 battles in a row and slaughter entire divisions of enemy troops because you are never allowed to move on to another district. It's totally broken.

Instead, lets set it so that once a district is conquered, it stays safe for one hour (3 battles). District A is won. It is now safe, so the next battle can't be fought there. So, the fighting moves on to B, and C, and so on. If you don't set SOME lockout period, even if it's only for one or two battles, the minority side can't ever get anywhere.


And then you could well end up with mercs/squads/teams sitting and waiting on district timers to unlock because a faction has been pushed back to a couple of systems with maybe five or six planets to battle over.

Sure, the easy answer is "Then they can play pub matches while they wait.", but maybe they're in it for the faction warfare with little to no interest in public matches.

All in all, unnecessarily forcing people out of the area of they game they want to play is always a bad idea.

Not at all. I do not believe you are aware of just how many districts are available in FW. We're not even remotely close to a situation where players would have to play pub matches while they wait.

What's a bad idea is allowing the enemy to continually attack the same district match after match after match until they win. Have you noticed that FW star map has always been 100% either side? That's why.]]>
Sat, 14 Dec 2013 13:18:00 +0000 dustsearch/guid/1311234
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Shijima Kuraimaru]]> https://forums.dust514.com/default.aspx?g=posts&m=1609165#post1609165 John Demonsbane wrote:
I'll try to explain what Aero is saying this way:

Amarr wins a district (district A). Theoretically we have beat back the enemy and they need time to regroup. The next battle should be in a nearby district owned by the MInmatar (district B) because they have been pushed back. If they win the next battle, we get pushed back and the third battle occurs in district A once again. If not, they should logically get pushed back again and the third battle should be in yet another district, C. Et cetera. This is how it should work.

Instead, we win district A. Next battle, distrcict A. Win again. Third battle, yes, district A yet again. Theoretically you will NEVER gain any ground even if you win 20 battles in a row and slaughter entire divisions of enemy troops because you are never allowed to move on to another district. It's totally broken.

Instead, lets set it so that once a district is conquered, it stays safe for one hour (3 battles). District A is won. It is now safe, so the next battle can't be fought there. So, the fighting moves on to B, and C, and so on. If you don't set SOME lockout period, even if it's only for one or two battles, the minority side can't ever get anywhere.


And then you could well end up with mercs/squads/teams sitting and waiting on district timers to unlock because a faction has been pushed back to a couple of systems with maybe five or six planets to battle over.

Sure, the easy answer is "Then they can play pub matches while they wait.", but maybe they're in it for the faction warfare with little to no interest in public matches.

All in all, unnecessarily forcing people out of the area of they game they want to play is always a bad idea.]]>
Sat, 14 Dec 2013 11:05:00 +0000 dustsearch/guid/1311233
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by John Demonsbane]]> https://forums.dust514.com/default.aspx?g=posts&m=1607152#post1607152
Amarr wins a district (district A). Theoretically we have beat back the enemy and they need time to regroup. The next battle should be in a nearby district owned by the MInmatar (district B) because they have been pushed back. If they win the next battle, we get pushed back and the third battle occurs in district A once again. If not, they should logically get pushed back again and the third battle should be in yet another district, C. Et cetera. This is how it should work.

Instead, we win district A. Next battle, distrcict A. Win again. Third battle, yes, district A yet again. Theoretically you will NEVER gain any ground even if you win 20 battles in a row and slaughter entire divisions of enemy troops because you are never allowed to move on to another district. It's totally broken.

Instead, lets set it so that once a district is conquered, it stays safe for one hour (3 battles). District A is won. It is now safe, so the next battle can't be fought there. So, the fighting moves on to B, and C, and so on. If you don't set SOME lockout period, even if it's only for one or two battles, the minority side can't ever get anywhere.]]>
Fri, 13 Dec 2013 22:18:00 +0000 dustsearch/guid/1309186
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1606135#post1606135 Kristoff Atruin wrote:
I'll add that it does make sense for it to become unavailable to attack at some point, just not after one battle. When the eve guys are fighting it out for an entire night I want to be there too. I like the idea of a multi-stage fight with a planetary command center eventually becoming vulnerable. Win that final fight, and the planet is secured for some time frame.

You can't always work things the same in Dust as you do in EVE. Now, if you want to not lock a single district after one attack fine, but then it needs to take more than one attack to flip a district. Like you said, multi-stage fights.]]>
Fri, 13 Dec 2013 18:41:00 +0000 dustsearch/guid/1308229
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Kristoff Atruin]]> https://forums.dust514.com/default.aspx?g=posts&m=1605398#post1605398 Fri, 13 Dec 2013 15:46:00 +0000 dustsearch/guid/1307539 <![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Kristoff Atruin]]> https://forums.dust514.com/default.aspx?g=posts&m=1605386#post1605386 Fri, 13 Dec 2013 15:44:00 +0000 dustsearch/guid/1307538 <![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Shijima Kuraimaru]]> https://forums.dust514.com/default.aspx?g=posts&m=1604281#post1604281 Aero Yassavi wrote:
I'm sorry, but battle after battle on the same district where each battle instantly decides who owns the district makes no sense and will never make sense. If you want EVE players to love us, keep us in the general location, but not the same district.

Look, if Amarr captures a district, not only should they hold it safe for at least an hour based on principle, but owning the district also gives EVE players a plexing bonus and you have to at least give them the opportunity to take advantage of that before it gets flipped back.

Flipping a district in a span of 15 minutes is bad enough, flipping the district in 15 minutes and then losing it in another 15 minutes is downright stupid. And in regards to your first concern, who cares if EVE side a system is 100% secured? Still let us fight there if we have to (but again, there are a ridiculous number of districts we could fight on). Ultimately they are two separate games and they don't have to coincide with everything. EVE have space FW, Dust has ground FW. They are two separate FWs with different ownership maps. They can help each other, but they aren't dependent on each other.


You have no concept of where CCP is going with the New Eden universe. Dust and Eve, as has been pointed out by the higher ups, are not two separate games. They are two aspects of the same game. There's just still a lot of work to be done on the Eve/Dust interface.]]>
Fri, 13 Dec 2013 09:55:00 +0000 dustsearch/guid/1306515
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1603859#post1603859
Look, if Amarr captures a district, not only should they hold it safe for at least an hour based on principle, but owning the district also gives EVE players a plexing bonus and you have to at least give them the opportunity to take advantage of that before it gets flipped back.

Flipping a district in a span of 15 minutes is bad enough, flipping the district in 15 minutes and then losing it in another 15 minutes is downright stupid. And in regards to your first concern, who cares if EVE side a system is 100% secured? Still let us fight there if we have to (but again, there are a ridiculous number of districts we could fight on). Ultimately they are two separate games and they don't have to coincide with everything. EVE have space FW, Dust has ground FW. They are two separate FWs with different ownership maps. They can help each other, but they aren't dependent on each other.]]>
Fri, 13 Dec 2013 07:15:00 +0000 dustsearch/guid/1306110
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Kristoff Atruin]]> https://forums.dust514.com/default.aspx?g=posts&m=1603587#post1603587
I think the more important thing will be giving players, either in Dust or Eve, the ability to choose where to attack and possibly sit on a district / planet that have friendly districts to declare that they will defend them if they come under attack. This is because right now in Dust we're trying to capture practically the entire warzone at the same time, which makes no sense. On the Eve side the effort is focused. There are random guys capturing sites in random systems nobody cares about atm, but the alliances and organized corps pick a system and methodically attack it for hours upon hours. We need to be able to join them when they do this, and turn it into a kind of combined arms attack.

If we could do this then battle after battle on the same district would make sense, and the Eve players would LOVE us. Every couple of weeks I have fleet commanders or directors in my alliance asking me if I can get my corp to attack a specific planet at a certain time. Just can't do it. They want to play with us, and we can't really join them.

1.7 was a massive, massive step in the right direction on that front. Not gonna deny that, the Eve guys are loving the changes right now. There's more that could be done though.]]>
Fri, 13 Dec 2013 05:55:00 +0000 dustsearch/guid/1305859
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Stephen Seneca]]> https://forums.dust514.com/default.aspx?g=posts&m=1603476#post1603476
FW is a valid and important game in the eve universe and has had many null alliances join up (or exploit the **** outta it with alts).

These FW issues should be a priority because the "middle class" player can get in and be a real part of the sandbox.]]>
Fri, 13 Dec 2013 05:27:00 +0000 dustsearch/guid/1305744
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1602031#post1602031 Fri, 13 Dec 2013 00:20:00 +0000 dustsearch/guid/1304362 <![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Ryder Azorria]]> https://forums.dust514.com/default.aspx?g=posts&m=1602026#post1602026 Cymek Omnius wrote:
Aero Yassavi wrote:
Cymek Omnius wrote:
Aero Yassavi wrote:
Shijima Kuraimaru wrote:
Just remember that right now, Dust provides a small contribution to faction warfare. Having one hundred times the mercs we currently have wouldn't change that right now.

The majority of the impact in faction warfare is still made by the capsuleers so even if every Dust match was won for one faction, the opposition could still win on Eve side.

That's no excuse for the current state of FW. They need to make the Dust side results matter to the Dust players, and adding reinforcement timers will be a big part of that. Let the EVE guys worry about how things are going EVE side. And we can help each other out, but we are still only worried mainly in what is happening on our side of the war.


I do not agree. Wait for PC 2.0 or some other patch. Last thing I want is alarm clock OPs to take a system like 0.0 in Eve.

What are you talking about? All I'm saying is once a battle for a district is completed, allow no more battles on that district for say an hour and instead fight on the over a thousand of other districts that you could in no way run out of unless the Dust player base increases by some multiple of 10 overnight.



Any talk of a reinforce timer is no different than 0.0 mechanics in Eve trying to capture Sovereignty. I do not see CCP changing FW or low sec to be more like 0.0 in that aspect. FW and low sec are supposed to be stepping stones to your alarm clock matches you crave. I am sure you will have reinforce timers in 0.0 PC matches when they come out.

What Aero is suggesting is nothing even close to alarm clock matches, in FW there is always a match available (theoretically at least, currently not so much thanks to the total curbstomping Amarr and Caldari are getting).

What he is suggesting is that once a district has been fought over, it can't be fought over for another hour or so - instead the fight moves to the next district on the planet, or the next planet in the system, etc.

No alarm clocks, just a moving frontline.

EDIT: Incidentally I happen to think it's a pretty good idea, hopefully something SoxFour and Co. can implement without to much trouble.]]>
Fri, 13 Dec 2013 00:19:00 +0000 dustsearch/guid/1304361
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Cymek Omnius]]> https://forums.dust514.com/default.aspx?g=posts&m=1601984#post1601984 Aero Yassavi wrote:
Cymek Omnius wrote:
Aero Yassavi wrote:
Shijima Kuraimaru wrote:
Just remember that right now, Dust provides a small contribution to faction warfare. Having one hundred times the mercs we currently have wouldn't change that right now.

The majority of the impact in faction warfare is still made by the capsuleers so even if every Dust match was won for one faction, the opposition could still win on Eve side.

That's no excuse for the current state of FW. They need to make the Dust side results matter to the Dust players, and adding reinforcement timers will be a big part of that. Let the EVE guys worry about how things are going EVE side. And we can help each other out, but we are still only worried mainly in what is happening on our side of the war.


I do not agree. Wait for PC 2.0 or some other patch. Last thing I want is alarm clock OPs to take a system like 0.0 in Eve.

What are you talking about? All I'm saying is once a battle for a district is completed, allow no more battles on that district for say an hour and instead fight on the over a thousand of other districts that you could in no way run out of unless the Dust player base increases by some multiple of 10 overnight.



Any talk of a reinforce timer is no different than 0.0 mechanics in Eve trying to capture Sovereignty. I do not see CCP changing FW or low sec to be more like 0.0 in that aspect. FW and low sec are supposed to be stepping stones to your alarm clock matches you crave. I am sure you will have reinforce timers in 0.0 PC matches when they come out.]]>
Fri, 13 Dec 2013 00:07:00 +0000 dustsearch/guid/1304328
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1601921#post1601921 Cymek Omnius wrote:
Aero Yassavi wrote:
Shijima Kuraimaru wrote:
Just remember that right now, Dust provides a small contribution to faction warfare. Having one hundred times the mercs we currently have wouldn't change that right now.

The majority of the impact in faction warfare is still made by the capsuleers so even if every Dust match was won for one faction, the opposition could still win on Eve side.

That's no excuse for the current state of FW. They need to make the Dust side results matter to the Dust players, and adding reinforcement timers will be a big part of that. Let the EVE guys worry about how things are going EVE side. And we can help each other out, but we are still only worried mainly in what is happening on our side of the war.


I do not agree. Wait for PC 2.0 or some other patch. Last thing I want is alarm clock OPs to take a system like 0.0 in Eve.

What are you talking about? All I'm saying is once a battle for a district is completed, allow no more battles on that district for say an hour and instead fight on the over a thousand of other districts that you could in no way run out of unless the Dust player base increases by some multiple of 10 overnight.]]>
Thu, 12 Dec 2013 23:53:00 +0000 dustsearch/guid/1304250
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Cymek Omnius]]> https://forums.dust514.com/default.aspx?g=posts&m=1601882#post1601882 Aero Yassavi wrote:
Shijima Kuraimaru wrote:
Just remember that right now, Dust provides a small contribution to faction warfare. Having one hundred times the mercs we currently have wouldn't change that right now.

The majority of the impact in faction warfare is still made by the capsuleers so even if every Dust match was won for one faction, the opposition could still win on Eve side.

That's no excuse for the current state of FW. They need to make the Dust side results matter to the Dust players, and adding reinforcement timers will be a big part of that. Let the EVE guys worry about how things are going EVE side. And we can help each other out, but we are still only worried mainly in what is happening on our side of the war.


I do not agree. Wait for PC 2.0 or some other patch. Last thing I want is alarm clock OPs to take a system like 0.0 in Eve.]]>
Thu, 12 Dec 2013 23:42:00 +0000 dustsearch/guid/1304214
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Alaika Arbosa]]> https://forums.dust514.com/default.aspx?g=posts&m=1601877#post1601877 Aero Yassavi wrote:
Alaika Arbosa wrote:
Personally, I'd rather be able to organize cross-game plexing where we collaborate with capsuleers to assault a system both on the ground and in space. This would solve the "can you come 8 jumps to provide orbital support for us?" as well as lending more gravity to our contribution to Eve FW.

I also think it would be much more preferable to RF timers.

What is not preferable about reinforcement timers? Do you honestly think it is in anyway good game design for the district you just captured to be under constant attack for the next 3 matches straight until you lose (heck, I'm sure if I won that third match then the next match would be on the same district yet again).

RF timers are second only to a ******* bajillion hit points on my "Why I ******* hate structure shoots" list. I could get behind RF timers for FW if it wasn't for a District, but for the entire planet. So, you've plexed every District on the planet (you've won some and lost some) and you've won enough battles to open District 0 which houses the Command Node for the planet. While District 0 is technically open, it is in RF for X hours. When it comes out, the planet is vulnerable for another X hours. If the defenders win the Command Node battle, they've succeeded in evicting the attackers. If the attackers win the Command Node battle, then they've conquered the planet (any Districts still held by the defenders are toggled as "insurgency Districts" which will give the faction that held them during the command node battle some bonus for attacking the planet again or something.

Incprporates both ideas.....]]>
Thu, 12 Dec 2013 23:41:00 +0000 dustsearch/guid/1304213
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by True Adamance]]> https://forums.dust514.com/default.aspx?g=posts&m=1601774#post1601774 Alaika Arbosa wrote:
Personally, I'd rather be able to organize cross-game plexing where we collaborate with capsuleers to assault a system both on the ground and in space. This would solve the "can you come 8 jumps to provide orbital support for us?" as well as lending more gravity to our contribution to Eve FW.

I also think it would be much more preferable to RF timers.


It would be interesting to say the least. Corps could the say, we dig in at Arzad and hold the line until our guys in Devoid can come and reinforce the space side defence forces.]]>
Thu, 12 Dec 2013 23:19:00 +0000 dustsearch/guid/1304130
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1601766#post1601766 Alaika Arbosa wrote:
Personally, I'd rather be able to organize cross-game plexing where we collaborate with capsuleers to assault a system both on the ground and in space. This would solve the "can you come 8 jumps to provide orbital support for us?" as well as lending more gravity to our contribution to Eve FW.

I also think it would be much more preferable to RF timers.

What is not preferable about reinforcement timers? Do you honestly think it is in anyway good game design for the district you just captured to be under constant attack for the next 3 matches straight until you lose (heck, I'm sure if I won that third match then the next match would be on the same district yet again).]]>
Thu, 12 Dec 2013 23:17:00 +0000 dustsearch/guid/1304086
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Alaika Arbosa]]> https://forums.dust514.com/default.aspx?g=posts&m=1601756#post1601756
I also think it would be much more preferable to RF timers.]]>
Thu, 12 Dec 2013 23:15:00 +0000 dustsearch/guid/1304085
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Shijima Kuraimaru]]> https://forums.dust514.com/default.aspx?g=posts&m=1601650#post1601650 Aero Yassavi wrote:
Shijima Kuraimaru wrote:
Just remember that right now, Dust provides a small contribution to faction warfare. Having one hundred times the mercs we currently have wouldn't change that right now.

The majority of the impact in faction warfare is still made by the capsuleers so even if every Dust match was won for one faction, the opposition could still win on Eve side.

That's no excuse for the current state of FW. They need to make the Dust side results matter to the Dust players, and adding reinforcement timers will be a big part of that. Let the EVE guys worry about how things are going EVE side. And we can help each other out, but we are still only worried mainly in what is happening on our side of the war.


Though the contribution is small, Dust battles still have an effect on faction warfare, even if it is minor. But you can't expect to fight ground battles in faction warfare systems that aren't contested. As the front lines move, so the districts we fight over will change, though the maps are heavily recycled.]]>
Thu, 12 Dec 2013 22:53:00 +0000 dustsearch/guid/1303976
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Poonmunch]]> https://forums.dust514.com/default.aspx?g=posts&m=1601501#post1601501 Beren Hurin wrote:
Aero Yassavi wrote:
I've pointed this out several times since Uprising 1.4 as the cause of why the star map is always nearly 100% for one faction, but some people said we didn't have enough of a sample space to draw that conclusion. I say we have plenty of sample space. Someone pointed out that CCP didn't fix FW, they simple polished it. It's the equivalent of "scraping off bird poop from a car with no wheels."

Just last night I got into a match for Amarr and attacked a district. We won. I immediately queued up again, and guess what? We were defending that same district we just took. A bit ridiculous, but we won so we kept it. I immediately queued up again and was defending the same district AGAIN. We won, so we still kept it. But then guess what? Yup, you guessed it, I queued up again, and had to defend the same district yet again. That time we lost, and thus lost the district.

Come on and tell me that is not BS? How is one side supposed to make any gains when as soon as you capture a district the the enemy relentlessly attacks it until it's gone? We need a reinforcement timer. You can fiddle around with how long, but surely you can set one up while still not running out of districts to attack/defend.


Make note of the number of ships in space at the time and the contested rate of the district. If it seems like minmatar are plexing that area, then yes, Amarr should be on their heels on the ground.


Yes, sometimes there can be more than 100 ships in the system. I've seen over 200.


Munch
]]>
Thu, 12 Dec 2013 22:31:00 +0000 dustsearch/guid/1303862
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1601475#post1601475 Arkena Wyrnspire wrote:
Reinforcement timers like what?

This could quickly make FW even more of a hassle than it already is.

After each FW battle, lock the district down for at least an hour. That way battles will have to move to different districts instead of the same ones over and over again allowing no chance for the losing side to come back unless there is some monstrous push. And trust me, even with a 1 hour reinforcement timer there will still be more than enough districts available.

I don't see how this will make FW any more of a hassle that it already is.]]>
Thu, 12 Dec 2013 22:24:00 +0000 dustsearch/guid/1303861
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1601468#post1601468 Shijima Kuraimaru wrote:
Just remember that right now, Dust provides a small contribution to faction warfare. Having one hundred times the mercs we currently have wouldn't change that right now.

The majority of the impact in faction warfare is still made by the capsuleers so even if every Dust match was won for one faction, the opposition could still win on Eve side.

That's no excuse for the current state of FW. They need to make the Dust side results matter to the Dust players, and adding reinforcement timers will be a big part of that. Let the EVE guys worry about how things are going EVE side. And we can help each other out, but we are still only worried mainly in what is happening on our side of the war.]]>
Thu, 12 Dec 2013 22:21:00 +0000 dustsearch/guid/1303825
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by True Adamance]]> https://forums.dust514.com/default.aspx?g=posts&m=1601416#post1601416 Arkena Wyrnspire wrote:
Reinforcement timers like what?

This could quickly make FW even more of a hassle than it already is.


Its already a huge hassle when a third of the community goes one faction and locks down FW forever.

Its not like EVE when clever deployment, careful plexing, and outright fire supremacy will win you FW. In Dust its luck and numbers.]]>
Thu, 12 Dec 2013 22:09:00 +0000 dustsearch/guid/1303783
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Arkena Wyrnspire]]> https://forums.dust514.com/default.aspx?g=posts&m=1601380#post1601380
This could quickly make FW even more of a hassle than it already is.]]>
Thu, 12 Dec 2013 21:58:00 +0000 dustsearch/guid/1303753
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Shijima Kuraimaru]]> https://forums.dust514.com/default.aspx?g=posts&m=1601373#post1601373
The majority of the impact in faction warfare is still made by the capsuleers so even if every Dust match was won for one faction, the opposition could still win on Eve side.]]>
Thu, 12 Dec 2013 21:57:00 +0000 dustsearch/guid/1303710
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by True Adamance]]> https://forums.dust514.com/default.aspx?g=posts&m=1601259#post1601259
Amarr had this problem once before, our player base is a small one of skilled players, all with other more valuable interests in PC. With and influx of players to one side or another you see the balance shift to one extreme or another.


I can win every match, that is if the blue dots don't break my spirit before the end of the match.....]]>
Thu, 12 Dec 2013 21:35:00 +0000 dustsearch/guid/1303602
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by TechMechMeds]]> https://forums.dust514.com/default.aspx?g=posts&m=1601216#post1601216 Aero Yassavi wrote:
Krom Ganesh wrote:
Aero Yassavi wrote:
I know all about multi-stage FW games, I wrote the the thread. And I don't think people realize just how many districts there are in FW. I did the math back around 1.4 when we first got wide spread use of FW, and it turns out in order to run out of districts with the current method you'd need to multiply the average online player count by quite a large factor and all of them would have to play FW. Forgot the math, but it was ridiculous. I'll do it again if I need to. Needless to say, a reinforcement timer could work without limiting the amount of districts available to attack.


Can a FW match be spawned anywhere? Or does it require a district to have a neighboring district/planet/system controlled by your faction to spawn a match?

FW matches are spawned based on nearby plexing and which districts your faction does not own. For instance with Minmatar, since they own nearly every district as soon as the Amarr get a district they will send everything they got match after match at that district until it is there's again, which is very poor design.

Hopefully the next FW update will be about improving the system control mechanics, so stuff like
1) Multi-stage FW battles
2) Player selected districts to attack instead of their poor spawning mechanic
3) Reinforcement timers


Never mind, I missed this lol.]]>
Thu, 12 Dec 2013 21:28:00 +0000 dustsearch/guid/1303545
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by TechMechMeds]]> https://forums.dust514.com/default.aspx?g=posts&m=1601207#post1601207 Aero Yassavi wrote:
Crimson Cerberes wrote:
It is because there are a TON of people trying to do minmatar FW, and you were likely the only team (maybe 1 or 2 others at max) trying to do amarr FW. That and it was probably the only amarr district left to defend.

Again, I know why it's happening, I'm just don't think it should be happening. There are well over a thousand districts in the Minmatar/Amarr war zone, why can't the battles be taking place elsewhere once we already captured/defended it?


Maybe because the matchmaker forces battles to carry on until a planet is taken over before moving on, I'm just speculating and agree totally.]]>
Thu, 12 Dec 2013 21:27:00 +0000 dustsearch/guid/1303544
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Boot Booter]]> https://forums.dust514.com/default.aspx?g=posts&m=1601199#post1601199 Aero Yassavi wrote:
I've pointed this out several times since Uprising 1.4 as the cause of why the star map is always nearly 100% for one faction, but some people said we didn't have enough of a sample space to draw that conclusion. I say we have plenty of sample space. Someone pointed out that CCP didn't fix FW, they simple polished it. It's the equivalent of "scraping off bird poop from a car with no wheels."

Just last night I got into a match for Amarr and attacked a district. We won. I immediately queued up again, and guess what? We were defending that same district we just took. A bit ridiculous, but we won so we kept it. I immediately queued up again and was defending the same district AGAIN. We won, so we still kept it. But then guess what? Yup, you guessed it, I queued up again, and had to defend the same district yet again. That time we lost, and thus lost the district.

Come on and tell me that is not BS? How is one side supposed to make any gains when as soon as you capture a district the the enemy relentlessly attacks it until it's gone? We need a reinforcement timer. You can fiddle around with how long, but surely you can set one up while still not running out of districts to attack/defend.


HAH! Thats what you get for fighting the glorius republic!

Seriously though, youre right.]]>
Thu, 12 Dec 2013 21:26:00 +0000 dustsearch/guid/1303543
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Maximus Stryker]]> https://forums.dust514.com/default.aspx?g=posts&m=1601161#post1601161 Krom Ganesh wrote:
Aero Yassavi wrote:
I know all about multi-stage FW games, I wrote the the thread. And I don't think people realize just how many districts there are in FW. I did the math back around 1.4 when we first got wide spread use of FW, and it turns out in order to run out of districts with the current method you'd need to multiply the average online player count by quite a large factor and all of them would have to play FW. Forgot the math, but it was ridiculous. I'll do it again if I need to. Needless to say, a reinforcement timer could work without limiting the amount of districts available to attack.


Can a FW match be spawned anywhere? Or does it require a district to have a neighboring district/planet/system controlled by your faction to spawn a match?

i think the districts for Dust get chosen based on the areas with the most plexing in EVE...still a bit fuzzy for me.
]]>
Thu, 12 Dec 2013 21:18:00 +0000 dustsearch/guid/1303490
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1601134#post1601134 Kristoff Atruin wrote:
We probably need another planet type before there are enough districts to make locking them viable. Could run out of battlegrounds otherwise.

No. Go count how many districts are available in FW. We don't even come remotely close to running out of districts, even if they put an hour reinforcement timer on each district after a fight.]]>
Thu, 12 Dec 2013 21:14:00 +0000 dustsearch/guid/1303489
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Kristoff Atruin]]> https://forums.dust514.com/default.aspx?g=posts&m=1601126#post1601126 Thu, 12 Dec 2013 21:13:00 +0000 dustsearch/guid/1303487 <![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1601128#post1601128 Krom Ganesh wrote:
Aero Yassavi wrote:
I know all about multi-stage FW games, I wrote the the thread. And I don't think people realize just how many districts there are in FW. I did the math back around 1.4 when we first got wide spread use of FW, and it turns out in order to run out of districts with the current method you'd need to multiply the average online player count by quite a large factor and all of them would have to play FW. Forgot the math, but it was ridiculous. I'll do it again if I need to. Needless to say, a reinforcement timer could work without limiting the amount of districts available to attack.


Can a FW match be spawned anywhere? Or does it require a district to have a neighboring district/planet/system controlled by your faction to spawn a match?

FW matches are spawned based on nearby plexing and which districts your faction does not own. For instance with Minmatar, since they own nearly every district as soon as the Amarr get a district they will send everything they got match after match at that district until it is there's again, which is very poor design.

Hopefully the next FW update will be about improving the system control mechanics, so stuff like
1) Multi-stage FW battles
2) Player selected districts to attack instead of their poor spawning mechanic
3) Reinforcement timers]]>
Thu, 12 Dec 2013 21:13:00 +0000 dustsearch/guid/1303488
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Krom Ganesh]]> https://forums.dust514.com/default.aspx?g=posts&m=1601115#post1601115 Aero Yassavi wrote:
I know all about multi-stage FW games, I wrote the the thread. And I don't think people realize just how many districts there are in FW. I did the math back around 1.4 when we first got wide spread use of FW, and it turns out in order to run out of districts with the current method you'd need to multiply the average online player count by quite a large factor and all of them would have to play FW. Forgot the math, but it was ridiculous. I'll do it again if I need to. Needless to say, a reinforcement timer could work without limiting the amount of districts available to attack.


Can a FW match be spawned anywhere? Or does it require a district to have a neighboring district/planet/system controlled by your faction to spawn a match?]]>
Thu, 12 Dec 2013 21:10:00 +0000 dustsearch/guid/1303486
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1601108#post1601108 Crimson Cerberes wrote:
It is because there are a TON of people trying to do minmatar FW, and you were likely the only team (maybe 1 or 2 others at max) trying to do amarr FW. That and it was probably the only amarr district left to defend.

Again, I know why it's happening, I'm just don't think it should be happening. There are well over a thousand districts in the Minmatar/Amarr war zone, why can't the battles be taking place elsewhere once we already captured/defended it?]]>
Thu, 12 Dec 2013 21:09:00 +0000 dustsearch/guid/1303485
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1601089#post1601089 Krom Ganesh wrote:
Aero Yassavi wrote:
1) Why do people quote the OP so much, especially when they are the first response?

2) So you think it is ok that we had to defend the same district 3 times in a row? I'm not saying I'm confused how it happened, I understand why it happened. I'm saying it shouldn't happen if you want to have good FW design.


If nothing else, insurance against OP edits.

There does need to be some form of reinforcement timer but, for it to be long enough that it actually has an effect while also not limiting the number of matches available in the pool, districts need to take longer to flip. The best way of doing that is multi-staged FW games.

I know all about multi-stage FW games, I wrote the the thread. And I don't think people realize just how many districts there are in FW. I did the math back around 1.4 when we first got wide spread use of FW, and it turns out in order to run out of districts with the current method you'd need to multiply the average online player count by quite a large factor and all of them would have to play FW. Forgot the math, but it was ridiculous. I'll do it again if I need to. Needless to say, a reinforcement timer could work without limiting the amount of districts available to attack.]]>
Thu, 12 Dec 2013 21:07:00 +0000 dustsearch/guid/1303408
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Crimson Cerberes]]> https://forums.dust514.com/default.aspx?g=posts&m=1601064#post1601064 Thu, 12 Dec 2013 21:04:00 +0000 dustsearch/guid/1303407 <![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Krom Ganesh]]> https://forums.dust514.com/default.aspx?g=posts&m=1601055#post1601055 Aero Yassavi wrote:
1) Why do people quote the OP so much, especially when they are the first response?

2) So you think it is ok that we had to defend the same district 3 times in a row? I'm not saying I'm confused how it happened, I understand why it happened. I'm saying it shouldn't happen if you want to have good FW design.


If nothing else, insurance against OP edits.

There does need to be some form of reinforcement timer but, for it to be long enough that it actually has an effect while also not limiting the number of matches available in the pool, districts need to take longer to flip. The best way of doing that is multi-staged FW games.]]>
Thu, 12 Dec 2013 21:03:00 +0000 dustsearch/guid/1303406
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1601014#post1601014 Beren Hurin wrote:

Make note of the number of ships in space at the time and the contested rate of the district. If it seems like minmatar are plexing that area, then yes, Amarr should be on their heels on the ground.

1) Why do people quote the OP so much, especially when they are the first response?

2) So you think it is ok that we had to defend the same district 3 times in a row? I'm not saying I'm confused how it happened, I understand why it happened. I'm saying it shouldn't happen if you want to have good FW design.]]>
Thu, 12 Dec 2013 20:56:00 +0000 dustsearch/guid/1303361
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Beren Hurin]]> https://forums.dust514.com/default.aspx?g=posts&m=1600980#post1600980 Aero Yassavi wrote:
I've pointed this out several times since Uprising 1.4 as the cause of why the star map is always nearly 100% for one faction, but some people said we didn't have enough of a sample space to draw that conclusion. I say we have plenty of sample space. Someone pointed out that CCP didn't fix FW, they simple polished it. It's the equivalent of "scraping off bird poop from a car with no wheels."

Just last night I got into a match for Amarr and attacked a district. We won. I immediately queued up again, and guess what? We were defending that same district we just took. A bit ridiculous, but we won so we kept it. I immediately queued up again and was defending the same district AGAIN. We won, so we still kept it. But then guess what? Yup, you guessed it, I queued up again, and had to defend the same district yet again. That time we lost, and thus lost the district.

Come on and tell me that is not BS? How is one side supposed to make any gains when as soon as you capture a district the the enemy relentlessly attacks it until it's gone? We need a reinforcement timer. You can fiddle around with how long, but surely you can set one up while still not running out of districts to attack/defend.


Make note of the number of ships in space at the time and the contested rate of the district. If it seems like minmatar are plexing that area, then yes, Amarr should be on their heels on the ground.]]>
Thu, 12 Dec 2013 20:52:00 +0000 dustsearch/guid/1303360
<![CDATA[It's time to add a reinforcement timer to Faction Warfare - by Aero Yassavi]]> https://forums.dust514.com/default.aspx?g=posts&m=1600970#post1600970
Just last night I got into a match for Amarr and attacked a district. We won. I immediately queued up again, and guess what? We were defending that same district we just took. A bit ridiculous, but we won so we kept it. I immediately queued up again and was defending the same district AGAIN. We won, so we still kept it. But then guess what? Yup, you guessed it, I queued up again, and had to defend the same district yet again. That time we lost, and thus lost the district.

Come on and tell me that is not BS? How is one side supposed to make any gains when as soon as you capture a district the the enemy relentlessly attacks it until it's gone? We need a reinforcement timer. You can fiddle around with how long, but surely you can set one up while still not running out of districts to attack/defend.]]>
Thu, 12 Dec 2013 20:49:00 +0000 dustsearch/guid/1303359