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Xun Tae
Single Player Opps
1
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Posted - 2013.12.12 00:22:00 -
[1] - Quote
I spent most of the morning playing around with the game to see how I actually feel about the changes to vehicles and AV weapons. Frankly whomever decided these changes provide a balanced experience should be fired. I could see vehicles moving faster, or reducing the damage on AV weapons, or reducing the range. But the combination of all three mixed together is horrible, and has ruined one of the few shooters I actually enjoyed.
Specific Examples:
Three tanks parked in the their teams red zone. They sat there, out of range of return fire and destroyed things. I attempted to make it far enough into the red zone to get a target lock and couldn't. The team I was on hand one person able to pull out a tank. Can you guess what happened to him...?
From a tower looking down: A tank directly below, visible, and completely stationary, totally out of range. It however was able to comfortably blast what ever it wanted.
Two tanks and an Assault Dropship essentially dominated a single cannon round with the assistance of two LAV's streaking across the field. At the end of the match we had at least five swarmers and could NOT take out a single tank. (My build is a M/1 logi, 3 5% damage boosters, with tier four of the proficiency using a Wiyrkomi launcher). Decreased range meant in order to take a shot I had to be close enough for them to accurately and easily blast me. If they wanted to prevent my shot all they had to do was reverse back down the hill they were on. If I managed to get 3 shots off at the same target, it was out of range of the next shot before I managed to reload. (Reload of course required staying alive long enough, after getting within 170 of the other two vehicles). On top of that add in LAVs streaking across the field to interfere with locking onto the tanks.
Two tank team blasted through another map. Reduction in tagerting distance mean being close enough that the second tank could zoom past the first (preventing target locks for additional swarms) and get close enough to blast me, impossible to escape from this tactic, they simply move to fast. Don't stand on the ground you say? They move so quickly that roofs simply aren't viable. If I'm on a roof I can't get close enough, long enough to hit them.
Swarm launchers are suppose to be able to take vehicles out. I get not killing them in a single blast, but y'all pushed the advantage so far in their favor that infantry is useless. Stack that against Corps that already had enough ISK to keep every one of their members in full Proto Gear every single match and the games going to slide completely into Tanks and DS only.
I'm not quite to the point of quitting, but I'm really unhappy about the changes. This was a fun FPS with occasional vehicle interaction adding to the flavor. Now almost every match I play is over run with tanks. It's not fun, it isn't balanced, and it isn't what I enjoy.
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crazy space 1
GunFall Mobilization Covert Intervention
2044
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Posted - 2013.12.12 00:24:00 -
[2] - Quote
I threw 6 remote mines on a shield tank, didn't kill it : ( They were stuck to it *also not taken into account in the dev blogs on balance... : )
Also It's easily to be murder taxi in a tank now. They are better at running over people than LAVS.
FIRE EVERYONE CHANGE EVERYTHING |
Michael Arck
Anubis Prime Syndicate
2160
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Posted - 2013.12.12 00:31:00 -
[3] - Quote
You know, people never like change. They whine and complain about it. Because their subconscious remembers the before as the definitive.
This is why Steve Jobs is known for saying "consumers shouldn't decide for themselves, we should". As new innovations are brought forth, people shun them because they are used to the norm or what is. Not what is forthcoming or what is changing. People hate adapting. They always want the environment to adapt to them. Wrong.
It's no different than the introduction of DVDs, CDs and such. There's an adjustment period that must be accounted for.
And the surplus of tanks are not surprising. What do you think really? That only 10 people play this game and only 2 of em heard the news about the changes? Of course you will see a plethora of tanks. Because everybody is trying it out. See what changes has been made or just trying it for the first time because of the changes.
We go through this every patch. The game is changing. Adapt with it. You cannot expect things to behave as they were. That's why its called Uprising 1.7 instead of 1.6
Give it some time. It's like taking a shot of 151. It might burn on the way down, but if you hold it in and relax, you just might enjoy the buzz you going to get afterwards.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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R F Gyro
Clones 4u
811
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Posted - 2013.12.12 00:33:00 -
[4] - Quote
We need to take the time to adjust to the new balance, rather than jumping to hasty conclusions, but if I had to guess I'd say with the current setup we're looking at teams having to bring in max allowed tanks to remain competitive. I think we'll see teams fighting first to get "tank superiority", and then building on that to get the win (using infantry). I'm not sure if this will be good or bad overall, but it does make HAV operators more valuable than other players.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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crazy space 1
GunFall Mobilization Covert Intervention
2044
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Posted - 2013.12.12 00:33:00 -
[5] - Quote
You have to be trolling, how many REs does one need to stick to a tank to kill it? why isn't it in line with the dev blog we read?
I love change. The best thing about eve online that gives it a 30,000 player count is constant change. But PVE was promised at fanfest 2012 to be released before 2013. It's almost 2014
They tell us patch out in a week it's going to have these changes. But we get something totally different. It's complaining about the game changing the change we are promised.
Dust is obama
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KING CHECKMATE
Scions of Athra
2975
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Posted - 2013.12.12 00:35:00 -
[6] - Quote
CRY MOAR.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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