Xun Tae
Single Player Opps
1
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Posted - 2013.12.12 00:22:00 -
[1] - Quote
I spent most of the morning playing around with the game to see how I actually feel about the changes to vehicles and AV weapons. Frankly whomever decided these changes provide a balanced experience should be fired. I could see vehicles moving faster, or reducing the damage on AV weapons, or reducing the range. But the combination of all three mixed together is horrible, and has ruined one of the few shooters I actually enjoyed.
Specific Examples:
Three tanks parked in the their teams red zone. They sat there, out of range of return fire and destroyed things. I attempted to make it far enough into the red zone to get a target lock and couldn't. The team I was on hand one person able to pull out a tank. Can you guess what happened to him...?
From a tower looking down: A tank directly below, visible, and completely stationary, totally out of range. It however was able to comfortably blast what ever it wanted.
Two tanks and an Assault Dropship essentially dominated a single cannon round with the assistance of two LAV's streaking across the field. At the end of the match we had at least five swarmers and could NOT take out a single tank. (My build is a M/1 logi, 3 5% damage boosters, with tier four of the proficiency using a Wiyrkomi launcher). Decreased range meant in order to take a shot I had to be close enough for them to accurately and easily blast me. If they wanted to prevent my shot all they had to do was reverse back down the hill they were on. If I managed to get 3 shots off at the same target, it was out of range of the next shot before I managed to reload. (Reload of course required staying alive long enough, after getting within 170 of the other two vehicles). On top of that add in LAVs streaking across the field to interfere with locking onto the tanks.
Two tank team blasted through another map. Reduction in tagerting distance mean being close enough that the second tank could zoom past the first (preventing target locks for additional swarms) and get close enough to blast me, impossible to escape from this tactic, they simply move to fast. Don't stand on the ground you say? They move so quickly that roofs simply aren't viable. If I'm on a roof I can't get close enough, long enough to hit them.
Swarm launchers are suppose to be able to take vehicles out. I get not killing them in a single blast, but y'all pushed the advantage so far in their favor that infantry is useless. Stack that against Corps that already had enough ISK to keep every one of their members in full Proto Gear every single match and the games going to slide completely into Tanks and DS only.
I'm not quite to the point of quitting, but I'm really unhappy about the changes. This was a fun FPS with occasional vehicle interaction adding to the flavor. Now almost every match I play is over run with tanks. It's not fun, it isn't balanced, and it isn't what I enjoy.
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